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MODS Anth's EAFC24 Gameplay Mod

useranth5532

Reserves
Hi guys,

I realised I hadn't posted to Soccer Gaming, so thought I would come over here also!

We go again for another year - and this year despite how it plays on default, the game is actually shaping up well!

I will post my free, public releases here (even though the mod has changed and developed a lot since)! For those wanting the latest version, you can find that on my Patreon.

Current FREE version: V13 (#TU13 release)
Current Patreon version: V19 + V19 'Full Gameplay Package) (#TU13 release)

To be clear, I have built this mod from the ground up, entirely myself.

Credit to Paulv2k for his amazing tools of course.


Download V13 #TU13 - Public Release:
https://mega.nz/file/IY81BDxJ#_yTBwr2Z5Lif-gzrRGNWrLKnmiuSNA4uzgxho5Xu4zs

///////////////

For those who don't know much about my gameplay mod, this is some of what you can expect in general:

- Realistic Movement - of course the animation system isn't perfect, but players speed of movement is considerably slowed down from the default game and animations behave much better than before. Game tempo is greatly considered in this as well. Trust me guys, this is far more than slowing down some turning circles and speed and acceleration, there's been a huge number of changes and it has been extensively balanced and tested.

- Player and team individuality. STATS MATTER! You'll know if you're going up against a big team with great players - on both end of the pitch. This goes for strong players, technical players, lethal finishers, players with good balance, great defenders - and much, much more. You will see this reflected in CPU behaviour as well as your own.

- CPU variety has been dramatically increased. You will see crosses, long shots, tackles, through balls, long balls. Don't judge on one game alone, play with a variety of teams with different abilities and personalities and you will see it come through.

- Passing, shooting speeds have been balanced a lot to create a much more natural and realistic experience. The ball no longer shoots out of the foot like a rocket.

- Big changes to ball physics. It behaves more naturally, deflecting and bouncing around like it should.

- The ball is no longer 'stuck' to the players feet and the ball feels like a separate entity. You will see heavier touches, so more care is needed. You will see more natural and realistic deflections, traps, errors and trajectories.

- First touch has been made more realistic - stats matter in this as well!

- EXTREMELY IMPORTANT positional changes to create more realistic patterns and behaviour. The reduction of a reliance on cutback goals for example.

- A more difficult avenue to goal - the midfield battle is much improved due to a number of purposeful tweaks and adjustments. This is not some end to end experience where you end up with 6-5 scorelines anymore. The positioning, behaviour and movement has been massively adjusted for both attacking and defending.

- The CPU actually play football against you. None of this 3 passes to the striker, turn and shoot. There's some really nice buildup play, passing backwards, sideways etc.

- Players physical interactions mean a lot more now. There's no more sliding off each other and bursting beyond anyone you want now. Your approach to goal needs to be far more considered than before. It's not just about speed!

- Big increase in the 'scope for fouls' (more on what this means in the notes section). The CPU will tackle more, fight for the ball and you will generally see a lot more organic clashes between players - often resulting in more fouls.

- The game feels alive and much more intense now! There's a great fight to control and win the ball now.

- Lots of little realistic additions. For example, you can't play laser guided passes behind you anymore. You have to think a lot more about body positioning. - Crazy boosts removed!

- Slow, medium and regular versions of the mod.



 
Last edited:

Syphon-x

Reserves
Guys, try the public Version. Even Anth´s development is still enhancing in his GP versions the public Version is already a very deep impression of what you could expect from the current v.17. Player movement, the freedom of the Ball, the collisions matters now, no more invicible legs merging in a wrong and unnatural way. The Ai improvements this years in the Mod Versions are more what I personally had expect while playing FC 24 in his early default state. But it´s here, a complete rebalance of EA´s very limited attempt to present us another Football game.
Played yesterday v.17 at TU 10 and still it feels never boring to play match after match. The individual Player changes related to stats and ID personality are another huge work done by Anth´s neverending will and of course his skills to pimp the game to a more and more realistic experience for us. I mainly focus my feedback on the current Version because you Guys can easily make your own thoughts after playing the public Version.
I see finally really much more crosses from the AI with v.17. The AI shots from longer range which gives a super nice addition to the default gp. Also AI covers well the field especially in midfield and defense. But the same are on my side. Defenders behave much smarter than ever. Over the unrealistic wing overruns by the AI or from my wingers to easy score a goal afterwards. But if you manange to play clever you´ll find spaces for an lethal attack. Same goes for the AI. they play some deadly throughballs during a match never seen before in FC 24.
It´s much more to discover. :-)
I really enjoying now Fc 24 with this Gameplay. Last but not least to mention: It´s not only a single mod when you open the download Folder. You have plenty of options to mix and match till you have find your own personal playstyle related to gamespeed, animations Variations, ball pass speed, AI behaviour and much more. Speaking mainly from the current v.17 and previous Versions from the Patreon offers. You can still decide to grab the default Version of v.17 without the Armada of additional addons. But I have personally much fun to mix and match the addons with the main Mod which comes in normal speed, slow speed and default.
I am not Anth´s promoter, but it´s personally for me important to give a realistic personal feedback to the community which I am a member since many years. And I can just honestly say the Gp from Anth is a game changer in every term. Of course it´s still not perfect Game. Not every animation issue can be killed by an Editor or you still find some glitches. But I love the way playing now football with more freedom and options to personalize my game.
Below I recorded a Video, a long one of course, but it gives you Guys maybe a good impression how a full match (2x5 Minutes) looks and plays. I am playing FUMA controlled, World Class Level, default v.17 gp mod with the addon for more realistic referee behaviour. Oh, if you watch the game a bit longer and see how ridiculous I missed the penalty which I got, than don´t put the blame over me. I just forgot how to shoot penalties as it was only my second in this years FC 24 season. :D

 

TheAwesomeGem

Youth Team
Easily the best gameplay patch out there. This guy has put countless of hours and have been doing gameplay modding since it has been available(FIFA 20 era). Probably the most balanced, realistic and fun gameplay mod out there where player individuality matters and the CPU AI is realistic and have tons of variety. Each match is different and fun.
 

millossobek

Club Supporter
Anth's mods bring a level of realism to football that's really something else! The game is fluid, dynamic, yet at the same time has a level of density and balance that really gives FC24 new life! I have also really felt the depth and impact of the player stats, no longer do average players feel similar to star players, and teams have their own identity! Anth has basically reverse-engineered FC24 and has made it into a new game. :)
 

SalmanWahidi

Club Supporter
Hey, Anth. I tried your v12 public release and liked the slowness of the game. I became a member today to try the v17 that you uploaded. Although there are things I like about your mod, there are some problems happening that I don't know if it's the mod not working correctly or if they are intended. Before I begin writing those issues down, I would like to state that I followed your instructions to the dot: game running in offline mode, deleted FC24 folder in appdata, game running on default speed, classic attributes, player based difficulty on, etc. These are the problems I am having:

1) Lack of fouls from USER and CPU, yet instant red card for CPU fouls

I played at least 4 games, 2 in kick-off, and 2 in my ongoing career, and there were at most 2–3 fouls per game. In both my career games, the CPU fouled in the first half and got instant red both times, making the match easier. Is it intended to play out this way: lack of fouls but punishing behavior from ref?

2) CPU plays extremely high line

In all 4 of my games, the CPU had a high line despite me selecting different teams. In a career game, Fulham had a man down from minute 28 and kept their high line that made it easier for me to score 4 past them.

3) 1-shot 1-goal

This is another thing that bugged the heck out of me in all EA titles. Unfortunately, this continues even with this mod. Almost all the attacks of mine and the CPU result in goals, or at least shots that are either on target or blocked. Is this intended, or would you recommend increasing shot error?

4) Sluggish body movement of players

The players seem sluggish and unresponsive at times while trying to turn. I am not talking about making 90-degree turns with a slow, less technical defender, I am talking about players that are explosive and agile. Is this intended to be this way to make the game harder or is it the mod functioning incorrectly?

5) No injuries

Does your mod affect injuries in any sense, as I am not having any injuries at all.

I am playing with all controls on semi with competitive master switch on. All sliders are default. Game time was 5 mins on 2 matches and 6 mins on 2 matches (to test).

Lastly, thanks for all the work and countless hours putting into your mods: they are definitely game-changing. Please respond if you can.
 

useranth5532

Reserves
Hey, Anth. I tried your v12 public release and liked the slowness of the game. I became a member today to try the v17 that you uploaded. Although there are things I like about your mod, there are some problems happening that I don't know if it's the mod not working correctly or if they are intended. Before I begin writing those issues down, I would like to state that I followed your instructions to the dot: game running in offline mode, deleted FC24 folder in appdata, game running on default speed, classic attributes, player based difficulty on, etc. These are the problems I am having:

1) Lack of fouls from USER and CPU, yet instant red card for CPU fouls

I played at least 4 games, 2 in kick-off, and 2 in my ongoing career, and there were at most 2–3 fouls per game. In both my career games, the CPU fouled in the first half and got instant red both times, making the match easier. Is it intended to play out this way: lack of fouls but punishing behavior from ref?

2) CPU plays extremely high line

In all 4 of my games, the CPU had a high line despite me selecting different teams. In a career game, Fulham had a man down from minute 28 and kept their high line that made it easier for me to score 4 past them.

3) 1-shot 1-goal

This is another thing that bugged the heck out of me in all EA titles. Unfortunately, this continues even with this mod. Almost all the attacks of mine and the CPU result in goals, or at least shots that are either on target or blocked. Is this intended, or would you recommend increasing shot error?

4) Sluggish body movement of players

The players seem sluggish and unresponsive at times while trying to turn. I am not talking about making 90-degree turns with a slow, less technical defender, I am talking about players that are explosive and agile. Is this intended to be this way to make the game harder or is it the mod functioning incorrectly?

5) No injuries

Does your mod affect injuries in any sense, as I am not having any injuries at all.

I am playing with all controls on semi with competitive master switch on. All sliders are default. Game time was 5 mins on 2 matches and 6 mins on 2 matches (to test).

Lastly, thanks for all the work and countless hours putting into your mods: they are definitely game-changing. Please respond if you can.
All good, if you’ve installed correctly the mod it might just not be for you.

Not sure which version you’re talking about also, as the base has changed quite a lot from v12 to v17.

The movement in v17 especially is two fold. It is designed to make the game move more realistically, but also to create a strong difference in players abilities. There is a key balance to be made here. There is a definite distinction in every area of athleticism based on stats, so not sure why it’s feeling sluggish for you. It doesn’t have the lightning speeds of default, that is certainly by design, but it’s not sluggish.

Are you playing on the regular speed version? If not, play on this version and not the slow or medium. There is a strong link between speed and behaviour (which I’ve mentioned in the read me files).

Players like Saka, Foden etc move very differently than bigger, slower defenders for example. This goes for literally every area of gameplay and the way you can play with those players is distinct in my experience and others. Stats matter a lot in this mod.

Regarding the defensive line height. This has not changed at all.

What’s different is that the attackers no longer dictate the depth level like before. This was a huge issue that’s corrected. Now the defence controls the height. That’s the only difference.

They still drop off as necessary and don’t just hold to let in too much space behind, but that’s the change. Tactics still control this, but the way the height works within the zonal defence means there is a ‘base’ height that the game controls. The changes made increase the midfield density and make it less end to end.

Fouls are a very complex conversation. There are so many factors involved for why fouls don’t always happen the exact way we would all like. It’s a long conversation to go into depth about. Your own play style is actually also included in this also due to 1v1. I’m not having an issue with no fouls at all, I’m actually getting quite a few. Also getting feedback that shows this. I’ve had matches with up to 15 fouls. Especially with tackles from behind.

I’ve written in the read me files about the referee. If cards are annoying you, then drop ref strictness in game to ‘very lenient’. Alternatively there is a vanilla referee version. It needs a little refining, but these options help give you plenty of ways to tweak.

I’m not having any issue with missed shots? I see missed shots often, especially based on stats. This is something I’ve worked on.

Injuries I haven’t touched, so use sliders for those.

Again, I highly recommend the regular speed version of the mod for v17.

 

SalmanWahidi

Club Supporter
All good, if you’ve installed correctly the mod it might just not be for you.

Not sure which version you’re talking about also, as the base has changed quite a lot from v12 to v17.

The movement in v17 especially is two fold. It is designed to make the game move more realistically, but also to create a strong difference in players abilities. There is a key balance to be made here. There is a definite distinction in every area of athleticism based on stats, so not sure why it’s feeling sluggish for you. It doesn’t have the lightning speeds of default, that is certainly by design, but it’s not sluggish.

Are you playing on the regular speed version? If not, play on this version and not the slow or medium. There is a strong link between speed and behaviour (which I’ve mentioned in the read me files).

Players like Saka, Foden etc move very differently than bigger, slower defenders for example. This goes for literally every area of gameplay and the way you can play with those players is distinct in my experience and others. Stats matter a lot in this mod.

Regarding the defensive line height. This has not changed at all.

What’s different is that the attackers no longer dictate the depth level like before. This was a huge issue that’s corrected. Now the defence controls the height. That’s the only difference.

They still drop off as necessary and don’t just hold to let in too much space behind, but that’s the change. Tactics still control this, but the way the height works within the zonal defence means there is a ‘base’ height that the game controls. The changes made increase the midfield density and make it less end to end.

Fouls are a very complex conversation. There are so many factors involved for why fouls don’t always happen the exact way we would all like. It’s a long conversation to go into depth about. Your own play style is actually also included in this also due to 1v1. I’m not having an issue with no fouls at all, I’m actually getting quite a few. Also getting feedback that shows this. I’ve had matches with up to 15 fouls. Especially with tackles from behind.

I’ve written in the read me files about the referee. If cards are annoying you, then drop ref strictness in game to ‘very lenient’. Alternatively there is a vanilla referee version. It needs a little refining, but these options help give you plenty of ways to tweak.

I’m not having any issue with missed shots? I see missed shots often, especially based on stats. This is something I’ve worked on.

Injuries I haven’t touched, so use sliders for those.

Again, I highly recommend the regular speed version of the mod for v17.

Thank you so much for such a detailed reply. I figured that I needed to use sliders for injuries, so I've pumped them up to 85/15 for frequency and severity, so it checks out. Also, I am playing on default speed and using your regular version, which is v17. I get what you're saying that certain players will feel faster and agile. When I tested your mod, I felt using 4-star teams such as Bournemouth etc. would be better to test it, as these players aren't world-class. I recently played a game with Barça and I felt the difference with de Jong for instance. For shots, I just increased shot error to 55 which gives a nice sense of good/bad connection with the ball. For me, football is all about the little miss kicks/errors in a match that makes it so unique. So far, the only issue which is still bugging me is the lack of fouls, which I don't know why the referee uses his whistle more despite some clearly mistimed presses and challenges. Overall, I really like your mod, as I can clearly see the difference in style of teams and players. Amazing work, mate.
 

gerviinho

Club Supporter
Hi! Sorry about my question, how do i install the mod? It's my first time with mods and i really want to tst this one!
 

useranth5532

Reserves
Thank you so much for such a detailed reply. I figured that I needed to use sliders for injuries, so I've pumped them up to 85/15 for frequency and severity, so it checks out. Also, I am playing on default speed and using your regular version, which is v17. I get what you're saying that certain players will feel faster and agile. When I tested your mod, I felt using 4-star teams such as Bournemouth etc. would be better to test it, as these players aren't world-class. I recently played a game with Barça and I felt the difference with de Jong for instance. For shots, I just increased shot error to 55 which gives a nice sense of good/bad connection with the ball. For me, football is all about the little miss kicks/errors in a match that makes it so unique. So far, the only issue which is still bugging me is the lack of fouls, which I don't know why the referee uses his whistle more despite some clearly mistimed presses and challenges. Overall, I really like your mod, as I can clearly see the difference in style of teams and players. Amazing work, mate.
Good to hear man!

There’s a passing error system option you can try also. It’s not to everyone’s taste, but you might like it! It makes you have to think a lot more about passing, especially when under pressure etc. You can’t easily play the ball out from the back with the wrong players with that. Press resistant players are much more reliable too. You can see a few examples of it here..

 

SalmanWahidi

Club Supporter
Good to hear man!

There’s a passing error system option you can try also. It’s not to everyone’s taste, but you might like it! It makes you have to think a lot more about passing, especially when under pressure etc. You can’t easily play the ball out from the back with the wrong players with that. Press resistant players are much more reliable too. You can see a few examples of it here..

This looks amazing, man! So far, I am really digging the variety with which the CPU attacks in v17. I'm playing career with Newcastle and loving the fact that every opponent have a certain uniqueness to their play style. Awesome work, man!
 

SalmanWahidi

Club Supporter
Sorry to spam your thread, but I have a query: is there an option to slow down player walking speed in v17 Difficult standalone version?

This is my current setup (10 out of 10 gameplay, by the way):
Base: v17 TU11 — Difficult
Add-on: Increased Field Friction Option TU11
Add-on: Passing Error System V17 TU11
Add-on: Width Option TU11

I saw 3 options to increase walk speed and 1 option to decrease walk speed that was for the slow version of v17. I am playing the Difficult version, but it seems there's no way to slow down the players' walk speed in this version.
 

useranth5532

Reserves
Sorry to spam your thread, but I have a query: is there an option to slow down player walking speed in v17 Difficult standalone version?

This is my current setup (10 out of 10 gameplay, by the way):
Base: v17 TU11 — Difficult
Add-on: Increased Field Friction Option TU11
Add-on: Passing Error System V17 TU11
Add-on: Width Option TU11

I saw 3 options to increase walk speed and 1 option to decrease walk speed that was for the slow version of v17. I am playing the Difficult version, but it seems there's no way to slow down the players' walk speed in this version.
No worries man, I'll add in a slower walk speed variation for regular and medium movement base too.

This means you just add that as an option under the v17 difficult and you'll get it :)
 

SalmanWahidi

Club Supporter
I stopped playing football 8 months back and didn't even buy EA FC 24 till January when it was on sale, as I thought it would be the same game that ea makes every year for casuals. I liked the base gameplay, but it still wasn't enough to keep me hooked. useranth5532 and TheAwesomeGem has completely changed the game for me. Now it feels like I am playing my most beloved game Football Manager except that it has EA FC graphics and I can actually control my team. It's surreal! Thank you so much, guys, for making me love football games again!
 

Walker™

Club Supporter
Oh here we have another Bundesliga supporter? :D
Despite not being German, and not really following the league irl, I've been playing Bundesliga for a bunch of years. Did career with Borussia Dortmund in FIFA 21 and 22, HSV in 23 and Eintracht in 24. Somehow I managed to corrupt my career and never bothered to start over, so these mods might get me hooked again.

I think Bundesliga is the perfect league for a career, it's fully licensed, with the broadcast package, almost every stadium, good amount of stadiums in 2.Bundesliga and unlike other leagues it has the least amount of games in a season with the league having 18 teams, which in the long run helps not getting bored with so many games from league and cups to play
 


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