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zidaner said:The English Second Division id is 2. So u might want to change the ball for that id, and it's sure to be a different ball ingame.
Billy1969 said:It doesn't work like that, every team has it's proper ball id inside the database, I imported 55 different balls and assigned them to each team depending on sponsor brand, league ball or ball they use in real life.
zidaner said:Oh really.. How can i get a list of the id's without downloading CC?
Sjostrom said:That was my next question. Can't I just change the ball texture outside the CC. Aren't ball textures in one of the zdata files? And I don't think that shouldn't mess up a career mode since you can change other texture files without doing that (kits, etc). Am I right there? And does anyone know which zdata file has ball textures in it and how I go about exporting them out of that file? Finally something I have a ton of confidence in I edit graphic files like a mad man for the NHL series games. Actually I create arenas for that series too...but you can't do that without messing a career mode up in FIFA I think :/
EDIT: Okay I found that BigGUI opens and imports/exports items into the zdata's. So the only remaining question would be (as I assume it's safe, and have backed them up) that is is safe to import graphics files into those zdata's, right? Then I can just replace the Mitre with the Nike texture when I get to the Prem.
thanks.