• This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Baked Lighting may solve Rainbow completely

AcidAgent

Club Supporter
Look in cfg_def.ini in the data/cmn directory, i could recreate the rainbow effect using my geforce 4400ti, maybe this counter-acts the rainbow effects on other cards
 

Chuny

Chairman
Staff member
Administrator
Super Moderator
Re: Baked Lighting may solve Rainbow completely

Originally posted by AcidAgent
Look in cfg_def.ini in the data/cmn directory, i could recreate the rainbow effect using my geforce 4400ti, maybe this counter-acts the rainbow effects on other cards
Ok, but you're not saying what to do.
 

AcidAgent

Club Supporter
Apologies, open the cfg_def.ini file with notepad and scroll to the bottom and change baked lighting = 0 to baked lighting = 1
 

Chuny

Chairman
Staff member
Administrator
Super Moderator
Originally posted by AcidAgent
Apologies, open the cfg_def.ini file with notepad and scroll to the bottom and change baked lighting = 0 to baked lighting = 1
No prob!;)
But I already tried that, and it didn't fixed the rainbow colours problem.
Why don't you copy/paste here what your whole cfg_def.ini has in it?

Thanks.
See ya!
 

AcidAgent

Club Supporter
AS REQUESTED:

// Default
[RMCONFIG_DATA]

// RMFlash
RMFLASH_ENABLED = 1
RMFLASH_NUM_POINTS = 10
RMFLASH_POINT_SIZE = 5.0

// RMRain
RMRAIN_ENABLED = 1
RMRAIN_DEPTH = 1000
//num drops will be clamped to 4096 internally - that should be enough for any sku.
RMRAIN_NUM_DROPS = 4096
// num blocks per side gets cubed as it is each side of a cube :o)
// bear this in mind - 8^3 = 512, 16^3 = 4096 = slooow!!!
RMRAIN_NUM_BLOCKS_PER_SIDE = 5

// Fog
RMFOG_ENABLED = 1


//
// Sideline Elements
//
SIDELINE_ELEMENT_RENDER = 1

//
// Crowds
//
CROWD_RENDER = 1

//
// Pitch Detail
//
PITCH_DETAIL_RENDER = 1

//
// Sky
//
SKY_RENDER = 1

//
// Pitch Shadow
//
PITCH_SHADOW_RENDER = 1

//
// Pitch track
//
TRACK_RENDER = 1

//RMTrans screengrabsize currently only affects the pc
SCREENGRAB_SIZE = 256

// RMNet
DISABLE_NET_PHYSICS=0

//
// PlayerLODs
//
PLAYER_LOD_HIGH_NEAR = -1.0
PLAYER_LOD_HIGH_FAR = 1.0

PLAYER_LOD_MED_NEAR = 1.2
PLAYER_LOD_MED_FAR = 0.5

PLAYER_LOD_LOW_NEAR = 0.6
PLAYER_LOD_LOW_FAR = 0.25

PLAYER_LOD_SLOW_NEAR = 0.3
PLAYER_LOD_SLOW_FAR = 0.0

PLAYERHEAD_LOD_HIGH_NEAR = -1.0
PLAYERHEAD_LOD_HIGH_FAR = 0.7

PLAYERHEAD_LOD_MED_NEAR = 0.9
PLAYERHEAD_LOD_MED_FAR = 0.25

PLAYERHEAD_LOD_LOW_NEAR = 0.3
PLAYERHEAD_LOD_LOW_FAR = 0.0

PLAYERSHADOW_LOD_HIGH_NEAR = -1.0
PLAYERSHADOW_LOD_HIGH_FAR = -1.0

PLAYERSHADOW_LOD_LOW_NEAR = -1.0
PLAYERSHADOW_LOD_LOW_FAR = 0.0

PLAYERACCS_LOD_NEAR = -1.0
PLAYERACCS_LOD_FAR = 0.25

//
// Player Shadow
PLAYERSHADOW_ENABLED = 1

//
// Linesmen
LINESMEN_ENABLED = 1

//
// Small flags
//
SMALLFLAG_ENABLED_PERCENTAGE = 100

//
// Camera flashes
//
CAMERA_FLASHES_ENABLED = 1

//
// Flares
//
FLARES_ENABLED = 1
FLARES_ENABLED_DURING_GAMEPLAY = 1
FLARES_ENABLED_PERCENTAGE = 100

//
// Streamers
//
STREAMERS_ENABLED = 1
STREAMERS_ENABLED_DURING_GAMEPLAY = 1
STREAMERS_ENABLED_PERCENTAGE = 100

//
// Lightglows
//
LIGHTGLOWS_ENABLED = 1
LIGHTGLOWS_ENABLED_DURING_GAMEPLAY = 1
LIGHTGLOWS_ENABLED_PERCENTAGE = 100

//
// Godrays
//
GODRAYS_ENABLED_DURING_GAMEPLAY = 1

//
// Flag Animation
//
FLAG_ANIMATION_DURING_GAMEPLAY = 1

//
// Baked Lighting
//
BAKED_LIGHTING = 1


//
// Crowd animation
//
CROWD_ANIMATION = 1
 

AcidAgent

Club Supporter
Well i gave it a go. Didn't notice it being brought up.

Just a note though, make sure the // part(if it is there, i can't remember) before the BAKED_LIGHTING is deleted otherwise it won't use the command anyway.
 

Chuny

Chairman
Staff member
Administrator
Super Moderator
Originally posted by AcidAgent
Well i gave it a go. Didn't notice it being brought up.

Just a note though, make sure the // part(if it is there, i can't remember) before the BAKED_LIGHTING is deleted otherwise it won't use the command anyway.
Could you write the correct way it should be, then?
I mean put the WHOLE cfg_def.ini as it should go.
Thanks, sorry if I'm bothering.

See ya!
 

AcidAgent

Club Supporter
I've edited it the way it should be now to reproduce the effect on my geforce

The whole file is there all you need to do is copy and paste it into your cfg_def.ini file, of course delete all the stuff that's already in there
 

AcidAgent

Club Supporter
I've edited the post so the Rainbow lighting effect can be produced on my Geforce.

The whole file is there, all you need to do is copy and paste the text into your cfg_def.ini file and delete the stuff that was already there
 


Top