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CM09 - Beta Test

Outsider 87

Starting XI
ForZ@FCK;2588963 said:
I got a mutch better result reinstalling with the new template.. just as shown on the picture :)

Already when importing on top of previous same font you can see it changes
.. if not you dident get the template placed right or something i think

Way smoother and i thought they looked good already..
Yes, here you are an "evidence" of what you are saying here ;)



@Rinaldo: can you find a way to show the original size of the fonts in CM09? Maybe you can add a button next to importing buttons with a magnifying glass and, when you click on it, it shows you the file in the original dimension ;)
 

monaro2500

Club Supporter
Rinaldo;2588846 said:
CM09 has a new feature that calculates the Overall value of a team based on its best 16 players and this is strictly related with the number of stars that appear in game for that team. This is an help for you but you need to download the rate of each player manually. Use the computed overall box of each player to download all his skills at the same time.

Rinaldo, so to understand this more clearly. The value represented in the Overall Value, represents the amount of stars for a team? Example, Slovenia has 2.5 stars in the game, it's calculated Overall Value is 69. Hence 69 is one number that represents the range for 2.5. If I wanted to decrease the star rating, then I would reduce the Overall Value to less than 69, correct?

This is a good way of doing this. Just need to work out what are the level values between each star rating. This saves a lot of time when making changes. It would mean that you didn't have to go back and forth loading the game to see what star changes have been made.
 

Rinaldo

Senior Squad
Outsider 87;2588983 said:
...Maybe you can add a button next to importing buttons with a magnifying glass and, when you click on it, it shows you the file in the original dimension ;)
Good idea.
 

Rinaldo

Senior Squad
monaro2500;2589001 said:
Rinaldo, so to understand this more clearly. The value represented in the Overall Value, represents the amount of stars for a team? Example, Slovenia has 2.5 stars in the game, it's calculated Overall Value is 69. Hence 69 is one number that represents the range for 2.5. If I wanted to decrease the star rating, then I would reduce the Overall Value to less than 69, correct?

This is a good way of doing this. Just need to work out what are the level values between each star rating. This saves a lot of time when making changes. It would mean that you didn't have to go back and forth loading the game to see what star changes have been made.

Yes, I can also show the equivalent number of stars but it is not immediate to do.
 

monaro2500

Club Supporter
Rinaldo;2589006 said:
Yes, I can also show the equivalent number of stars but it is not immediate to do.

That would be a good idea. But getting the Creation Master up and running first is more important at this point of time.
 

skeptik

Reserve Team
Rinaldo;2588907 said:
At the creation time, fonts must be added to the patch explicitely. Choose jersey font or shorts fonts from the Object Selection and add the fonts you need. Did you do it ?
Oh, I see. No I did not. So eventhough I have inserted using FileMaster09 and run regenerate Fat and BH too, it will not works. I understand now. Sorry for the wrong bugs report. I thought Regenerate FAT and BH will solve the problem. Silly me. After redo the patch as per your advice, YES, it works (oh I realised only if I replace existing one, e.g. no 100).

ADD : No, it still not working if I create fonts above 943. For example I already try 1000 and 4096 (the max). Yes the t70* and t80* are created and have been added by Cm09 to zdata_49.big. Probably we can force CMP creator tools if the user-addition font is listed on the Jersey Fonts option, but it did not.

The map is added to the patch if the Country is in the patch AND the Patch Options check for the MAP in the Countries tab is checked. Please make a double check and confirm if you still see the problem.
Okay. Yes it's included in the CMP. So far so good.
I will report again if there is a problem.

THANK YOU.
 

hbk1994

Youth Team
Hello rinaldo i have a problem i am not sure if this is with CM09 or with the Stadium patch i downloaded but here it is anyway...

i have installed the stadiums pack that is avalible on the fifa 09 editing forums, then i use CM09 to edit a kit or modify a team after that i click on the fifa game icon to play it nothing happens then after about a minute a error message pops up here is what happens...


Can someone help me fix this problem i have tried reloading the original database and it still doesn't work i have also tried deleting the .fsh files that the stadiums are located in and it still doesn't work the only thing that seems to work is to reload fifa09 completely.

If there is another way that someone knows please help.
 

thelordspawn

Starting XI
Outsider 87;2588983 said:
Yes, here you are an "evidence" of what you are saying here ;)



@Rinaldo: can you find a way to show the original size of the fonts in CM09? Maybe you can add a button next to importing buttons with a magnifying glass and, when you click on it, it shows you the file in the original dimension ;)

well i put the template in the right folder didnt do anything for me not sure why im running vista
 

Outsider 87

Starting XI
thelordspawn;2589118 said:
well i put the template in the right folder didnt do anything for me not sure why im running vista
Maybe there is some Vista related problem, I don't know. Maybe you think to have changed the template, but Vista maybe didn't copy the file at all. I don't know :(
 

alexp93

Reserve Team
hbk1994;2589069 said:
Hello rinaldo i have a problem i am not sure if this is with CM09 or with the Stadium patch i downloaded but here it is anyway...

i have installed the stadiums pack that is avalible on the fifa 09 editing forums, then i use CM09 to edit a kit or modify a team after that i click on the fifa game icon to play it nothing happens then after about a minute a error message pops up here is what happens...


Can someone help me fix this problem i have tried reloading the original database and it still doesn't work i have also tried deleting the .fsh files that the stadiums are located in and it still doesn't work the only thing that seems to work is to reload fifa09 completely.

If there is another way that someone knows please help.
bassio answered some pages ago
 

samueljuarezf

Reserve Team
bassio;2588444 said:
I managed to fix it 2 days ago, but I was really busy trying the great program.

here is the problem and its solution:
- problem: your registry don't contain a field storing the language.
- solution: run the attached file to add the missing fields to the registry (note that the language will be English, so you need to open using select all and choose you language db).

Fixed my problem, thanks Rinaldo and Bassio, both awesome!
 

RobbieD_PL

Unreliable deceiver
Staff member
Moderator
Hi Rinaldo,

I have a strange bug with the newly created team of mine, Colombia.

I took the first 30 players that have Colombian nationality in FIFA 09 to comprise my team's roster, and I have used Ecuador kits, minis, logos and banners as temporary art files. But for some reason the Colombia team crashes when I select it as one of 2 teams for a friendly match; ie my FIFA crashes at the side select screen, which has the large menu logos, minikit for each team and the controller selector.

What is strange by this is that DBM09 picks up the changes made to the db in CM09 but when i copy the exact same db to My Documents and export it to an mdb with UniDB, the new values for the Colombian team are absent... :O

If it helps, I am using Vista 32-bit. I have a feeling that the User Account Control application in Vista may be preventing successful editing for Vista users, especially since it comes to editing files on the C drive.

I also got an error before saying that CM09 either couldn't create a zdata_49 .bh & .big set or that it couldn't find it. I only managed to fix this after copying the empty zdata set that I had stored in My Documents.
 

ATE87

Youth Team
thelordspawn;2589118 said:
well i put the template in the right folder didnt do anything for me not sure why im running vista

Outsider 87;2589121 said:
Maybe there is some Vista related problem, I don't know. Maybe you think to have changed the template, but Vista maybe didn't copy the file at all. I don't know :(
The problem is that when you replace an existing fsh file the CM do not use the tamplets but use the original file present in the zdata so u have to delete the file 1st using the delete button then add you png file so the CM will be obligated to use the tamplete :browsmiley:
 

Generic Oval

Reserve Team
I found a very strange bug in tournament creation. I think it wasn't already posted, so it's might not already fixed in beta 3. I got this bug in beta 2.



As you can see on this screen, the tournament has two 14-placed teams in the league. Normally, this isn't even possible to select. What's missing here is a 13-place team. But the problem is I can't fix this, in team selection it only shows up two times the 14th place but no 13th place.
Further I found out, that if you delete half the teams in the tournament, so that there are only like five teams left, you save and then restart the cm, you can add the missing teams without any mistake.
I had this one several times in different torunaments, even ones I didn't edited directly. Sometimes the bug happpens and sometimes not...
Now I'm really confused by this irregularity, I hope this can be fixed.

P.S:

Maybe this picture helps more to explain this problem.
 

Outsider 87

Starting XI
ATE87;2589436 said:
The problem is that when you replace an existing fsh file the CM do not use the tamplets but use the original file present in the zdata so u have to delete the file 1st using the delete button then add you png file so the CM will be obligated to use the tamplete :browsmiley:
Yes, I forgot saying it. Thank you very much :)
 


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