fideco
Youth Team
Hi there
Good work, Fidel...
The game is now more nice to play and to watch, it's fluid but not frantic.
A little bad that the file cl.ini to get these results must be associated with heavy changes in the db (large cuts of attributes such as agility, balance, etc ..)
But I understand that it's necessary, even if it alters unfortunately the individuality of the players.
Maybe the same result can be achieved by further changes in global modificator ( mAgility = 0.05 ????) for example, but maybe i'm wrong, you're the expert!
Only big flaw i can find (but for sure it's hardocoded and core engine related), is the exaggerated rate of AI passes accuracy (90%/91% is too much on pro difficulty, especially for weak teams .
I can't get rid of it neither messing with related slide or changing AI tactics.
May you do something about it or give any tip?
Ciao amico
Good work, Fidel...
The game is now more nice to play and to watch, it's fluid but not frantic.
A little bad that the file cl.ini to get these results must be associated with heavy changes in the db (large cuts of attributes such as agility, balance, etc ..)
But I understand that it's necessary, even if it alters unfortunately the individuality of the players.
Maybe the same result can be achieved by further changes in global modificator ( mAgility = 0.05 ????) for example, but maybe i'm wrong, you're the expert!
Only big flaw i can find (but for sure it's hardocoded and core engine related), is the exaggerated rate of AI passes accuracy (90%/91% is too much on pro difficulty, especially for weak teams .
I can't get rid of it neither messing with related slide or changing AI tactics.
May you do something about it or give any tip?
Ciao amico