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CM 15 Beta Test (Bug Reports Only)

bangus

Starting XI
ac12;3751236 said:
The table of player are identical than fifa14 (only 2 columns are in different position), so then the change table the player is almost identical, I do not think Rinaldo had to make big changes.
The tables setup has changed significantly this year and is very different. Some tables that worked to edit the db last year, don't work this year.
 

bob-jax1988

Club Supporter
bangus;3751240 said:
Turn off auto update in Origin, play Origin in offline mode, disconnect your internet while playing... all three options fix your issue.

already tried!:bwtf:
always crashes ....
 

bangus

Starting XI
bob-jax1988;3751246 said:
already tried!:bwtf:
If you mean you still have that issue, then you're doing something wrong. My game doesn't auto-update because I did all that. I shut off auto-update and have Origin set to offline mode, and now my game/squads never update.
 

ac12

Reserve Team
bangus;3751245 said:
The tables setup has changed significantly this year and is very different. Some tables that worked to edit the db last year, don't work this year.


Sorry bangus, but i editDb from 10years, and I gave my little testing support to Rinaldo in much situation. I have seen major differences years ago, but not this year.
For example the table "players" has only 2 columns in different position. So for the team we have some new table, but the system are similar.

I do not believe that, for Rinaldo, having to cross 2 tables in multiple default_teamsheet and default teamdata, is a "big" problem.
Even the table fieldpositionboundingboxes (indicating the coordinates of each boundary role) is identical to the new playerpositionzones.
Of course I am limiting to simple examples.
Certainly need to try and test, but the speed with which issued the CM, and the interchangeability of the program between 14 and 15, shows that the db (despite differences) is almost identical.
 

bob-jax1988

Club Supporter
bangus;3751247 said:
If you mean you still have that issue, then you're doing something wrong. My game doesn't auto-update because I did all that. I shut off auto-update and have Origin set to offline mode, and now my game/squads never update.

I do not know what to tell you ...
I install fifa again and try again with a clean game, and I keep you informed
(Sorry again for my english)
thanks to all
 

bangus

Starting XI
bob-jax1988;3751250 said:
I do not know what to tell you ...
I install fifa again and try again with a clean game, and I keep you informed
(Sorry again for my english)
thanks to all
Tip: you do not have to reinstall FIFA each time. When the game downloads and before you add mods or do any editing, copy the entire FIFA 15 folder and paste it in the same location. It will be named FIFA 15 - Copy. You can now delete your FIFA 15 folder at any time, then simply copy, paste and re-name your saved folder in your Origin Games folder. Now you have a new original set of files, ready to play or edit.
 

Joe89NUFC

Club Supporter
been trying to add the Nike Ordem Hi-Vis EPL ball using CM 15 beta but just keep getting these error messages when importing the visuals.

Error 5025 - Cannot open the template .fsh file

Error 5026 - Cannot open the template .big file
 

Rinaldo

Senior Squad
Hi testers! Thanks for you help. Here is an update of my progress:

I have already reproduced and fixed the following defects
Hair ID 123 and 124 not shown (ac12)

Incorrect size reported when trying to import face texture 1024 x 1024 and need to add buttons for working directly with rx3 face texture files. (steven2212)

The database directory is not created automatically when copying the database the first time. (Cifa)

Hair and eyes pictures shows a red X when reloading after clicking the refresh button in the player form

When switching from specific formation to generic formation CM throws an error. (regularcat)



I was not able to reproduce the following defects and therefore I need more details, if possible

Clone stadium freezes (dani6479)

Move hair and save get an error


I've not tried yet the following defects

Importing online some letters are corrupted examlpe Eric Gomez (ac12)

Missing instructions (es Atalanta) dopo online update. (ac12)

Modify Hair colors corrupt the file with some black areas (ac12)

Imported fonts look like missing textures in game (Emiliano Videla)

when i import the head model, it will delete the the original file (steven2212)

Getting error messages when trying to import ball (Joe89NUFC)

I took note of the following requests for future improvements
In kit section could you add a string that shows you team id (nabo78)


Select what to import from online db (ac12)
 

ac12

Reserve Team
Rinaldo;3751289 said:
I've not tried yet the following defects

Importing online some letters are corrupted examlpe Eric Gomez (ac12)

Missing instructions (es Atalanta) dopo online update. (ac12)

Modify Hair colors corrupt the file with some black areas (ac12)

Hi Rinaldo.
-I conferm the problem with the some letters. (Ti confermo che la Lettera E maiuscola accentata non era stata importata correttamente e vedevo un rombo nero con un punto interrogativo)

-I investigated and tested and after test i see that the missing instructions are after manual change the position (non problem for the import) and only with pos 13-14-15 (u can try). (Ho fatto diverse prove e ho visto che il problema è quando assegni manualmente la posizione del centrocampista interno sx, dx e centrale (per intenderci le pos. 13,14 e 15). Non è un problema di importazione)

-Hair colors corrupt i have only with imported face (k.navas made by Son_of_god), are possibile a problem of the rx3 e not of the CM, with other i haven't this problem. (Ti confermo che ho avuto il file danneggiato dopo aver modificato il colore, considerato che per altri file importati non si è verificato, potrebbe essere un problema del rx3 iniziale).

Add a request, can you believe and feasible in the future to have, again, face a designer who mesh faces (as some years ago)?
 

Rinaldo

Senior Squad
Yes. Mesh of faces is technically feasible. It could be an additional tab of the player form. I'll keep it as a possible improvement.
 

regularcat

Manager
Moderator
REMINDING EVERYONE THIS IS A BUG REPORT THREAD.

KEEP UNRELATED ISSUES OUT OF THE THREAD.

if your pc fails to open CM 15, it is not a CM bug it is an end user issue and the post does not belong in the thread.

make it easier for rinaldo to find the bugs reported rather than posts that do not belong here.
 

steven2212

Reserve Team
Hi Rinaldo !! i will explain more detail. when i tried to move the hair position, neither move up,down or left,right when i hit the save button it will get error like this pic below


Here is the exception text :


See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NullReferenceException: Object reference not set to an instance of an object.
at FifaLibrary.Player.UpdateHairVertex(PositionNormalTextured[] newVertex4, PositionNormalTextured[] newVertex5)
at CreationMaster.PlayerForm.buttonSaveHair_Click(Object sender, EventArgs e)
at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
at System.Windows.Forms.ToolStripButton.OnClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
at System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
at System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ToolStrip.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18444 built by: FX451RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster15
Assembly Version: 0.1.0.0
Win32 Version: 0.1.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2015/CreationMaster15.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
FifaControls
Assembly Version: 0.0.0.0
Win32 Version: 0.0.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2015/FifaControls.DLL
----------------------------------------
FifaLibrary14
Assembly Version: 14.3.0.0
Win32 Version: 14.3.0.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2015/FifaLibrary14.DLL
----------------------------------------
System.Data
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.34234 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data.DataSetExtensions
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Assembly Version: 1.0.2902.0
Win32 Version: 9.05.132.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Assembly Version: 1.0.2902.0
Win32 Version: 5.04.00.2904
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.VisualC
Assembly Version: 10.0.0.0
Win32 Version: 11.00.50938.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualC/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Assembly Version: 1.0.2911.0
Win32 Version: 9.12.589.0000
CodeBase: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
System.Configuration
Assembly Version: 4.0.0.0
Win32 Version: 4.0.30319.18408 built by: FX451RTMGREL
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
zlib.net
Assembly Version: 1.0.3.0
Win32 Version: 1.0.3.0
CodeBase: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2015/zlib.net.DLL
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
 

krisaju95

Manager
Administrator
Moderator
Super Moderator
Oh the hair bug was there last time too. At least I had that error. Not for all, but some hairs. My way around it was to reposition up and down (once each) the hair for the player whose hair it originally was, extract the newly saved hair and then import that to the player FOR whom I want that hair. I think it was something to do with the file compression, because that seemed to work too, decompressing the rx3.
 

3dston

Club Supporter
creation master 15

hello guys, why i can't open creation master 15 ? when I try to open the database i display this error message: Le informazioni su come richiamare il debug JIT (Just-In-Time) anziché questa finestra
sono riportate in fondo al messaggio.

************** Testo dell'eccezione **************
System.Xml.XmlException: Rilevati dati non validi al livello radice. Riga 1, posizione 1.
in System.Xml.XmlTextReaderImpl.Throw(Exception e)
in System.Xml.XmlTextReaderImpl.Throw(String res, String arg)
in System.Xml.XmlTextReaderImpl.ParseRootLevelWhitespace()
in System.Xml.XmlTextReaderImpl.ParseDocumentContent()
in System.Xml.XmlTextReaderImpl.Read()
in System.Xml.XmlTextReader.Read()
in System.Xml.XmlReader.MoveToContent()
in System.Data.DataSet.ReadXml(XmlReader reader, Boolean denyResolving)
in System.Data.DataSet.ReadXml(String fileName)
in FifaLibrary.DbFile.LoadXml(String xmlFileName)
in FifaLibrary.FifaEnvironment.OpenFifaDb()
in FifaLibrary.FifaEnvironment.Open(ToolStripStatusLabel statusBar)
in CreationMaster.MainForm.Open()
in CreationMaster.MainForm.menuOpenFifa15Demo_Click(Object sender, EventArgs e)
in System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)
in System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)
in System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)
in System.Windows.Forms.ToolStripItem.HandleMouseUp(MouseEventArgs e)
in System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)
in System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)
in System.Windows.Forms.ToolStrip.OnMouseUp(MouseEventArgs mea)
in System.Windows.Forms.ToolStripDropDown.OnMouseUp(MouseEventArgs mea)
in System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
in System.Windows.Forms.Control.WndProc(Message& m)
in System.Windows.Forms.ScrollableControl.WndProc(Message& m)
in System.Windows.Forms.ToolStrip.WndProc(Message& m)
in System.Windows.Forms.ToolStripDropDown.WndProc(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
in System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
in System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Assembly caricati **************
mscorlib
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.18444 built by: FX451RTMGDR
Base di codice: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
CreationMaster15
Versione assembly: 0.1.0.0
Versione Win32: 0.1.0.0
Base di codice: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2015/CreationMaster15.exe
----------------------------------------
System.Windows.Forms
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.34238 built by: FX452RTMGDR
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
FifaControls
Versione assembly: 0.0.0.0
Versione Win32: 0.0.0.0
Base di codice: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2015/FifaControls.DLL
----------------------------------------
FifaLibrary14
Versione assembly: 14.3.0.0
Versione Win32: 14.3.0.0
Base di codice: file:///C:/Program%20Files%20(x86)/Fifa%20Master/Creation%20Master%2015/FifaLibrary14.DLL
----------------------------------------
System.Data
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Core
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Xml
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.34234 built by: FX452RTMGDR
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Data.DataSetExtensions
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Data.DataSetExtensions/v4.0_4.0.0.0__b77a5c561934e089/System.Data.DataSetExtensions.dll
----------------------------------------
System.Numerics
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Numerics/v4.0_4.0.0.0__b77a5c561934e089/System.Numerics.dll
----------------------------------------
Accessibility
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Accessibility/v4.0_4.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------
Microsoft.DirectX.Direct3D
Versione assembly: 1.0.2902.0
Versione Win32: 9.05.132.0000
Base di codice: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3D/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.Direct3D.dll
----------------------------------------
Microsoft.DirectX
Versione assembly: 1.0.2902.0
Versione Win32: 5.04.00.2904
Base di codice: file:///C:/Windows/assembly/GAC/Microsoft.DirectX/1.0.2902.0__31bf3856ad364e35/Microsoft.DirectX.dll
----------------------------------------
Microsoft.VisualC
Versione assembly: 10.0.0.0
Versione Win32: 11.00.50938.18408 built by: FX451RTMGREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/Microsoft.VisualC/v4.0_10.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualC.dll
----------------------------------------
Microsoft.DirectX.Direct3DX
Versione assembly: 1.0.2911.0
Versione Win32: 9.12.589.0000
Base di codice: file:///C:/Windows/assembly/GAC/Microsoft.DirectX.Direct3DX/1.0.2911.0__31bf3856ad364e35/Microsoft.DirectX.Direct3DX.dll
----------------------------------------
mscorlib.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_it_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.xml.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Xml.resources.dll
----------------------------------------
System.Windows.Forms.resources
Versione assembly: 4.0.0.0
Versione Win32: 4.0.30319.18408 built by: FX451RTMGREL
Base di codice: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_it_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Debug JIT **************
Per abilitare il debug JIT, è necessario impostare il valore
jitDebugging nella sezione system.windows.forms del file di configurazione
dell'applicazione o del computer (machine.config).
L'applicazione inoltre deve essere compilata con il debug
abilitato.

Ad esempio:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>
 

bangus

Starting XI
blablayu;3751489 said:
anyone knows, where is exactly "fifa_eng_db.db" file location?

it doesnt appear on origingames>fifa15>data.

pls help me, if you guys have same problm with me
It's located in the Read The Thread folder.

Question has been answered several times already.
 

paulomonteiro

Club Supporter
Master rinaldo his work and very good ... but when I create a new league put a texture "flag of the new league" when I enter the game if the game crashes ... shot the texture normal game and alloy wheel works perfectly .. .oq happens ???
 

PRiNC3

Club Supporter
the Game crash in the editing mode for Virtual Pro and Player after i mark every boot as "is avaiable"
 

Rinaldo

Senior Squad
steven2212;3751387 said:
Hi Rinaldo !! i will explain more detail. when i tried to move the hair position, neither move up,down or left,right when i hit the save button it will get error like this pic below ...

Can you tell me which hair model are you using ?
 

Damien

Reserve Team
I can't open the FIFA 15 db in CM15 without receiving this message:



Any thoughts on how to fix it?

Thanks
 


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