//-------------------------------------------
//Increase Error-prone nature of play Section
//-------------------------------------------
// ---------PASS/SHOT ERROR---------
//THESE Values affect CPU and USER
[]
SHOT_ATTRIBUTE_POWER_SHOT_ACCURACY = 0.80 //Scale of driven (laces) shot accuracy.
//Small = less accurate. Usuable range: 0.1 - 1.5
SHOT_ATTRIBUTE_FINISHING = 0.80 //Scale of Finishing (side foot) accuracy.
//Small = less accurate. Usuable range: 0.1 - 1.5
PASS_ATTRIBUTE_LONG_PASS_SPEED = 0.7 //Scale of long passing speed. Small = slow.
//Helpful for scaling pass speed if
//you use sliders to reduce player speed.
//Usuable range: 0.1 - 1.5
PASS_ATTRIBUTE_LONG_PASSING = 0.7 //Scale of long passing accuracy.
//Small = less accurate. Usuable range: 0.1 - 1.5
PASS_ATTRIBUTE_GK_KICKING = 0.8 //Scale of GK's Kicking (1st touch kicks).
//Small = less accurate. Usuable range: 0.1 - 1.5
PASS_ATTRIBUTE_CROSSING = 0.8 //Scale of Cross accuracy. Small = less accurate.
//Usuable range: 0.1 - 1.5
// ---------BALL TOUCHING---------
//THESE Values affect CPU and USER, but may alter USER touches more than the CPU because the CPU scales
//it's touches more accurately: it uses numbers instead of thumbs and an analog joystick
[]
USE_WARP_BALLTOUCH = 1
CONTEXT_EFFECT_BALL_BOUNCE_OVERRIDE = 0.28 //Ball bounce effect on 1st touch and ball flicks.
//Set lower for easier control, higher for more difficult.
//Usuable range: 0.15 - 0.65
FIRST_TOUCH_BALL_FEINT_SPEED_SCALE = 0.7 //Feint Turn around speed set lower for more difficulty,
//higher for less difficulty.
//Usable range: 0.3 - 1.0
FIRST_TOUCH_DIFFANGLE_EFFECT_MIN_RATE = 0.46 //Error of off-angle ball flicks. Set higher for more
//difficulty, lower for less difficulty.
//Usable range: 0.15 - 0.65
//FIRST_TOUCH_DIFFANGLE_EFFECT_MIN_ANGLE = //UNTESTED: Future work
FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MIN = 0.20 //Minimum Speed scaling of first touch flicks.
//Set higher for bigger minimum flick.
//Usuable range 0.1 - 0.4
FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MAX = 0.8 //Maximum Speed scaling of first touch flicks.
//Set higher for bigger flicks to be allowed.
//Usuable range: 0.6 - 0.9
FIRST_TOUCH_MINIMUM_BALL_OUT_SPEED = 0.26 //Minimum magnitude of velocity on 1st touches.
//Set lower for easier, set higher for more difficult.
//Usable range: 0.1 - 0.5
ADDITIONAL_ROLL_SPIN_MULTIPLIER = 0.42 //Ball spin weirdness multiplier on touches.
//Set lower for easier control
//Usuable range: 0.125 - 1.25
USE_PK_EFFORT = 1 //TESTING: I think players will try to win a PK
//LOOSEBALL_DECREASE_RATE = 2.0 //TESTING: started at 0.25, 0.15 was good *NOT READY
//LOOSEBALL_INCREASE_RATE = 0.1 //TESTING: started at 0.25, 0.5 was good *NOT READY
NEW_TRAPPING = 1 //TESTING: subtle change to trap style.
//If you use the Left stick more slightly to move,
//they will keep the ball between their feet (I like it)
//------------------------------------------------
//Increase Fouls committed and control their calls
//------------------------------------------------
// ---------TACKLING BEHAVIOR---------
//THESE Values affect CPU and USER
[]
AI_NO_SLIDE_TACKLE = 0 //In case the game defaults to NO_SLIDE_TACKLE
ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE = 0 //In case the game defaults to NO TACKLE FROM BEHIND
PLAYER_ATTRIBUTE_STANDING_TACKLE = 0.9 //Scale up/down standing tackling ability of all players.
//Set lower for poorer tackling.
//Usable Range: 0.1 - 1.5
PLAYER_ATTRIBUTE_SLIDING_TACKLE = 1.15 //Scale up/down slide tackling ability of all players.
//Set lower for poorer tackling.
//Usable Range: 0.1 - 1.5
// ---------TACKLING CHOICE---------
//THESE Values affect CPU and USER-AI players tackling choices
DIVES_INTO_TACKLES = 85 //These three add up to 100. Usable Range: 1 - 100
STANDING_TACKLE = 75 //These three add up to 100. Usable Range: 1 - 100
SLIDING_TACKLE = 80 //These three add up to 100. Usable Range: 1 - 100
PHYSICAL_DIVER = 65 //This is a threshold for diving behavior
//(100 normal, 60 = more diving)
PHYSICAL_DIVES_INTO_TACKLES = 60 //This is the threshold for being a physical player who dives into tackles.
//Lower equals weaker players will do this.
//Usuable range: 50 - 100
DB_TRAIT_ARGUES_WITH_OFFICIALS = 1 //All modern players whine when the call goes against them
//PLAYER_ATTRIBUTE_AGGRESSION = 1.25 //Scale up the aggression of players. Unnecessary modifier at present
//MENTAL_AGGRESSION = 120 //Change the aggression of players. I don't prefer this.
// ---------IMPACT ENGINE TWEAKING---------
//THESE Values affect CPU and USER-AI players tackling choices
[]
USE_WARP_CONTACT_PLANE = 1 //Enable experimental impact engine. Usable Range: {0,1}
ENABLE_ANTPHYSICS = 1 //Enable experimental physics engine. Usable Range: {0,1}
ENABLE_PHYSICAL_PLAY_PUSH_PULL = 1 //Enable push-pull struggles. Usable Range: {0,1}
RULES_PLAYER_CONTACT_BONUS_POINTS = 3 //EXPERIMENTAL: More foul calls when low.
//All non-zero values belown 10,000 appear to have the same effect.
COL_REACT_BALL_PLAYER = 100 //EXPERIMENTAL: Trying linear +25 add series from 0 - 250
COL_REACT_PLAYER_PLAYER = 160 //EXPERIMENTAL: PLAYER REACTION to Player-Player impacts.
//Higher makes them tanks, lower makes them a house of cards.
//Usable Range: 125 - 250
COLLISIONS_HIT_REACTION = 125 //EXPERIMENTAL: Threshold Value for collision to cause stumble/fall
//Current testing range: 25 - 225
JOSTLE_COLLISIONS = 100 //EXPERIMENTAL: Trying linear +25 add series from 0 - 250
// ---------FOUL CALLING PARAMETERS---------
//THESE Values affect CPU and USER
[]
USE_FIFA09_FOUL = 0 //Use FIFA09 foul calling. Acceptable values: {0,1}.
//Try both 0 and 1 and see what you like.
//I prefer USE_FIFA09_FOUL = 0 when using below parameters:
//Attacking half Foul-calling. Each half of the field could add to 100. TOTAL =90, so 10 % missed:
FOULED_NO_CARD_ATTACKING_3RD = 20 //
FOULED_YELLOW_CARD_ATTACKING_3RD = 45 //
FOULED_RED_CARD_ATTACKING_3RD = 25 //
//Defending half Foul-calling. Each half of the field could add to 100. TOTAL =90, so 10 % missed:
FOULED_NO_CARD_DEFENDING_3RD = 35 //
FOULED_YELLOW_CARD_NON_ATTACKING_3RD = 35 //
FOULED_RED_CARD_NON_ATTACKING_3RD = 20 //
//FOUL_INP = //FUTURE TEST: FOUL in-possesion
//FOUL_OOP = //FUTURE TEST: FOUL out-of-possesion
REFEREE_FOUL_STRICTNESS_OVERRIDE = 2 //Override referee foul strictness. 0: lenient, 2: Strict.
//Usable values: {0,1,2}
//REFEREE_CARD_STRICTNESS_OVERRIDE = 2 //Override referee card strictness. 0: lenient, 2: Strict.
//Usable values: {0,1,2}
PHYSICS_CAN_INVALIDATE_HAND_TOUCHES = 0 //Saved a few handball's, but doesn't remove bad penalties.
//Usable values: {0,1}
COLLISIONS_HIT_REACTION = 1
DB_TRAIT_ACROBATIC_CLEARANCE = 20
DB_TRAIT_ARGUES_WITH_OFFICIALS = 20
DB_TRAIT_AVOIDS_USING_WEAKER_FOOT = 20
DB_TRAIT_BICYCLE_KICKS = 20
DB_TRAIT_CHIPPED_PENALTY = 20
DB_TRAIT_CROWD_FAVOURITE = 20
DB_TRAIT_DIVES_INTO_TACKLES = 1000000000000000000000000000000000000000000000
DB_TRAIT_DIVING_HEADER = 20
DB_TRAIT_DRIVEN_PASS = 20
DB_TRAIT_EARLY_CROSSER = 20
DB_TRAIT_FANCY_FEET = 20
DB_TRAIT_FANCY_FLICKS = 20
DB_TRAIT_FANCY_PASSES = 100
DB_TRAIT_FINESSE_SHOT = 100
DB_TRAIT_FLAIR = 20
DB_TRAIT_GIANT_THROW_IN = 20
DB_TRAIT_GK_FLAT_KICK = 20
DB_TRAIT_GK_LONG_THROWER = 20
DB_TRAIT_GK_ONE_ON_ONES = 20
DB_TRAIT_INFLEXIBILITY = 20
DB_TRAIT_LEADERSHIP = 20
DB_TRAIT_LONG_PASSER = 100
DB_TRAIT_LONG_SHOT_TAKER = 100
DB_TRAIT_LONG_THROW_IN = 20
DB_TRAIT_ONE_CLUB_PLAYER = 20
DB_TRAIT_OUTSIDE_FOOT_SHOT = 100
DB_TRAIT_PLAYER_MAKER = 20
DB_TRAIT_POWER_HEADER = 20
DB_TRAIT_PUNCHER = 20
DB_TRAIT_PUSHES_UP_FOR_CORNERS = 20
DB_TRAIT_SECOND_WIND = 20
DB_TRAIT_SELFISH = 1
DB_TRAIT_SOLID_PLAYER = 20
DB_TRAIT_SPEED_DRIBBLER = 1000000000000000000000000000000000000000000000
DB_TRAIT_STUTTER_PENALTY = 20
DB_TRAIT_SWERVE = 1000000000000000000000000000000000000000000000
DB_TRAIT_TAKES_POWERFUL_DRIVEN_FREE_KICKS = 1000000000000000000000000000000000000000000000
DB_TRAIT_TEAM_PLAYER = 20
DB_TRAIT_TRIES_TO_BEAT_OFFSIDE_TRAP = 20
DEF_AGGRESSION = 50
DEF_DEFLINE = 50
DEF_MENTALITY = 50
DEF_TEAMWIDTH = 50
ENABLE_360_STRAFE_CAR_TURN_DRIBBLE = 1
ENABLE_360_STRAFE_DRIBBLE = 1
ENABLE_ANTPHYSICS = 1
ENABLE_AVOIDANCE = 1
ENABLE_CLEARANCE_INTERCEPT = 1
ENABLE_DROPBALL = 1
ENABLE_EMOTIONAL_ENGINE = 1
ENABLE_PHYSICAL_PLAY_PUSH_PULL = 1
ENABLE_PROTOTYPE_LEADING = 1
ENBALE_TACTICS_ANALYZER = 1
EVERYONE_CAN_USE_SWERVING = 1
FIRST_TOUCH_BALL_FEINT_SPEED_SCALE = 1
FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MAX = 1
FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MIN = 1
FIRST_TOUCH_DIFFANGLE_EFFECT_MIN_ANGLE = 1
FIRST_TOUCH_DIFFANGLE_EFFECT_MIN_RATE = 1
FIRST_TOUCH_MINIMUM_BALL_OUT_SPEED = 1
FK_MAX_MISS_RATE_FOR_MAX_ATTR = 0.25
FK_MAX_MISS_RATE_FOR_MIN_ATTR = 0.1
FK_MIN_MISS_RATE_FOR_MAX_ATTR = 0.25
FK_MIN_MISS_RATE_FOR_MIN_ATTR = 0.1
FORCE_SWERVE = 1
FORCE_SWERVE_DELTA = 1
GOALKEEPER_GK_DIVING = 20
GOALKEEPER_GK_HANDLING = 20
GOALKEEPER_GK_KICKING = 20
GOALKEEPER_GK_POSITIONING = 20
GOALKEEPER_GK_REFLEXES = 20
GOALKEEPER_ONE_ON_ONE = 20
GOALKEEPER_PUNCHER = 20
GOALKEEPER_PUSHES_UP_FOR_CORNERS = 20
IN_GAME_PLAYER_REACTION = 20
LOOSEBALL_DECREASE_RATE = 2.15
LOOSEBALL_INCREASE_RATE = 0.1
MAX_REASON_FOR_SLIDE_TACKLE = 50
MAX_REASON_FOR_STAND_TACKLE = 50
MAX_TOUCH_TIME = 20
MENTAL_AGGRESSION = 50
MENTAL_INFLEXIBILITY = 50
MENTAL_LEADERSHIP = 50
MENTAL_POSITIONING = 50
MENTAL_SELFISH = 1
MENTAL_TACTICAL_AWARENESS = 50
MENTAL_VISION = 50
MIN_FATIGUE_LEVEL = 1
OVERRIDE_ERROR_ATTRIBUTE = 1
OVERRIDE_SWERVE_DELTA = 1
PASS_ATTRIBUTE_CROSSING = 0.9
PASS_ATTRIBUTE_LONG_PASS_SPEED = 0.95
PASS_ATTRIBUTE_LONG_PASSING = 0.95
PASS_CREATED_CHANCE_1ST_THREAT = 0.95
PASS_CREATED_CHANCE_2ND_THREAT = 0.95
PASS_EXECUTED_1ST_THREAT = 0.95
PASS_EXECUTED_2ND_THREAT = 0.95
PHYSICAL_ACCELERATION = 100
PHYSICAL_ACROBATIC_CLEARANCE = 20
PHYSICAL_AGILITY = 20
PHYSICAL_AVOIDS_USING_WEAKER_FOOT = 1
PHYSICAL_BALANCE = 20
PHYSICAL_DIVER = 20
PHYSICAL_DIVES_INTO_TACKLES = 1000000000000000000000000000000000000000000000
PHYSICAL_INJURY_PRONE = 1
PHYSICAL_JUMPING = 20
PHYSICAL_REACTIONS = 20
PHYSICAL_SECOND_WIND = 20
PHYSICAL_SOLID_PLAYER = 20
PHYSICAL_SPRINT_SPEED = 150
PHYSICAL_STAMINA = 150
PHYSICAL_STRENGTH = 150
POSITION_DELTA = 1
POSITIONAL_TRIES_TO_BEAT_DEFENSIVE_LINE = 1
SHIELD_IN_MOTION = 1
SHOT_1ST_THREAT_OFF_TARGET = 100
SHOT_1ST_THREAT_ON_TARGET = 150
SHOT_2ND_THREAT_OFF_TARGET = 100
SHOT_2ND_THREAT_ON_TARGET = 150
SHOT_ATTRIBUTE_FINISHING = 150
SHOT_ATTRIBUTE_POWER_SHOT_ACCURACY = 150
SHOT_ATTRIBUTE_SHOT_SPEED = 150
SHOT_POWER_BAR_FADE_TIME = 100
SHOT_POWER_BAR_UP_TIME = 100
SHOUD_USE_FOOTBALL_TACTICS = 1
SKILLS_BALL_CONTROL = 1000000000000000000000000000000000000000000000
SKILLS_BICYCLE_KICKS = 50
SKILLS_CHIPPED_PENALTY = 50
SKILLS_CROSSING = 50
SKILLS_DIVING_HEADER = 250
SKILLS_DRIBBLING = 50
SKILLS_EARLY_CROSSER = 50
SKILLS_FANCY_FEET = 50
SKILLS_FANCY_FLICKS = 50
SKILLS_FINESSE_SHOT = 1000000000000000000000000000000000000000000000
SKILLS_FINISHING = 1000000000000000000000000000000000000000000000
SKILLS_FLAIR = 50
SKILLS_FREE_KICK_ACCURACY = 1000000000000000000000000000000000000000000000
SKILLS_GIANT_THROW = 50
SKILLS_HEADING_ACCURACY = 100
SKILLS_LONG_PASSER = 100
SKILLS_LONG_PASSING = 100
SKILLS_LONG_SHOT_TAKER = 1000000000000000000000000000000000000000000000
SKILLS_LONG_SHOTS = 1000000000000000000000000000000000000000000000
SKILLS_LONG_THROW = 50
SKILLS_MARKING = 50
SKILLS_OUTSIDE_FOOT_SHOT = 1000000000000000000000000000000000000000000000
SKILLS_PENALTIES = 50
SKILLS_POWER_HEADER = 100
SKILLS_SHORT_PASSING = 100
SKILLS_SHOT_POWER = 150
SKILLS_SLIDING_TACKLE = 100
SKILLS_SPEED_DRIBBLER = 1000000000000000000000000000000000000000000000
SKILLS_STANDING_TACKLE = 5
SKILLS_SWERVE = 1000000000000000000000000000000000000000000000
SKILLS_TAKES_POWERFUL_DRIVEN_FREE_KICKS = 100
SKILLS_VOLLEYS = 1000000000000000000000000000000000000000000000
SLIDETACKLE_CONTROL_DIST = 50
STAND_TACKLE_IS_AIR_BALL = 5
TACKLE_THREAT_SUCCESSFUL_INP = 150
TACKLE_THREAT_SUCCESSFUL_OOP = 100
TACKLE_THREAT_UNSUCCESSFUL_INP = 150
TACKLE_THREAT_UNSUCCESSFUL_OOP = 100
TEAM_EMOTION_CHANGE = 50
USE_NEW_COLLISIONS = 50
180_INCOMING_VELOCITY_UNDER_HIT_MODIFIER = 1
ALLOW_BALL_TOUCH_UPDATE = 1
ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE = 1
DB_PLAYER_WORK_RATE_ATTACKING = 100
DB_PLAYER_WORK_RATE_DEFENDING = 100
DB_POSITIONING_DIRECTION_ATTACKING = 100
DB_POSITIONING_DIRECTION_DEFENDING = 100
DB_TEAM_CHEMISTRY = 1
DB_SKILLMOVES = 1
DB_STAR_PLAYER = 1
DB_SLIDING_TACKLE = 1
DB_STANDING_TACKLE = 1
ENABLE_NEW_CC_POSITION_LOGIC = 1
FORCE_FOUL_TEAM_SIDE_ENABLED = 1
REFEREE_CARD_STRICTNESS_OVERRIDE = 1
REFEREE_FOUL_STRICTNESS_OVERRIDE = 1
TYPE_PLAY_MAKER = 1
UNLOCK_ALL_UCC = 1
UCC = 1
USE_RUNRUNRUN_FOR_TRAPPING = 50
USE_WARP_BALLTOUCH = 50
USE_WARP_CONTACT_PLANE = 50
CPUAI_USE_TRAITS = 1
CPUAI_USE_ATTRIBUTES = 1
CPUAI_USE_DIFFICULTY = 1
CPUAI_PROCESS_ALL_DECISIONS = 1
CPUAI_USE_MENTALITY = 1
AI_USE_MORALE_EFFECTS = 1
CC_SHOOTING = 80
ENABLE_NEW_CC_POSITION_LOGIC = 1
TEAM_ATTRIBUTE_MODIFIER = 2.0
TEAM_CHEMISTRY_MODIFIER = 2.0
TEAM_MORALE_MODIFIER = 2.0
PLAYER_ATTRIBUTE_MODIFIER = 2.0
PLAYER_MORALE_MODIFIER = 2.0
TEAM_FITNESS_MODIFIER = 2.0
PLAYER_FITNESS_MODIFIER = 2.0
TEAM_SKILL_MOVE = 4.4
PLAYER_SKILL_MOVE = 2.4
PLAYER_SKILL_MOVE_MODIFIER = 2.0
TEAM_SKILL_MOVE_MODIFIER = 2.0
SLIDINGTACKLE = 50
STANDINGTACKLE = 50
SKILLS_SWITCHES_BALL_TO_OTHER_FLANK = 100
SKILLS_TRIES_FIRST_TIME_SHOTS = 100000000000000000000000000000000000000000000000000
PLAYER_ATTRIBUTE_STAMINA = 0.9
PLAYER_ATTRIBUTE_STANDING_TACKLE = 0.9
PLAYER_ATTRIBUTE_SLIDING_TACKLE = 0.9
PLAYER_ATTRIBUTE_AGILITY = 0.9
PLAYER_ATTRIBUTE_REACTION = 0.9
ENABLE_FACEPOSER = 1
SKILLMOVES_RECORDING = 1
SKILLMOVES_ENABLE = 1
SKILLMOVES = 100
SKILLMOVES_VDEFENSIVE = 150
SKILLMOVES_DEFENSIVE = 250
SKILLMOVES_NEUTRAL = 400
SKILLMOVES_ATTACKING = 450
SKILLMOVES_VATTACKING = 500
AI_SKILLMOVES_PERCENT = 150
AI_FREESTYLE_PERCENT = 150
AI_SPRINTDRIBBLE_PERCENT = 150