ferraus;3965886 said:
Hi Fidel!
Been playing with your last update and sugested sliders, I I must tell you it's been my best time yet with Fifa 17. It made the matches much slower paced, which made them both easier and more intense. It seems we now have time to measure and feel each players true abilities and act accordingly, and that is much rewarding! It also seems to ease a little bit of the AI dificulty while keeping the agressiveness. I may have to adjust a little bit of the AI passing sliders for they are missing a hell lot of passes, I was strugling in World Class and now have been winning most of the matches!
Thanks, and keep up the good work!
nubolt;3965940 said:
Fully agree with ferraus! Enjoining the game at the moment like never before.
But one small question: since I'm playing 20 minutes halves, I had to adjust some sliders suggestions, not big, only by a little. The only point i do not like that much are the too many yellow cards. The amount of fouls is nearly perfect - but is there a chance that not almost every foul ends in a yellow card?
Will for example:
REFEREE_CARD_STRICTNESS_OVERRIDE=0.0
instead 1.0 work or will then be no more cards at all?
thanks for your work - as always very appreciated!
Thank you! I'm glad you like! You are an fifa experts gamer and you are able to see the details in the gameplay engine.
But these details make the big difference. So you release comments like these. I'm glad read these comments.
Because the last gp evo is really a miracle in fifa game modding, also because this is the bad moment about mods in the 17 world.
Beleave me now everything is possible in the pitch.
Technically now in the gameplay engine the warp system is always enabled and the engine don't avoid many collisions.
Now this is properly enabled and calculated during the match.
Probably the dev team will enable the feature you can see on gp evo 1.2 in fifa 18.
My friend who plays the 17 in the ps4, play my 17 pc game with gp evo properly enabled and working.
Played 3 matches and now he wants to sell the 17 and on addon the ps4 because he want to play the game on the pc with this gp evo.
He call this 17 with gp evo 1.2: "another game again" after the first jump from 16 to 17 and another jump from the 17 to the 17 gp evo 1.2.
Anyway in these next days I'll publish a lot of details about my last gp evo mod.
But beleave me all features you can read in the changelog is there included and really unlocked.
I'll remember to everyone I release gp/ai mods for my game because I like to simulate the real in the game.
I like to unlock/enable and disable features in the engine to elevate the simulation level.
Now my gameplay is the best for every player around the world who understand the base original gameplay engine in the 17.
New animations are really amazing. Also another detail: now the player foot and the ball is totally disconnected so you can move player,
adjust ball like you want (ok on the original gp you can do) but much more realistic now.
Is also a surprice for myself because this is a long terms gp mod, so you can see at every match a new feature like a new player animation this because depend on player trait, but now the trait have new effects, and a lot of player do a new animation on tacke, shot, ball touch and infinite values. This because the gp engine is like a big and long chain and all values are propagated.
About yellow cards is because the impact is different, this is also depend on new inertia values propagated for the players.
Read my gp evo tips included in the tool, I've writed for the 16, many more are valids for the 17 also without gp evo db.
Soccergaming forum users who write these comments have the gp evo full working in the 17 because read my important info in my documents.
Backup also the profile on documents folder before you go online. Re-apply gp evo when you want to play the gp evo offline career, restore the profile settings file before you start the game. You must use the profile never gone online and overwited by the game with remote online attribdb.
Anyway about this I'll put here alot of detailed information and I want to try to share my game settings file with us.
At tomorrow. Now the game is perfect and you can use the gp evo 1.2 for all over your like and I don't want to touch anything.
This is the perfect setup for this game. But I am sure that my passion and take me to do even better checking the engine.
Bye bye.
EDIT: about the string you say about reducing yellow cards:
Yes it work, or reduce to 0.2 (I suggest don't go even lower than this value):
REFEREE_CARD_STRICTNESS_OVERRIDE=0.2
Or decrease a bit velocity and accel slider to decrease also impact effect
or comment this string (is easy to understand this) from this:
RULESCOLLISION_ENABLE_INTENDED_BALLTOUCH=0
to
//RULESCOLLISION_ENABLE_INTENDED_BALLTOUCH=0
or (equal if you comment the string)
RULESCOLLISION_ENABLE_INTENDED_BALLTOUCH=1
1 is the original value and ok is a rule in the soccer but not properly implemented and for me introduce a lot of bug and not called fouls, so normally I like to setup this string to 0.
Also to reduce cards and fouls (double effect), just in case you don't like:
do this:
from gp evo 1.2 value:
RULES_UPDATE_FOULTYPE_FOR_CHEATFOUL=0
to
RULES_UPDATE_FOULTYPE_FOR_CHEATFOUL=1
I'll update asap with other gp/ai tips, and as usual like all season: I'm working to the adv. gp evo insane version for super hard fifa players,
with strong cpuai defence + a new version with insane cpu defence and insane strong attack also (both insane).
The game become a little bit easy because now it's realistic. For example now is much more visible the warp touch, if you touch the opponent player if do a wrong pass or shot, in almost all match I see this but really different than before, much more wrong and strange ball curve, impressive miss, impressive tackles. Impressive penalty super big fouls with cpu sliding llike an assassin
The new warp effect the ball trajectory, and the power is really important now.
The new warp effect also the feel you have in gamepad, " now the player is in your hand, in your gamepad"
Anothe important tip for everyone new here: play the gp evo with a modern gamepad with double analog stick
you can't not enjoy the full experience if you use the keyboard, you waste the full gameplay (this also if you play the original game).
Keyboard input is differently coded in the gp/ai engine so this effect also how play the cpuai (limitated).
bangus;3965944 said:
Fidel... Love your mods man, but the spam ads are annoying to the point where I just won't download them anymore. I just spent two minutes clicking off spam ads while attempting to access your One Drive. I'm just not going to risk those sites dumping malware and viruses onto my PC, it's not worth the hassle.
Ok ok bro,
ramos28;3965956 said:
once you start winning most of the matches you quickly loose hype
Tomorrow towards evening I'll reply to everyone! Bro balgus save the native link on one drive, the root folder link and you are done.
Or this is the link, no problem bro! I understand. Anyway you can only wait 5 seconds, close all banner, done in one drive or google drive.
Add to bookmark the native link, enjoy!
NATIVE LINK TO MY FIFA 17 MODS - ROOT FOLDER.
Bye bro!
Thanks to all for comments.
I've recorded a lot of videos with closed camera on the player foot/ball touch and some impressive new animations and actions in the game.
New warp system setup in gp evo 1.2 affect also shot, pass, tackle and more. Take care edit values if you go out of range impact and collision system don't work properly and you waste the original gameplay. Everyone want to start to edit the gp in the 17, use my gp evo 1.2 simulation version like a template.