Dmitri
Reserves
In this tutorial I'll explain how to convert head model to FIFA 07. Since model format in FIFA 07 is same with FIFA 06/08 format, this tutorial will also work for FIFA 06 and 08.
This tutorial doesn't explain how to create head models and textures from scratch. It shows how to convert existing model to FIFA 06/07/08 format.
This tutorial is made for people who already know how to use Blender. If you don't understand Blender - this tutorial is not for you.
Requirements:
Blender 2.8+
otools latest version
You need to know how to work with Blender
Limitations:
In this tutorial we will add only simple head animation.
For this tutorial, I will use this Cristiano Ronaldo head model from PES 2020:
Part 1
Step 1. Prepare the model
There are some requirements for the model.
1.1 - Objects and meshes
The head must consist of 2 objects - head and hair. The head might also include hair parts, usually you should split hair to transparent and opaque parts - and connect opaque parts with the head object.
Head object:
Hair object:
It's also recommended to have only 1 mesh in each object. Object/mesh names are not important. I usually use simple "head" and "hair" names.
1.2 - Materials and textures
You need to prepare 2 textures, for each object (mesh): head texture (name - tp01) and hair texture (name - tp02). Use PNG image format for storing your textures. The maximal possible texture resolution in FIFA 07 is 512x512.
Head material name must be head [LitTexture2IrradSkinSubSurfSpec]
Hair material name must be hair [LitTexture2x_Skin]
Additionally, you need to enable Alpha Blending on hair material:
The head texture must also include body texture on the left side. You can use original head textures for a reference.
Head/body texture (tp01.png):
You can notice that I scaled face texture and also added eye and teeth. You can also see body texture on the left side.
Hair texture (tp02.png):
This tutorial doesn't explain how to create head models and textures from scratch. It shows how to convert existing model to FIFA 06/07/08 format.
This tutorial is made for people who already know how to use Blender. If you don't understand Blender - this tutorial is not for you.
Requirements:
Blender 2.8+
otools latest version
You need to know how to work with Blender
Limitations:
In this tutorial we will add only simple head animation.
For this tutorial, I will use this Cristiano Ronaldo head model from PES 2020:
Part 1
Step 1. Prepare the model
There are some requirements for the model.
1.1 - Objects and meshes
The head must consist of 2 objects - head and hair. The head might also include hair parts, usually you should split hair to transparent and opaque parts - and connect opaque parts with the head object.
Head object:
Hair object:
It's also recommended to have only 1 mesh in each object. Object/mesh names are not important. I usually use simple "head" and "hair" names.
1.2 - Materials and textures
You need to prepare 2 textures, for each object (mesh): head texture (name - tp01) and hair texture (name - tp02). Use PNG image format for storing your textures. The maximal possible texture resolution in FIFA 07 is 512x512.
Head material name must be head [LitTexture2IrradSkinSubSurfSpec]
Hair material name must be hair [LitTexture2x_Skin]
Additionally, you need to enable Alpha Blending on hair material:
The head texture must also include body texture on the left side. You can use original head textures for a reference.
Head/body texture (tp01.png):
You can notice that I scaled face texture and also added eye and teeth. You can also see body texture on the left side.
Hair texture (tp02.png):