Now, this is a bit long-winded, but please try and understand this:
I am thinking of trying to re-design the way FIFA does commentary (even though i'm only a layman like you guys) but i need a way to get the audio files from the game and get them into a regular format (mp3 etc.) The only way i can do it at the moment is with a microphone which is really poor quality.
Heres my idea:
You have the audio file, but you also have like digital markers at certain points in the audio file. EG. you have simply "Lampard" as an audio file, as it is now, for when he gets possession sometimes. How about breaking this down into 2 smaller parts like "Lam|pard".
During the loading phase of the game, in-built audio editing software would create numerous versions of this file and store them TEMPORARILY and only for that game. This would save a huge amount of space for repeated files.
BUT, what do I mean by altering the smaller parts?
Say you're playing as lampard, and take a shot from a fair way out. As you come in contact with the ball, commentators in real life go "Lam...paaAAARRRRRRDDDDD" if you get my drift. The first syllable of the name is slightly shorter, but the second syllable is much longer, and gets louder over time. Now, take this same template, and apply it to any other player with a 2 syllable name
"Ger....aaaaRRRRRDDDDDDD"
"Tev...eeeeeEEEEEZZZZ"
"Roo....nnnNNNNEEEEYYYY"
With this variation, can make much more syncing (hopefully) with non-player specific commentary. I.E, only have 1 audio sound of "goes past the player", but with this new version you could add every players name before that phrase as if you would normally. I noticed that audio took up 1.4GB, and with this i'd hope to bring that down.
Its a bit hard to imagine unless i can get the sound files, but if anyone knows how i can get them (I've tried File Master 08, have exported the files, but don't know how to convert them to MP3 or equivilant)
I got the idea from old FIFA games where at the start of each game they said the 2 teams playing, but was obviously 3 sound files "Brazil" "versus" "Argentina", so i plan to try minimise the amount of files needed, by increasing variation.
NOTE: I only plan to do this by editing volume, and the length of the audio, and do this in Sony Vegas.
Help is much appreciated, and if you got all this way through my attempted explanation, congratulations
I am thinking of trying to re-design the way FIFA does commentary (even though i'm only a layman like you guys) but i need a way to get the audio files from the game and get them into a regular format (mp3 etc.) The only way i can do it at the moment is with a microphone which is really poor quality.
Heres my idea:
You have the audio file, but you also have like digital markers at certain points in the audio file. EG. you have simply "Lampard" as an audio file, as it is now, for when he gets possession sometimes. How about breaking this down into 2 smaller parts like "Lam|pard".
During the loading phase of the game, in-built audio editing software would create numerous versions of this file and store them TEMPORARILY and only for that game. This would save a huge amount of space for repeated files.
BUT, what do I mean by altering the smaller parts?
Say you're playing as lampard, and take a shot from a fair way out. As you come in contact with the ball, commentators in real life go "Lam...paaAAARRRRRRDDDDD" if you get my drift. The first syllable of the name is slightly shorter, but the second syllable is much longer, and gets louder over time. Now, take this same template, and apply it to any other player with a 2 syllable name
"Ger....aaaaRRRRRDDDDDDD"
"Tev...eeeeeEEEEEZZZZ"
"Roo....nnnNNNNEEEEYYYY"
With this variation, can make much more syncing (hopefully) with non-player specific commentary. I.E, only have 1 audio sound of "goes past the player", but with this new version you could add every players name before that phrase as if you would normally. I noticed that audio took up 1.4GB, and with this i'd hope to bring that down.
Its a bit hard to imagine unless i can get the sound files, but if anyone knows how i can get them (I've tried File Master 08, have exported the files, but don't know how to convert them to MP3 or equivilant)
I got the idea from old FIFA games where at the start of each game they said the 2 teams playing, but was obviously 3 sound files "Brazil" "versus" "Argentina", so i plan to try minimise the amount of files needed, by increasing variation.
NOTE: I only plan to do this by editing volume, and the length of the audio, and do this in Sony Vegas.
Help is much appreciated, and if you got all this way through my attempted explanation, congratulations