Creation Master 16

Achilles1986

Club Supporter
Hello,

I've been using Creation Master for quite some time now. I believe the first one I used was CM07.

But now I am facing an embarassing issue: how do I start Fifa16 after using CM16?

In the past I used a cracked version of the game (specifically for the .exe file) but now there isn't one for Fifa16. At least I haven't managed to find one.

So now I am left with the option of using CM16 with my legit copy of Fifa16. But the problem is that once I edit the db with Creation Master, the game refuses to start ... it says the game is not installed. How do you guys get around this? I must be missing something... but WHAT?

Thank you in advance !
 

rubenmr

Club Supporter
hi,im trying to add La Romareda stadium (posted in this forum), but i cant, crashed exe when start friendlygame or career mode.

i do this in this order:
- open cm16 and clone one stadium (st. mary's for example), edit and assing stadium to real zaragoza
- regenerate bh with cm16
- copy stadium "la romareda" downloaded files
- regenerate bh with cm16
- save db with cm16
- open fifa16, play friendly game with added stadium and crash

Im trying with rev mod 1.1 + lastest moddingway patch, and other try with a clean install.

Any ideas? Solutions?

Thanks (sorry for my bad english)
 

YRM007

Youth Team
dissectionalone;3924380 said:
Make sure you're not using squad files (matchday and so on) otherwise, the game will read from those squad files instead of reading from the main database, which is what CM 16 uses for your edits.

Also, those who use moddingway mod, make sure the db you're using to play is the one where you're doing the edits, since I believe MW mod usually has more than one db (or at least it used to)

Yea I reset squads several times still nothing, What I'm wondering now is the possibility to see edited accessories from CM 16 in FUT ? I've edited every database regenerated and it's still the same old one when I go into CM again it shows that the changes I've made are still saved but they don't appear in game :S Any idea guys ? since revolution mod doesn't let you add accessories to players only swap them
 
hey guys, i need your help.
after several hours of serching for the error im tired and out of ideas whats causing my problem.
i tried to implement 3 new leagues in england to a total amout of 7. i changed the teams in the leagues (see picture 4). i deleted the FA-cup and the league-cup but i already inserted 2 new teams to the europe league so i dont thinkt this is causing the error.

anyway, the problem is that if i start carrer mode or try to open the "new tournament"-menu the game immediatly crashes.
im not sure what is going to be loaded by the game at this stage, if anyone knows - this would help a lot to localize the error.

thanks in advance!




 

jp7932

Club Supporter
nrgibson;3924387 said:
Hi folks,

I have read all 55 pages and I notice that some other people are having the same problems as me, every time I try to edit a kit it gives me a cant read beyond the stream error. I dont think anyone has resolved this have they? The editor looks so amazing I am really frustrated it wont work for me, have tried the read only and run as administrator options but always the same. Really grateful for any suggestions (windows 10):

************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.MemoryStream.InternalReadInt32()
at System.IO.BinaryReader.ReadInt32()
at FifaLibrary.Rx3File.Load(BinaryReader r)
at FifaLibrary.KitFile.Load(BinaryReader r)
at FifaLibrary.FifaEnvironment.GetKitFromZdata(String rx3FileName)
at FifaLibrary.FifaEnvironment.GetKitFromRx3(String rx3FileName, Single[]& positions)
at FifaLibrary.Kit.GetKitTextures()
at CreationMaster.KitForm.LoadKit(Kit kit)
at CreationMaster.KitForm.SelectKit(Object sender, Object obj)
at FifaControls.PickUpControl.combo_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ToolStripComboBox.HandleSelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.set_SelectedIndex(Int32 value)
at System.Windows.Forms.ToolStripComboBox.set_SelectedIndex(Int32 value)
at FifaControls.PickUpControl.FilterObjects()
at FifaControls.PickUpControl.set_ObjectList(IdArrayList value)
at CreationMaster.KitForm.Preset()
at CreationMaster.KitForm.KitForm_Load(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.SetVisibleCore(Boolean value)
at System.Windows.Forms.Form.SetVisibleCore(Boolean value)
at System.Windows.Forms.Control.Show()
at CreationMaster.MainForm.ShowFormOnPanel(Form form, Panel panel)
at CreationMaster.MainForm.buttonMain_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

Same problem with Windows 7 64bit so if anyone could suggest something please



************** Exception Text **************
System.IO.EndOfStreamException: Unable to read beyond the end of the stream.
at System.IO.MemoryStream.InternalReadInt32()
at System.IO.BinaryReader.ReadInt32()
at FifaLibrary.Rx3File.Load(BinaryReader r)
at FifaLibrary.KitFile.Load(BinaryReader r)
at FifaLibrary.FifaEnvironment.GetKitFromZdata(String rx3FileName)
at FifaLibrary.FifaEnvironment.GetKitFromRx3(String rx3FileName, Single[]& positions)
at FifaLibrary.Kit.GetKitTextures()
at CreationMaster.KitForm.LoadKit(Kit kit)
at CreationMaster.KitForm.SelectKit(Object sender, Object obj)
at FifaControls.PickUpControl.combo_SelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ToolStripComboBox.HandleSelectedIndexChanged(Object sender, EventArgs e)
at System.Windows.Forms.ComboBox.OnSelectedIndexChanged(EventArgs e)
at System.Windows.Forms.ComboBox.WmReflectCommand(Message& m)
at System.Windows.Forms.ComboBox.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.5.19.0 built by: FX453PREVIEWREL
CodeBase: file:///D:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster16
Assembly Version: 0.1.0.0
Win32 Version: 0.1.0.0
CodeBase: file:///D:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/CreationMaster16.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.5.19.0 built by: FX453PREVIEWREL
CodeBase: file:///D:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.5.19.0 built by: FX453PREVIEWREL
CodeBase: file:///D:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.5.19.0 built by: FX453PREVIEWREL
CodeBase: file:///D:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
FifaControls
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///D:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaControls.DLL
----------------------------------------
FifaLibrary16
Assembly Version: 14.3.0.0
Win32 Version: 14.3.0.0
CodeBase: file:///D:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/FifaLibrary16.DLL
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.5.19.0 built by: FX453PREVIEWREL
CodeBase: file:///D:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.5.19.0 built by: FX453PREVIEWREL
CodeBase: file:///D:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.5.19.0 built by: FX453PREVIEWREL
CodeBase: file:///D:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.5.19.0 built by: FX453PREVIEWREL
CodeBase: file:///D:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Data.DataSetExtensions
Assembly Version: 4.0.0.0
Win32 Version: 4.5.19.0 built by: FX453PREVIEWREL
CodeBase: file:///D:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.5.19.0 built by: FX453PREVIEWREL
CodeBase: file:///D:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.5.19.0 built by: FX453PREVIEWREL
CodeBase: file:///D:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///D:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///D:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2911.0
Win32 Version: 9.12.589.0000
CodeBase: file:///D:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
zlib.net
Assembly Version: 1.0.3.0
Win32 Version: 1.0.3.0
CodeBase: file:///D:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2016/zlib.net.DLL
----------------------------------------
Microsoft.VisualC
Assembly Version: 10.0.0.0
Win32 Version: 12.00.52242.36242 built by: FX452RTMLDR
CodeBase: file:///D:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualC/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------
 

adi7yan

Senior Squad
Somebody plz help me..
I've installed CM16, but when I start it, there's nothing happened.
The program won't open.
Any suggest?
 

ac12

Reserve Team
adi7yan;3927002 said:
Somebody plz help me..
I've installed CM16, but when I start it, there's nothing happened.
The program won't open.
Any suggest?

Gonza182;3907456 said:
Same problem, for now there aren´t solution..

Are your game in the folder: Origin Games or EA Sports?
 

regularcat

Manager
Moderator
sorincocor19;3928017 said:

How can i fix i want import stadiums but give error?

You already have the models and textures, clone a stadium and then rename the files and regen.

You act like CM is the only way to do anything, life has no simple GUI you better learn to adapt.
 

Uros12

Club Supporter
Guys, is it possible to change adboards and continue a saved career? Because every time I change adboards for a team that I selected, I cannot continue career (it says that a save file appears "to be damaged and cannot be used". Is there a way to install adboards properly without damaging my career? Please help :(
 

sorincocor19

Youth Team
regularcat;3928055 said:
You already have the models and textures, clone a stadium and then rename the files and regen.

You act like CM is the only way to do anything, life has no simple GUI you better learn to adapt.

Thanks you mate!
 

Fumeknight

Club Supporter
Kits number don't apply

Hello! First of all CM 16 is fantastic and thank you for providing such as tool for us! It has worked perfectly for me.

I have only one problem that I can't seem to be able to solve. Although I install different kits and even make my own kits, when I change the numbers(their style,fonts,colors,etc) I don't see any change in-game.

I've tried to regenerate files, save my work properly, replace the folders of the original numbers with my custom numbers but in-game I see the same kit numbers as always.

If anyone knows a solution I would be glad to hear it! Thanks for the patience!
 


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