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different nets for grounds

insecure

Club Supporter
As stupid as it sounds diffent nets for each ground because if you look at boltons nets compared to say utds there completly different, also it gets boaring seeing the ball go in the net exactly the same way all the time

[Irrelevant attachment removed]
 

Hercules

Starting XI
Simple. Using the Enhancer utilty due to be out soon at www.fifaecp.com

It is a program similar to FifaFX for FIFA 2002, you can read more about FifaFX at www.fifafx.de
 

Gascoigne USA

Reserve Team
Better yet, instead of just making the nets and goals differentc, how about they make the gameplay realistic for once, instead of giving you the same scripted, unrealistic pile of dog poo year in and year out. Rubbish..
 

Hercules

Starting XI
It would be nice if we can perhaps have different gameplay patches to be loaded in different matches. For example, in a rainy match, dribbling would be slower, and control of the ball will be more difficult. And for example, in hot conditions, (e.g. in South America), player with low stamina will tire out quicker.

I don't think this is too much to ask. This should actually be quite easy to implement, since they can simply put in some extra attributes in the database about teams, and then load different gameplay patches accordingly.
 

Gascoigne USA

Reserve Team
Or you could play Winning Eleven or Pro Evo seriers were you dont need a patch to make the game play realistic.. :) Rain.. ball moves much slower.. etc... fifa blows
 

raven_blade2002

Youth Team
Ive thought of a great idea for fifa 2004.

Players dont just get fatigue in football games but throught the season. For example if you use the same player for 10 games straight, then his performance will go down and he wont play as good.

So in order to have a player with high performance rest him once in a while. Maybe you could have a new stats bar which says performance which is out of 10. 1 been the lowest on performance and 10 been the highest.

Also the fitness stats bar may affect the performance bar. For example the higher the fitness bar is the less chance a player has of getting fatigue. So therefore if a player has a high fitness, he wont get fatigue quickly and his performance stats bar will stay up longer!
 


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