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Creation Master 12 With FIFA 13 DB

ruiorey

Reserve Team
bangus;3365116 said:
Okay, but I was responding specifically about editing generic shoes, which you can in fact edit with CM 13. I wrote: "The lastest version of CM 13 allows you to fix/switch generic boots."

I believe he s want to know if someone managed to replace the ea default model with another models, without any of colour or strange palette. Anyway if he doesn t answer you, we ll not never know..... Can you explain me how to assign a specific boots to a player that has a default ones?(without lua assignements). I don t understand where i wrong. One time i saved with cm13, if i open dbmaster12 in the player table, i can see my change, but when i play, returned to default.... This drive me crazy....
 

bangus

Starting XI
ruiorey;3365182 said:
Can you explain me how to assign a specific boots to a player that has a default ones?(without lua assignements). I don t understand where i wrong. One time i saved with cm13, if i open dbmaster12 in the player table, i can see my change, but when i play, returned to default.... This drive me crazy....
You can change generic shoe colors using the Color 1 and Color 2 tabs in the Info/Shoes section. That function wasn't working in earlier versions of CM 13. The reason you might not see changes is because CM 12/13 has a bug where some edits don't save correctly. To fix that and make sure your edits stick, exit the Info section after editing and switch tabs to the Skills section (the tabs in the top left corner of the editor). Then save.
 

SC_Fahad

Reserve Team
bangus;3365187 said:
You can change generic shoe colors using the Color 1 and Color 2 tabs in the Info/Shoes section. That function wasn't working in earlier versions of CM 13. The reason you might not see changes is because CM 12/13 has a bug where some edits don't save correctly. To fix that and make sure your edits stick, exit the Info section after editing and switch tabs to the Skills section (the tabs in the top left corner of the editor). Then save.

Right, I thought otherwise.
 

SantaClausFooty

Club Supporter
Hey there, mates. I had loads of fun using this touched-up and fine-tuned tool but there is a minor problem I encounter. As it is still in its BETA version, I figured I should make a feedback to help improve this, Outsider 87.

After editing and saving (I edited the db directly, it works smoothly), I find that all players with the "Selfish" trait end up having the "One Club Player" trait which is absolutely absurd, no doubt. I can't find any way to fix this but have reverted to using DBM 12 at the moment. Pep it up a bit on that side, mate.

Lastly, great work and you should get the credit you deserve.

Cheers from Santa here. What would you like for Christmas, Outsider 87?

--
:biggrinx::biggrinx::biggrinx:
 

SC_Fahad

Reserve Team
SantaClausFooty;3366860 said:
Hey there, mates. I had loads of fun using this touched-up and fine-tuned tool but there is a minor problem I encounter. As it is still in its BETA version, I figured I should make a feedback to help improve this, Outsider 87.

After editing and saving (I edited the db directly, it works smoothly), I find that all players with the "Selfish" trait end up having the "One Club Player" trait which is absolutely absurd, no doubt. I can't find any way to fix this but have reverted to using DBM 12 at the moment. Pep it up a bit on that side, mate.

Lastly, great work and you should get the credit you deserve.

Cheers from Santa here. What would you like for Christmas, Outsider 87?

--
:biggrinx::biggrinx::biggrinx:

Dear Santa.....me wants fifa12's virtual pro system back.
And good find with the trait thing.
 

chilly4ever

Club Supporter
Hi there,
I have the same problem. New created teams and formation tab not working.
I tried changing in DBMaster12, but still did not work.
What did you change?

Thanx

Chilly4ever

benvelor;3364414 said:
SOLVED!
The problem was the formation: when I create a new team with CM13, the formation tab doesn't work, i cannot see the player and i can't select any formation. So the game crashes...
I've opened the DBMaster12 and in the formation table, I inserted a new record for my new team, copying an existing one.
When I reopen the CM13 I see the formation in the tab: now I can modify tactics, starting linups, etc.
 

doma22

Club Supporter
Flag

Hi,
I have a problem:
My problem is that if I try to import the missing 256×256 flag to Moldova coutry it says that the image has a wrong size, but when I exported another flag, it was 256×256 too.
 

sandat

Reserve Team
please help me:
when I import face (texture png) I see this error

please help how to fix or give me link of beta 5
 

Dav04

Club Supporter
In the kits window, when I make a photo for minikit, CM create the file .dds but in game there isn't any minikit I do with photo of CM; so, i have noticed that in the name of file of minikit, it has to add "_0" after id of team; in this way, I see minikit also in game.
 

john_shadow8

Youth Team
hello guys, merry christmas first of all :D

I need a little help, I try to change the color of the kit number but it doesn't change in game.. anyone know why??

thanks
 

necrophant

Banned for illegal copy of game talk; expires Dec
necrophant;3365006 said:
filemaster crashes on me on start?
the fix didnt work for me, got the newest .netframework.
anything else i can try?

i think i had creation master and all these other tools working like fifa 11 and then it all went to shit. i cant open the db and such.

 

Looprevil

Club Supporter
crash

ahmedraul777;3368979 said:
can anyone help please i see this message every time i try to open my fifa 13 folder
[/QUOTE]

I have the same issue as admedraul777.

Basically this is what I did:

1.Install creation master 12 beta 6.
2.Copy all the files in creation master 0.3.1 to replace those in the cm12 folder.
3.Run creation master 13.exe as administrator
4. open - select all -> fifa 13 folder -> meta -> db

and this pop out:

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.Xml.XmlException: Data at the root level is invalid. Line 1, position 1.
at System.Xml.XmlTextReaderImpl.Throw(Exception e)
at System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
at System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
at System.Xml.XmlTextReaderImpl.ParseDocumentContent()
at System.Xml.XmlTextReaderImpl.Read()
at System.Xml.XmlTextReader.Read()
at System.Xml.XmlReader.MoveToContent()
at System.Data.DataSet.ReadXml(XmlReader reader, Boolean denyResolving)
at System.Data.DataSet.ReadXml(String fileName)
at FifaLibrary13.DbFile.LoadXml(String xmlFileName)
at FifaLibrary13.FifaEnvironment.OpenFifaDb()
at CreationMaster.MainForm.AskUserOpen()
at CreationMaster.MainForm.openSelectAllToolStripMenuItem_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.296 (RTMGDR.030319-2900)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster13
Assembly Version: 0.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Creation%20Master%2012/CreationMaster13.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.278 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.282 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.296 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
FifaControls
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///D:/Creation%20Master%2012/FifaControls.DLL
----------------------------------------
FifaLibrary13
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Creation%20Master%2012/FifaLibrary13.DLL
----------------------------------------
FifaLibrary12
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///D:/Creation%20Master%2012/FifaLibrary12.DLL
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.237 (RTMGDR.030319-2300)
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.233 built by: RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data.DataSetExtensions
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.1 built by: RTMRel
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.VisualC
Assembly Version: 10.0.0.0
Win32 Version: 10.00.30319.01
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualC/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

bangus

Starting XI
Looprevil;3369274 said:
I have the same issue as admedraul777.

Basically this is what I did:
2.Copy all the files in creation master 0.3.1 to replace those in the cm12 folder.
Why are you copying/replacing other files? CM 13 is a stand-alone tool: download, create a folder for it, and then run it.
 


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