AndreaPirlo21
Potenza
Reserved for ideas on how to improve this year's game.
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bangus;3340485 said:How to improve FIFA 13 and the FIFA series in general: a complete overhaul of the player ratings system. EA rates all top-tier players high in all catagories and all lower-tier players poorly in all catagories. That's not realistic, in fact it's a blatant programming cheat: all the top-tier teams in the game are made to be better mostly because their players can run faster and kick the ball harder than players on the lower tier teams.
There are ratings such as dribbling, vision and shot accuracy that rightfully separate the great and good players from the average and poor players. But not sprint speed and shot power. The particular team a player plays for should not determine how fast he can run and how hard he can kick the ball.
Another example are the GK ratings. There are 5 GK-specific rating catagories that determine overall rating. But all GKs are rated the same in all 5 catagories. An 80-rated GK will be rated 83 handling, 81 positioning, 82 reflexes, etc. And a 60-rated GK will be rated, 64, 60, 61, etc. Again, just because a GK plays in tier 3, doesn't mean he can't have amazing reflexes and be rated 91 reflexes or whatever. But then you lower his other 4 ratings to balance things out: rate him 30 in handling because he's sloppy and gives up too many rebounds.
bangus;3340485 said:How to improve FIFA 13 and the FIFA series in general: a complete overhaul of the player ratings system. EA rates all top-tier players high in all catagories and all lower-tier players poorly in all catagories. That's not realistic, in fact it's a blatant programming cheat: all the top-tier teams in the game are made to be better mostly because their players can run faster and kick the ball harder than players on the lower tier teams.
There are ratings such as dribbling, vision and shot accuracy that rightfully separate the great and good players from the average and poor players. But not sprint speed and shot power. The particular team a player plays for should not determine how fast he can run and how hard he can kick the ball.
Another example are the GK ratings. There are 5 GK-specific rating catagories that determine overall rating. But all GKs are rated the same in all 5 catagories. An 80-rated GK will be rated 83 handling, 81 positioning, 82 reflexes, etc. And a 60-rated GK will be rated, 64, 60, 61, etc. Again, just because a GK plays in tier 3, doesn't mean he can't have amazing reflexes and be rated 91 reflexes or whatever. But then you lower his other 4 ratings to balance things out: rate him 30 in handling because he's sloppy and gives up too many rebounds.
I mentioned that in another thread, maybe even to you. You essentially have to lower the base average speed for players to 20-30 before you can actually see a speed difference between them and the 80-90 speed players. The average speed ratings for players in my db is 14 at the moment. And I have maybe 500 players at most rated over 40, all the way up to 99. But the game requires that degree of extreme ratings editing before you can see some actual difference in players' ability. It's not that way with every rating catagory mind you, but definitely with speed and a few others.AndreaPirlo21;3340583 said:Even with a huge 70 value gap in sprint speed, some slow players still catch up to fast players.
bangus;3340608 said:I mentioned that in another thread, maybe even to you. You essentially have to lower the base average speed for players to 20-30 before you can actually see a speed difference between them and the 80-90 speed players. The average speed ratings for players in my db is 14 at the moment. And I have maybe 500 players at most rated over 40, all the way up to 99. But the game requires that degree of extreme ratings editing before you can see some actual difference in players' ability. It's not that way with every rating catagory mind you, but definitely with speed and a few others.
bangus;3340627 said:BTW, something I'm doing with speed ratings is I'm redistributing them so that all teams have a handful of speedy players in their lineup. I first sorted the players table according to position, and then randomly assigned higher speed ratings to forwards and midfielders in particular.
I then did the same thing with the age catagory, so that a higher percentage of younger players in the game had higher speed ratings. That one in particular bothers me. If you look at all the 17-18 year old players in the game, their overall ratings are low in part because they're all rated 40-50 in speed compared to older players who are rated 70-80. Is there anything more ridiculous than that, really? Young players are rated like they're old men, while the old guys in the game get speed ratings that allow them to run around like young gazelles. It's so goofy.
That's the next part of my project: divide the older players into groups; randomly lower oldest players by 30, next oldest group by 20, etc.AndreaPirlo21;3340628 said:Nice, maybe we could also lower old players(30+) speed.
Export the players table from the db using DBM 12, edit in Excel, then import back into the db and save. You can globally lower any rating for all players by a set value or percentage. I've also created columns of pre-determined values that I use to ensure that all values are used and evenly distributed, so that I have a handful of players rated 99, 98, 97, 96, etc. in each catagory.MichaelCorleone;3340730 said:How do you adjust this base average speed?
MichaelCorleone;3341327 said:Hey Andre, but where do you put these?. I've not used excel much. A little help will be appreciated. I Have players database open in excel.
AndreaPirlo21;3341558 said:Copy the column you want to edit into a new workbook.
Okay, so you want to copy the formula in a new column next to your pasted column. Change the ''x'' to the cell number of the first value in your pasted column. If you copied to column ''a'', it would be ''a1''. Then change the y to whatever value you choose.(I would use this formula first: =(((x-1)/7.5)^2)*1.25 )
Then change the 7.5 to suit your needs.
Afterward, double click the small black box on the bottom right corner under your new value computed using the formula. It should have all your edits to the whole pasted column.
But we aren't done yet, you should see some 0's, values>100, and negative numbers in part of the edits. In a new column next to the one with the formula, type this =MIN(MAX(first cell in the new edits column ex. b1,1),99) Now, hit enter and double click the black box that appears under the cell.
Finally in the next cell, type this: =ROUND(first cell with min/max ex. c1,0) Double click the black box. Now it should have rounded all the edits.
Copy all the new values and re-paste in the players table. Save and there you are.
Godsrain;3428997 said: