I think the basic idea is one of standardization. The problem with the patches in the past is that if I say, made a CMP patch for a league that wasn't originally in FIFA, I'd make up the ID's for those teams myself - which might be the same as the ID's someone else used in a different patch for a different league. Then those two patches are incompatible with each other.
So the idea (As I understand it) is that you'll install the CMS standard patch using Creation Master (or will it come as part of the CM download and be installed automatically?) and it will essentially 'prepare' the database by adding ID's for all the leagues, teams, nations, stadiums etc. that are not currently in the game, these ID's will then become the standard for that league/team (etc.). So any patches created with a version of CM with the CMS installed will be compatible for anyone else also using the CMS...
Have I understood correctly Rinaldo?
An awesome idea if you ask me
So the idea (As I understand it) is that you'll install the CMS standard patch using Creation Master (or will it come as part of the CM download and be installed automatically?) and it will essentially 'prepare' the database by adding ID's for all the leagues, teams, nations, stadiums etc. that are not currently in the game, these ID's will then become the standard for that league/team (etc.). So any patches created with a version of CM with the CMS installed will be compatible for anyone else also using the CMS...
Have I understood correctly Rinaldo?
An awesome idea if you ask me