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Achieving Aggressive CPU defensive play with increased Fouling

x119

Youth Team
How can I add to players the trait Long shot taker? Editing the players table on the db...Does anyone know something about it?

My aim is to add that skill to players that has shot ability up to 70...so I need help on that matter please..

Edit: found it at first try! Thanks to stankovic, it's trait number 329728

Edit edit: nothing in particular has changed..
 

bangus

Starting XI
x119;3141570 said:
How can I add to players the trait Long shot taker? Editing the players table on the db...Does anyone know something about it?
Increase players' Long Shot rating.
 

regularcat

Manager
Moderator
bangus;3141598 said:
Increase players' Long Shot rating.

no bro, you misunderstood his question.

he has to add the trait to players in the trait 1 column in the players table in the db.

he needs to search for fifac's thread for the trait list.
 

x119

Youth Team
the problem is that it will replace the other trait that the player has already in there...my aim is to add another, not to replace the existing one..
and in the player table there are only two trait slot whereas in game someone has also 3-4 traits...
 

regularcat

Manager
Moderator
x119;3141788 said:
the problem is that it will replace the other trait that the player has already in there...my aim is to add another, not to replace the existing one..
and in the player table there are only two trait slot whereas in game someone has also 3-4 traits...

last year it was xxxxx (trait) + xxxxx(trait) = xxxxx & that would give you 2 traits combined, i havent tried it this year but give it a shot.

example

x trait - 1000
x trait - 1002

1000+1002 = 2002
 

lala2010

Youth Team
it is ma rna.ini :



Code:
//-------------------------------------------
//Increase Error-prone nature of play Section
//-------------------------------------------

// ---------PASS/SHOT ERROR---------
//THESE Values affect CPU and USER
[]
SHOT_ATTRIBUTE_POWER_SHOT_ACCURACY = 0.80	//Scale of driven (laces) shot accuracy.
						//Small = less accurate. Usuable range: 0.1 - 1.5

SHOT_ATTRIBUTE_FINISHING = 0.80			//Scale of Finishing (side foot) accuracy.
						//Small = less accurate. Usuable range: 0.1 - 1.5

PASS_ATTRIBUTE_LONG_PASS_SPEED = 0.7		//Scale of long passing speed. Small = slow.
						//Helpful for scaling pass speed if
						//you use sliders to reduce player speed.
						//Usuable range: 0.1 - 1.5

PASS_ATTRIBUTE_LONG_PASSING = 0.7		//Scale of long passing accuracy.
						//Small = less accurate. Usuable range: 0.1 - 1.5

PASS_ATTRIBUTE_GK_KICKING = 0.8			//Scale of GK's Kicking (1st touch kicks).
						//Small = less accurate. Usuable range: 0.1 - 1.5

PASS_ATTRIBUTE_CROSSING = 0.8			//Scale of Cross accuracy. Small = less accurate. 

						//Usuable range: 0.1 - 1.5


// ---------BALL TOUCHING---------
//THESE Values affect CPU and USER, but may alter USER touches more than the CPU because the CPU scales
//it's touches more accurately: it uses numbers instead of thumbs and an analog joystick
[]
USE_WARP_BALLTOUCH = 1
CONTEXT_EFFECT_BALL_BOUNCE_OVERRIDE = 0.28	//Ball bounce effect on 1st touch and ball flicks.
						//Set lower for easier control, higher for more difficult.
						//Usuable range: 0.15 - 0.65

FIRST_TOUCH_BALL_FEINT_SPEED_SCALE = 0.7	//Feint Turn around speed set lower for more difficulty,
						//higher for less difficulty.
						//Usable range: 0.3 - 1.0

FIRST_TOUCH_DIFFANGLE_EFFECT_MIN_RATE = 0.46	//Error of off-angle ball flicks. Set higher for more
						//difficulty, lower for less difficulty.
						//Usable range: 0.15 - 0.65

//FIRST_TOUCH_DIFFANGLE_EFFECT_MIN_ANGLE =	//UNTESTED: Future work

FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MIN = 0.20	//Minimum Speed scaling of first touch flicks.
						//Set higher for bigger minimum flick.
						//Usuable range 0.1 - 0.4

FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MAX = 0.8 	//Maximum Speed scaling of first touch flicks.
						//Set higher for bigger flicks to be allowed.
						//Usuable range: 0.6 - 0.9

FIRST_TOUCH_MINIMUM_BALL_OUT_SPEED = 0.26	//Minimum magnitude of velocity on 1st touches.
						//Set lower for easier, set higher for more difficult.
						//Usable range: 0.1 - 0.5

ADDITIONAL_ROLL_SPIN_MULTIPLIER = 0.42		//Ball spin weirdness multiplier on touches.
						//Set lower for easier control
						//Usuable range: 0.125 - 1.25

USE_PK_EFFORT = 1				//TESTING: I think players will try to win a PK

//LOOSEBALL_DECREASE_RATE = 2.0			//TESTING: started at 0.25, 0.15 was good *NOT READY

//LOOSEBALL_INCREASE_RATE = 0.1			//TESTING: started at 0.25, 0.5 was good *NOT READY

NEW_TRAPPING = 1				//TESTING: subtle change to trap style. 
						//If you use the Left stick more slightly to move,
						//they will keep the ball between their feet (I like it) 
       

//------------------------------------------------
//Increase Fouls committed and control their calls
//------------------------------------------------
// ---------TACKLING BEHAVIOR---------
//THESE Values affect CPU and USER
[]
AI_NO_SLIDE_TACKLE = 0				//In case the game defaults to NO_SLIDE_TACKLE
ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE = 0	//In case the game defaults to NO TACKLE FROM BEHIND

PLAYER_ATTRIBUTE_STANDING_TACKLE = 0.9		//Scale up/down standing tackling ability of all players.
						//Set lower for poorer tackling.
						//Usable Range: 0.1 - 1.5

PLAYER_ATTRIBUTE_SLIDING_TACKLE = 1.15		//Scale up/down slide tackling ability of all players.
						//Set lower for poorer tackling.
						//Usable Range: 0.1 - 1.5

// ---------TACKLING CHOICE---------
//THESE Values affect CPU and USER-AI players tackling choices
DIVES_INTO_TACKLES = 85			//These three add up to 100. Usable Range: 1 - 100
STANDING_TACKLE = 75			//These three add up to 100. Usable Range: 1 - 100
SLIDING_TACKLE = 80			//These three add up to 100. Usable Range: 1 - 100

PHYSICAL_DIVER = 65			//This is a threshold for diving behavior
					//(100 normal, 60 = more diving)

PHYSICAL_DIVES_INTO_TACKLES = 60	//This is the threshold for being a physical player who dives into tackles.
					//Lower equals weaker players will do this. 
					//Usuable range: 50 - 100

DB_TRAIT_ARGUES_WITH_OFFICIALS = 1	//All modern players whine when the call goes against them

//PLAYER_ATTRIBUTE_AGGRESSION = 1.25	//Scale up the aggression of players. Unnecessary modifier at present

//MENTAL_AGGRESSION = 120		//Change the aggression of players. I don't prefer this.

// ---------IMPACT ENGINE TWEAKING---------
//THESE Values affect CPU and USER-AI players tackling choices
[]
USE_WARP_CONTACT_PLANE = 1			//Enable experimental impact engine. Usable Range: {0,1}
ENABLE_ANTPHYSICS = 1				//Enable experimental physics engine. Usable Range: {0,1}
ENABLE_PHYSICAL_PLAY_PUSH_PULL = 1		//Enable push-pull struggles. Usable Range: {0,1}

RULES_PLAYER_CONTACT_BONUS_POINTS = 3		//EXPERIMENTAL: More foul calls when low.
						//All non-zero values belown 10,000 appear to have the same effect.

COL_REACT_BALL_PLAYER = 100			//EXPERIMENTAL: Trying linear +25 add series from 0 - 250

COL_REACT_PLAYER_PLAYER = 160			//EXPERIMENTAL: PLAYER REACTION to Player-Player impacts.
						//Higher makes them tanks, lower makes them a house of cards.
						//Usable Range: 125 - 250

COLLISIONS_HIT_REACTION = 125			//EXPERIMENTAL: Threshold Value for collision to cause stumble/fall
						//Current testing range: 25 - 225 

JOSTLE_COLLISIONS = 100				//EXPERIMENTAL: Trying linear +25 add series from 0 - 250

// ---------FOUL CALLING PARAMETERS---------
//THESE Values affect CPU and USER
[]
USE_FIFA09_FOUL = 0				//Use FIFA09 foul calling. Acceptable values: {0,1}.
						//Try both 0 and 1 and see what you like.
						//I prefer USE_FIFA09_FOUL = 0 when using below parameters:

//Attacking half Foul-calling. Each half of the field could add to 100. TOTAL =90, so 10 % missed:
FOULED_NO_CARD_ATTACKING_3RD = 20		//
FOULED_YELLOW_CARD_ATTACKING_3RD = 45		//
FOULED_RED_CARD_ATTACKING_3RD = 25		//

//Defending half Foul-calling. Each half of the field could add to 100. TOTAL =90, so 10 % missed:
FOULED_NO_CARD_DEFENDING_3RD = 35		//
FOULED_YELLOW_CARD_NON_ATTACKING_3RD = 35	//
FOULED_RED_CARD_NON_ATTACKING_3RD = 20		// 

//FOUL_INP = 					//FUTURE TEST: FOUL in-possesion
//FOUL_OOP = 					//FUTURE TEST: FOUL out-of-possesion 

REFEREE_FOUL_STRICTNESS_OVERRIDE = 2		//Override referee foul strictness. 0: lenient, 2: Strict.
						//Usable values: {0,1,2}
//REFEREE_CARD_STRICTNESS_OVERRIDE = 2		//Override referee card strictness. 0: lenient, 2: Strict.
						//Usable values: {0,1,2}
PHYSICS_CAN_INVALIDATE_HAND_TOUCHES = 0		//Saved a few handball's, but doesn't remove bad penalties.
						//Usable values: {0,1}

COLLISIONS_HIT_REACTION = 1

DB_TRAIT_ACROBATIC_CLEARANCE = 20
DB_TRAIT_ARGUES_WITH_OFFICIALS = 20
DB_TRAIT_AVOIDS_USING_WEAKER_FOOT = 20
DB_TRAIT_BICYCLE_KICKS = 20
DB_TRAIT_CHIPPED_PENALTY = 20
DB_TRAIT_CROWD_FAVOURITE = 20
DB_TRAIT_DIVES_INTO_TACKLES = 1000000000000000000000000000000000000000000000
DB_TRAIT_DIVING_HEADER = 20
DB_TRAIT_DRIVEN_PASS = 20
DB_TRAIT_EARLY_CROSSER = 20
DB_TRAIT_FANCY_FEET = 20
DB_TRAIT_FANCY_FLICKS = 20
DB_TRAIT_FANCY_PASSES = 100
DB_TRAIT_FINESSE_SHOT = 100
DB_TRAIT_FLAIR = 20
DB_TRAIT_GIANT_THROW_IN = 20
DB_TRAIT_GK_FLAT_KICK = 20
DB_TRAIT_GK_LONG_THROWER = 20
DB_TRAIT_GK_ONE_ON_ONES = 20
DB_TRAIT_INFLEXIBILITY = 20
DB_TRAIT_LEADERSHIP = 20
DB_TRAIT_LONG_PASSER = 100
DB_TRAIT_LONG_SHOT_TAKER = 100
DB_TRAIT_LONG_THROW_IN = 20
DB_TRAIT_ONE_CLUB_PLAYER = 20
DB_TRAIT_OUTSIDE_FOOT_SHOT = 100
DB_TRAIT_PLAYER_MAKER = 20
DB_TRAIT_POWER_HEADER = 20
DB_TRAIT_PUNCHER = 20
DB_TRAIT_PUSHES_UP_FOR_CORNERS = 20
DB_TRAIT_SECOND_WIND = 20
DB_TRAIT_SELFISH = 1
DB_TRAIT_SOLID_PLAYER = 20
DB_TRAIT_SPEED_DRIBBLER = 1000000000000000000000000000000000000000000000
DB_TRAIT_STUTTER_PENALTY = 20
DB_TRAIT_SWERVE = 1000000000000000000000000000000000000000000000
DB_TRAIT_TAKES_POWERFUL_DRIVEN_FREE_KICKS = 1000000000000000000000000000000000000000000000
DB_TRAIT_TEAM_PLAYER = 20
DB_TRAIT_TRIES_TO_BEAT_OFFSIDE_TRAP = 20
DEF_AGGRESSION = 50
DEF_DEFLINE = 50
DEF_MENTALITY = 50
DEF_TEAMWIDTH = 50

ENABLE_360_STRAFE_CAR_TURN_DRIBBLE = 1
ENABLE_360_STRAFE_DRIBBLE = 1
ENABLE_ANTPHYSICS = 1
ENABLE_AVOIDANCE = 1
ENABLE_CLEARANCE_INTERCEPT = 1
ENABLE_DROPBALL = 1
ENABLE_EMOTIONAL_ENGINE = 1

ENABLE_PHYSICAL_PLAY_PUSH_PULL = 1
ENABLE_PROTOTYPE_LEADING = 1
ENBALE_TACTICS_ANALYZER = 1
EVERYONE_CAN_USE_SWERVING = 1
FIRST_TOUCH_BALL_FEINT_SPEED_SCALE = 1
FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MAX = 1
FIRST_TOUCH_BALL_OUT_SPEED_SCALE_MIN = 1
FIRST_TOUCH_DIFFANGLE_EFFECT_MIN_ANGLE = 1
FIRST_TOUCH_DIFFANGLE_EFFECT_MIN_RATE = 1
FIRST_TOUCH_MINIMUM_BALL_OUT_SPEED = 1
FK_MAX_MISS_RATE_FOR_MAX_ATTR = 0.25
FK_MAX_MISS_RATE_FOR_MIN_ATTR = 0.1
FK_MIN_MISS_RATE_FOR_MAX_ATTR = 0.25
FK_MIN_MISS_RATE_FOR_MIN_ATTR = 0.1

FORCE_SWERVE = 1
FORCE_SWERVE_DELTA = 1

GOALKEEPER_GK_DIVING = 20
GOALKEEPER_GK_HANDLING = 20
GOALKEEPER_GK_KICKING = 20
GOALKEEPER_GK_POSITIONING = 20
GOALKEEPER_GK_REFLEXES = 20
GOALKEEPER_ONE_ON_ONE = 20
GOALKEEPER_PUNCHER = 20
GOALKEEPER_PUSHES_UP_FOR_CORNERS = 20

IN_GAME_PLAYER_REACTION = 20

LOOSEBALL_DECREASE_RATE = 2.15
LOOSEBALL_INCREASE_RATE = 0.1
MAX_REASON_FOR_SLIDE_TACKLE = 50
MAX_REASON_FOR_STAND_TACKLE = 50
MAX_TOUCH_TIME = 20
MENTAL_AGGRESSION = 50
MENTAL_INFLEXIBILITY = 50
MENTAL_LEADERSHIP = 50
MENTAL_POSITIONING = 50
MENTAL_SELFISH = 1
MENTAL_TACTICAL_AWARENESS = 50
MENTAL_VISION = 50
MIN_FATIGUE_LEVEL = 1


OVERRIDE_ERROR_ATTRIBUTE = 1
OVERRIDE_SWERVE_DELTA = 1

PASS_ATTRIBUTE_CROSSING = 0.9
PASS_ATTRIBUTE_LONG_PASS_SPEED = 0.95
PASS_ATTRIBUTE_LONG_PASSING = 0.95
PASS_CREATED_CHANCE_1ST_THREAT = 0.95
PASS_CREATED_CHANCE_2ND_THREAT = 0.95
PASS_EXECUTED_1ST_THREAT = 0.95
PASS_EXECUTED_2ND_THREAT = 0.95

PHYSICAL_ACCELERATION = 100
PHYSICAL_ACROBATIC_CLEARANCE = 20
PHYSICAL_AGILITY = 20
PHYSICAL_AVOIDS_USING_WEAKER_FOOT = 1
PHYSICAL_BALANCE = 20
PHYSICAL_DIVER = 20
PHYSICAL_DIVES_INTO_TACKLES = 1000000000000000000000000000000000000000000000
PHYSICAL_INJURY_PRONE = 1
PHYSICAL_JUMPING = 20
PHYSICAL_REACTIONS = 20
PHYSICAL_SECOND_WIND = 20
PHYSICAL_SOLID_PLAYER = 20
PHYSICAL_SPRINT_SPEED = 150
PHYSICAL_STAMINA = 150
PHYSICAL_STRENGTH = 150
POSITION_DELTA = 1
POSITIONAL_TRIES_TO_BEAT_DEFENSIVE_LINE = 1


SHIELD_IN_MOTION = 1
SHOT_1ST_THREAT_OFF_TARGET = 100
SHOT_1ST_THREAT_ON_TARGET = 150
SHOT_2ND_THREAT_OFF_TARGET = 100
SHOT_2ND_THREAT_ON_TARGET = 150
SHOT_ATTRIBUTE_FINISHING = 150
SHOT_ATTRIBUTE_POWER_SHOT_ACCURACY = 150
SHOT_ATTRIBUTE_SHOT_SPEED = 150
SHOT_POWER_BAR_FADE_TIME = 100
SHOT_POWER_BAR_UP_TIME = 100

SHOUD_USE_FOOTBALL_TACTICS = 1
SKILLS_BALL_CONTROL = 1000000000000000000000000000000000000000000000
SKILLS_BICYCLE_KICKS = 50
SKILLS_CHIPPED_PENALTY = 50
SKILLS_CROSSING = 50
SKILLS_DIVING_HEADER = 250
SKILLS_DRIBBLING = 50
SKILLS_EARLY_CROSSER = 50
SKILLS_FANCY_FEET = 50
SKILLS_FANCY_FLICKS = 50
SKILLS_FINESSE_SHOT = 1000000000000000000000000000000000000000000000
SKILLS_FINISHING = 1000000000000000000000000000000000000000000000
SKILLS_FLAIR = 50
SKILLS_FREE_KICK_ACCURACY = 1000000000000000000000000000000000000000000000
SKILLS_GIANT_THROW = 50
SKILLS_HEADING_ACCURACY = 100
SKILLS_LONG_PASSER = 100
SKILLS_LONG_PASSING = 100
SKILLS_LONG_SHOT_TAKER = 1000000000000000000000000000000000000000000000
SKILLS_LONG_SHOTS = 1000000000000000000000000000000000000000000000
SKILLS_LONG_THROW = 50
SKILLS_MARKING = 50
SKILLS_OUTSIDE_FOOT_SHOT = 1000000000000000000000000000000000000000000000
SKILLS_PENALTIES = 50
SKILLS_POWER_HEADER = 100
SKILLS_SHORT_PASSING = 100
SKILLS_SHOT_POWER = 150
SKILLS_SLIDING_TACKLE = 100
SKILLS_SPEED_DRIBBLER = 1000000000000000000000000000000000000000000000
SKILLS_STANDING_TACKLE = 5
SKILLS_SWERVE = 1000000000000000000000000000000000000000000000
SKILLS_TAKES_POWERFUL_DRIVEN_FREE_KICKS = 100
SKILLS_VOLLEYS = 1000000000000000000000000000000000000000000000
SLIDETACKLE_CONTROL_DIST = 50
STAND_TACKLE_IS_AIR_BALL =  5
TACKLE_THREAT_SUCCESSFUL_INP = 150
TACKLE_THREAT_SUCCESSFUL_OOP = 100
TACKLE_THREAT_UNSUCCESSFUL_INP = 150
TACKLE_THREAT_UNSUCCESSFUL_OOP = 100
TEAM_EMOTION_CHANGE = 50

USE_NEW_COLLISIONS = 50

180_INCOMING_VELOCITY_UNDER_HIT_MODIFIER = 1
ALLOW_BALL_TOUCH_UPDATE = 1
ALLOW_TACKLE_FROM_BEHIND_WHEN_AGGRESSIVE = 1

DB_PLAYER_WORK_RATE_ATTACKING = 100
DB_PLAYER_WORK_RATE_DEFENDING = 100
DB_POSITIONING_DIRECTION_ATTACKING = 100
DB_POSITIONING_DIRECTION_DEFENDING = 100
DB_TEAM_CHEMISTRY = 1
DB_SKILLMOVES = 1
DB_STAR_PLAYER = 1
DB_SLIDING_TACKLE = 1
DB_STANDING_TACKLE = 1

ENABLE_NEW_CC_POSITION_LOGIC = 1
FORCE_FOUL_TEAM_SIDE_ENABLED = 1

REFEREE_CARD_STRICTNESS_OVERRIDE = 1
REFEREE_FOUL_STRICTNESS_OVERRIDE = 1

TYPE_PLAY_MAKER = 1

UNLOCK_ALL_UCC = 1
UCC = 1
USE_RUNRUNRUN_FOR_TRAPPING = 50
USE_WARP_BALLTOUCH = 50
USE_WARP_CONTACT_PLANE = 50

CPUAI_USE_TRAITS = 1
CPUAI_USE_ATTRIBUTES = 1
CPUAI_USE_DIFFICULTY = 1
CPUAI_PROCESS_ALL_DECISIONS = 1
CPUAI_USE_MENTALITY = 1
AI_USE_MORALE_EFFECTS = 1
CC_SHOOTING = 80
ENABLE_NEW_CC_POSITION_LOGIC = 1

TEAM_ATTRIBUTE_MODIFIER = 2.0
TEAM_CHEMISTRY_MODIFIER = 2.0
TEAM_MORALE_MODIFIER = 2.0
PLAYER_ATTRIBUTE_MODIFIER = 2.0
PLAYER_MORALE_MODIFIER = 2.0
TEAM_FITNESS_MODIFIER = 2.0
PLAYER_FITNESS_MODIFIER = 2.0
TEAM_SKILL_MOVE = 4.4
PLAYER_SKILL_MOVE = 2.4
PLAYER_SKILL_MOVE_MODIFIER = 2.0
TEAM_SKILL_MOVE_MODIFIER = 2.0

SLIDINGTACKLE = 50
STANDINGTACKLE = 50
SKILLS_SWITCHES_BALL_TO_OTHER_FLANK = 100
SKILLS_TRIES_FIRST_TIME_SHOTS = 100000000000000000000000000000000000000000000000000

PLAYER_ATTRIBUTE_STAMINA = 0.9
PLAYER_ATTRIBUTE_STANDING_TACKLE = 0.9
PLAYER_ATTRIBUTE_SLIDING_TACKLE = 0.9
PLAYER_ATTRIBUTE_AGILITY = 0.9
PLAYER_ATTRIBUTE_REACTION = 0.9

ENABLE_FACEPOSER = 1

SKILLMOVES_RECORDING = 1
SKILLMOVES_ENABLE = 1
SKILLMOVES = 100

SKILLMOVES_VDEFENSIVE = 150
SKILLMOVES_DEFENSIVE = 250
SKILLMOVES_NEUTRAL = 400
SKILLMOVES_ATTACKING = 450
SKILLMOVES_VATTACKING = 500

AI_SKILLMOVES_PERCENT = 150
AI_FREESTYLE_PERCENT = 150
AI_SPRINTDRIBBLE_PERCENT = 150

and this work for but there is one thing happened with me
sometimes player who has the ball stop with just turn arround the ball without pass it as i want ... so what is the problem ... ???
 

regularcat

Manager
Moderator
lala2010;3142017 said:
it is ma rna.ini :and this work for but there is one thing happened with me
sometimes player who has the ball stop with just turn arround the ball without pass it as i want ... so what is the problem ... ???

to start lets post something that someone can understand this way you can get an answer.
 

lala2010

Youth Team
regularcat;3142068 said:
to start lets post something that someone can understand this way you can get an answer.

ok bro i will try to explain

as u see the is ma rna.ini file
and sometimes during match when a player has the ball and i want to pass it quickly he just stop and turn around the ball without passing ... so do u get it now ... ???
 

regularcat

Manager
Moderator
lala2010;3142072 said:


ok bro i will try to explain

as u see the is ma rna.ini file
and sometimes during match when a player has the ball and i want to pass it quickly he just stop and turn around the ball without passing ... so do u get it now ... ???

sounds like you are saying when you attempt to pass he doesnt he just stops as if hes shielding the ball.

correct ?
 

x119

Youth Team
My advise is not to copy all codes that you found and this thread...you have to test them few at a time..
 

regularcat

Manager
Moderator
x119;3142115 said:
My advise is not to copy all codes that you found and this thread...you have to test them few at a time..

use the codes i posted, i dont know what he has in there, half them codes arent posted by me.
 

x119

Youth Team
Well, after days of tests I found a way to reduce the remaining stamina after a match (and it works very well and think also ingame):

1) add PLAYER_ATTRIBUTE_STAMINA = 0.1 to rna.ini (I can't test other values, so if you do that let me know)
2) open the db with dbm12 and extract the table players.txt and career_youthplayerattributes and open with excel, find record stamina and reduce them (I set them into three group of values 20 - 40 - 60 coherently with their previous values, but you can reduce them simply with a -20 I think)
3)start a new career and sim a game and see it...

BEFORE:


AFTER:


These results are with games simulated where I saw the consumption of stamina is much higher, so I think I will lower even more to 10 - 25 -50
 

regularcat

Manager
Moderator
x119;3142361 said:
Well, after days of tests I found a way to reduce the remaining stamina after a match (and it works very well and think also ingame):

1) add PLAYER_ATTRIBUTE_STAMINA = 0.1 to rna.ini (I can't test other values, so if you do that let me know)
2) open the db with dbm12 and extract the table players.txt and career_youthplayerattributes and open with excel, find record stamina and reduce them (I set them into three group of values 20 - 40 - 60 coherently with their previous values, but you can reduce them simply with a -20 I think)
3)start a new career and sim a game and see it...

These results are with games simulated where I saw the consumption of stamina is much higher, so I think I will lower even more to 10 - 25 -50

odd to see how that works considering its not in the exe.

you must have done something else & confused yourself.
 

x119

Youth Team
Well, if you didn't spend time on it, I had to spent and I do not have all your knowledge and above all my version of FIFA is so damn difficult to let it recognized my modifications, so if you have to make a try, I have to make that 10times or even higher cos It will not always give me any differences.
But I'm quite sure that line has changed that, cos the rest is in default. And I made different tests..

If you want to try it, well do it and let me know. Cos I'll repeat I make an extreme fatigue to get the game as I want cos I have to make seventy passages without the assurance that the game has applied what I've done.

SO if you say to me "it's odd" well you are saying me nothing. You are only trying to broke what i have done. So if you can help me and test, see if I'm wrong and show me other solution well, otherwise you will not so useful to me.
And you have no excuses that I do not have the time or the will to do something, cos I'm showing it's not so. I spent 20hours on that. most of the time trying different tricks to let fifa recognize my edits.
As you are always reminding us that you want to protect your works, at least now Iìm protecting my efforts. With the difference that when I find some interesting I'll post immediately here. Even though it will not so revolutionary..but I'm only trying to make my part.

So respect first of all. Thanks.
 

regularcat

Manager
Moderator
x119;3142450 said:
Well, if you didn't spend time on it, I had to spent and I do not have all your knowledge and above all my version of FIFA is so damn difficult to let it recognized my modifications, so if you have to make a try, I have to make that 10times or even higher cos It will not always give me any differences.
But I'm quite sure that line has changed that, cos the rest is in default. And I made different tests..

If you want to try it, well do it and let me know. Cos I'll repeat I make an extreme fatigue to get the game as I want cos I have to make seventy passages without the assurance that the game has applied what I've done.

SO if you say to me "it's odd" well you are saying me nothing. You are only trying to broke what i have done. So if you can help me and test, see if I'm wrong and show me other solution well, otherwise you will not so useful to me.
And you have no excuses that I do not have the time or the will to do something, cos I'm showing it's not so. I spent 20hours on that. most of the time trying different tricks to let fifa recognize my edits.
As you are always reminding us that you want to protect your works, at least now Iìm protecting my efforts. With the difference that when I find some interesting I'll post immediately here. Even though it will not so revolutionary..but I'm only trying to make my part.

So respect first of all. Thanks.

there is a difference between protecting what i have done over years that i know works & you protecting 1 code you throw out to the entire forum.

its not about respect, its about making sure what you are telling people works actually works.

so before you come at me talking this & that, you damn sure better make sure you FULLY UNDERSTAND the context of my post, instead of jumping to an assumption that makes you look foolish.

if 2 people say it works, then it must work, i said "ODD" because usually something not found in the exe never functions for a game, period.

& searching the exe under the exact code name it does not show up.

i wasnt trying to bash you, i just posted basically that you needed to make sure that was what was making the change.

so comprehension & understanding first, thanks.
 

x119

Youth Team
Well, in my language that post was quite offensive.
But I don't mind, at least you've learnt something new!
 

regularcat

Manager
Moderator
x119;3142578 said:
Well, in my language that post was quite offensive.
But I don't mind, at least you've learnt something new!

doesnt matter what it means in your language because it was posted in mine.

you take what i say in the language i post it in, you dont take my post & interpret it to mean what it means in your language when it was never meant to be.

i all i learned is this is why you non english speaking members always have a problem w/ what people say because your comprehension of what is posted is lacking.
 


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