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Aerows (based on ariel's mdl)

KB8

Reserve Team
Why when i want to import .bmp into ball00tex with WEPictureDecoder, it says 'BPP # of the BMP files differs from that of the image' ?
 

PeeJay2K2

Reserve Team
Because you've got the wrong colour depth... You need to reduce it to 8-bit in photoshop or PSP, or even WEPESGraphicsStudio
 

n_t_a_l_e_x

Reserve Team
Originally posted by adialex
How can I import this ball to work properly???
this model from korean version and u need ball model from ariel to work textures properly.
in kitsever attrib.cfg just add line like this:

[nike total 90_tex.bin]
ball.name = "Nike Total 90"
ball.model = "ariel_mdl.bin"
 

adialex

Reserve Team
Thx very much but this ball isn't Ariel's one is made by Kel with the default textures. I didn't found a thread for balls so I put it here. Can anyone help me???
 


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