maradonalopez
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Wolverine;2948922 said:I dont get it, which "script files" and where to put them.
copy all files from "cripts folder" in " FIFA 11 Cyber Faces Converter" and paste them into "cript folder" in blender program
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Wolverine;2948922 said:I dont get it, which "script files" and where to put them.
Cesc Fabregas;2948915 said:Great work but too complicated for me, hope there will be an easier way with Oedit in future
jor1980;2948937 said:Maybe Blender could seems complicated at the first try but it is great fo edit faces and has an uv editor with a powefull zoom.
In rhino i believe you hasn´t an uv editor per vertex like blender, but edit the model is also easy because move the vertex in rhino are very simple.
3ds max for me is the most dificult to edit the faces.
I left a videotutorial of blender, if any facemaker wants to make one for rhino or 3ds it could be wonderful.
Here's the most important Blender Control´s:
--------------------------------------------
--------------------------------------------
* Rotate 3D:
Hold Alt and use left mouse to rotate or central mouse
* Move through UV image editor ( UV map ):
Hold alt and use left mouse or central mouse
* Select all / Deselect points:
A
* View selected points:
Num pad .
* Select Points ( 3d or UV )
Press B and use left mouse
*Zoom in/out:
Mouse wheel
davidmende;2948942 said:Maybe Blender can be the suitable option right now but a lot of face makers have worked with oedit, maybe because it´s a very simple and powerful tool. It would be a shame if there is no possible support for oedit.
Cesc Fabregas;2948944 said:Definitly +1, imo Oedit is still the best way to make a great face, I know Blender
is very powerful but it's too complicated imo.
So I really hope you find a way to convert it for Oedit
davidmende;2948942 said:Maybe Blender can be the suitable option right now but a lot of face makers have worked with oedit, maybe because it´s a very simple and powerful tool. It would be a shame if there is no possible support for oedit.
ps. A lot of PES face makers work with oedit too.
victorelessar;2948956 said:Oedit is SIMPLE, but not powerful man.
just give blender a try and u will never ever ever think of using Oedit agian
allsnow;2571605 said:well, it's quite simple.
First of all,you need to have MilkShape3D installed on ur computer. Open o.file with oedit, export as ".txt" file and open this with MilkShape3D, export as ".3ds" file and then u got it.
Cesc Fabregas;2948944 said:Definitly +1, imo Oedit is still the best way to make a great face, I know Blender
is very powerful but it's too complicated imo.
So I really hope you find a way to convert it for Oedit
victorelessar;2948964 said:ok now i think we have a problem.
i exported the face alright to blender. modified and everything ok. exported back to cff.
but when im gona use the tool to convert it back to RX3 (CFF to RX3), it can only search for RX3 files, when it should search for CFF. what should i do? :x
Number7;2948966 said:I never worked with Blender before, but now I'm learning it very quickly. It is really not that difficult and it is much better and more powerfull then Oedit.
Wolverine;2948984 said:But everybody should be able to choose the programm he or she want to work with, so i think there are a lot of people who want to use Oedit and them should be given the chance to export the Model as an .o-File.
The others can still export as cff, if they don´t want to use Oedit.
Wolverine;2948936 said:Well, but i think in Blender there is no Script folder, or i have to create one?