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CM09 - Beta Test

Rinaldo

Senior Squad
PedroIvo16;2590960 said:
Sorry but i doesn't understand...
When i've installed other face,it doest bug...
Why only Mutu and Hernanes be like this???

Please post the .tga files that give you the problem
 

smf_fede

Youth Team
Hi Rinaldo, i'm creating a .cmp for the uruguayan league, there's no problem playing the league on my fifa, but when i'm creating the cmp, the error messange apears, then i'm testing, importing 10 teams and again the error, importing the same 10 teams in 2 groups of 5 and now works and creates both .cmp, but again, importing 10 or the whole league again jumps the message.

This is the error message, thanx a lot in advance!

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.IOException: El directorio no está vacío.

at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.Directory.DeleteHelper(String fullPath, String userPath, Boolean recursive)
at System.IO.Directory.Delete(String fullPath, String userPath, Boolean recursive)
at CreationMaster09.PatchCreatorForm.PatchCreatorForm_FormClosing(Object sender, FormClosingEventArgs e)
at System.Windows.Forms.Form.OnFormClosing(FormClosingEventArgs e)
at System.Windows.Forms.Form.CheckCloseDialog(Boolean closingOnly)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
CreationMaster09
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Archivos%20de%20programa/Fifa%20Master/Creation%20Master%2009/CreationMaster09.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
FifaControls09
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Archivos%20de%20programa/Fifa%20Master/Creation%20Master%2009/FifaControls09.DLL
----------------------------------------
FifaLibrary09
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Archivos%20de%20programa/Fifa%20Master/Creation%20Master%2009/FifaLibrary09.DLL
----------------------------------------
System.Data
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.42 (RTM.050727-4200)
CodeBase: file:///C:/WINDOWS/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/WINDOWS/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
ICSharpCode.SharpZipLib
Assembly Version: 0.85.4.369
Win32 Version: 0.85.4.369
CodeBase: file:///C:/Archivos%20de%20programa/Fifa%20Master/Creation%20Master%2009/ICSharpCode.SharpZipLib.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

Rinaldo

Senior Squad
It seems a problem related to the folder name. I am not sure but I guess you have some file with the same name of the temporary folder used by CM09 to create the patch FM09_Temp\Patch
 

Rinaldo

Senior Squad
lanze07;2590872 said:
Rinaldo can you pls include the tool fat controller in your next version of CM09? Would be very nice. And pls make that we can import more different crowds (100 or more) thank you

Fat controller is a tool from Outsider - not me.
Possible crowds are now 32, they should be enough for a long time.
 

skeptik

Reserve Team
Rinaldo,
I just came across with problem but rather a suggestion.

I created a patch, a league. I continue Malaysia TM Liga Super again with fresh setup. Then I test formation creation, and setup all 14 teams with their own formation and all that. Then I create the CMP and test it on with fresh FIFA09.
My fifa09 crash whenever I try to select TM Liga Super. I don't know the problem.

I don't know what happen, I make a few changes to the team and leagues and test it again and again, and still crash. Then after a 5 testing, I remember that I have created special formation for each team. Unfortunately but it is not included in the CMP files. Silly me. I thought it was automatic.

So based on my behavior that lead to the problem, I would like to offer this suggestion:
1. If possible, CM09 will detected if the team have their own formation. If it do, the program will includes the formation as necessary to the patch. I know there is one already, the leagues. If I select a league to create CMP, your program will detect it's tournament and included it together in the patch files. As for now, after realising my problem, I create a new CMP files and add the formation to the patch. But I haven't test it out. later this evening I may have time to test it on fresh FIFA09. Hope it will okay then.

2. Is it possible if (again I'm asking for this-pls don't get mad), CM09 can force the player ID to maintain instead of adding to number 5000x just like now. I'm sure that later on when everybody releasing it's CMP format patch, everyone will have 120010 and above team ID, and players started with 50000 number ID. I after tested MOGULUS version 1, and I realised he is using similar team ID and players ID just like mine, soon-to-be-release patch.

Just a thought. Hope for the best programs from you. Thanks man.
 

smf_fede

Youth Team
Rinaldo;2591022 said:
It seems a problem related to the folder name. I am not sure but I guess you have some file with the same name of the temporary folder used by CM09 to create the patch FM09_Temp\Patch

Thanx for your help, i will search that.
 

Rinaldo

Senior Squad
skeptik;2591044 said:
Rinaldo,
I just came across with problem but rather a suggestion.

I created a patch, a league. I continue Malaysia TM Liga Super again with fresh setup. Then I test formation creation, and setup all 14 teams with their own formation and all that. Then I create the CMP and test it on with fresh FIFA09.
My fifa09 crash whenever I try to select TM Liga Super. I don't know the problem.

I don't know what happen, I make a few changes to the team and leagues and test it again and again, and still crash. Then after a 5 testing, I remember that I have created special formation for each team. Unfortunately but it is not included in the CMP files. Silly me. I thought it was automatic.

So based on my behavior that lead to the problem, I would like to offer this suggestion:
1. If possible, CM09 will detected if the team have their own formation. If it do, the program will includes the formation as necessary to the patch. I know there is one already, the leagues. If I select a league to create CMP, your program will detect it's tournament and included it together in the patch files. As for now, after realising my problem, I create a new CMP files and add the formation to the patch. But I haven't test it out. later this evening I may have time to test it on fresh FIFA09. Hope it will okay then.

2. Is it possible if (again I'm asking for this-pls don't get mad), CM09 can force the player ID to maintain instead of adding to number 5000x just like now. I'm sure that later on when everybody releasing it's CMP format patch, everyone will have 120010 and above team ID, and players started with 50000 number ID. I after tested MOGULUS version 1, and I realised he is using similar team ID and players ID just like mine, soon-to-be-release patch.

Just a thought. Hope for the best programs from you. Thanks man.

Thanks for the suggestions, they make sense but for the moment I need to stop to add more fetures and finalize the release version. There are other tools that I want to publish as sson as possible. After a while I will take CM09 in consideration again and I will evaluate your ideas more in detail.
 

skeptik

Reserve Team
Rinaldo;2591163 said:
Thanks for the suggestions, they make sense but for the moment I need to stop to add more fetures and finalize the release version. There are other tools that I want to publish as sson as possible. After a while I will take CM09 in consideration again and I will evaluate your ideas more in detail.

Understood. I'm more than thankful for your program. Cheers.
 

smf_fede

Youth Team
Rinaldo;2591022 said:
It seems a problem related to the folder name. I am not sure but I guess you have some file with the same name of the temporary folder used by CM09 to create the patch FM09_Temp\Patch

Checked and don't have a same filename, so I'd unistalled and installed cm09, installed again microsoft framework 2.0 but the error message still prompts.
The weird thing is that the message jumps when the cm09 are zipping the .cmp, and the .cmp file created seems that works when i'm importing it to FIFA, but i'm afraid that in any time could crash...
 

smf_fede

Youth Team
Problem solved!!!
The trouble was that, for creating the 09 version of the uruguayan league, i'd imported the teams for fifa08, corrected almost al the things that changes for one version to another, x example the shoes, but didn't notice that also imported the team formations from the fifa08, and one team had a especific formation assigned, but in the formation's tag on cm09 that formation doesn't apears, so changed the formation to 4-4-2 and now i can creat the .cmp without troubles.
Thanks for your help and for release another year this amazing program that makes FIFA a way better game!
 

Mr Swiss

Youth Team
hey rinaldo .... question.... i keep getting error messages when i try to import boots.... if i change it to boot number 2 or so(for example) ...a error message pops up some "unhandle" message or something to that effect
 

little_boy0902

Club Supporter
I'd created a new team. The 1st thing I did was about importing the kits. The kits for home and away were ok. But, when I tried to import for gk, this message came out..

 

Outsider 87

Starting XI
little_boy0902;2591363 said:
I'd created a new team. The 1st thing I did was about importing the kits. The kits for home and away were ok. But, when I tried to import for gk, this message came out..

It's only an info message, not an error. Just press on "Ok" and import your kit as you did for home and away ;)
 


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