scouser09
Senior Squad
scout12;2617374 said:It's not what you think, scouse. I'll make kits only for Scarecrows Utd, if you accept them.
Actually, it's something that wasn't planned. I noticed it a couple of days ago, watching BSQ Highlights. Not a big deal, but...
By the way, I noticed that only a few teams in BSQ leages have numbers on shorts: Torquay Utd, Mansfield Town, Wrexham, Salisbury, probably five more. Maybe we won't use them at all? Shorts look better without numbers, than with wrong placed ones.
Have you checked Wrexham players' boots? Mansfield Town might have the same problem.
I thought the majority of teams had short numbers? I will need to check each team individually. The position of the numbers can be changed, I just need to find the ideal one. What about the north and south divisions? I may need to change my program to generate them to no short numbers if the majority don't have them.
The boot problem applies to the majority of the players in the division. The rosters we started with where made in FIFA 08 and I think the the default boot id in Creation Master 08 was 1 and in FIFA 09 the is no boot texture of that id. I did not notice the problem because I have a boot patch installed which has a boot texture for that id.
I would suggest installing the patch http://files.filefront.com/CMS+Shoescmp/;12809216;/fileinfo.html (compiled by Rinaldo, who made Creation Master) or installing a boot texture for id 1 for now. Later I may change the ids to one which has a texture by default (I would have to make maybe 400 plus changes)
Edit: Try position 13 for the short numbers (labeled in CM as "fine position"). It looks alot better.