The way I did it is this, it's a two stage process:
Stage 1:
- Use CG Explorer to extract the kit of your team as a PNG
- Edit the PNG to remove the arm patch
- Import the PNG back into the kit's RX3 using CG Explorer
Stage 2:
- Save the individual overlays from Cesc's PSD as PNGs in FIFA 16\data\sceneassets\kitoverlay
- Name it appropriately as per Revolution Mod
- Write the correct lines in FIFA 16\data\fifarna\lua\assignments\general.lua
- Regenerate
It's a pretty simple process, slightly fiddly but easy enough to do, the hardest part for me to figure out was the naming process! I only did Sheffield Wednesday as that's my team, our team ID is 1807, so the kit overlays were named thus:
kitoverlay_1807_0_224_1.png
kitoverlay_1807_0_201_1.png
kitoverlay_1807_0_13_1.png
kitoverlay_1807_0_14_1.png
And in general.lua was written:
(kitoverlay_1807_0_224_1.png)
(kitoverlay_1807_0_201_1.png)
(kitoverlay_1807_0_13_1.png)
(kitoverlay_1807_0_14_1.png)
My understanding is that the numbering format is as follows:
kitoverlay_team ID_0 for all kits_tournament ID number_1 for men.png