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90:00 matches with running clock

jgonza46

Youth Team
Champion757;2785960 said:
I'm still making some tweaks to it at the moment. When I find a good balance, I'll let you know.
Hey champions757, did you ever make any changes to your soccer gaming to get realistic soccer scores? Also, have you tinkered with any other games like UEFA Champions league 2006\2007, Fifa 06 or Fifa 07? I have World Cup 2006 for the ps2 because it has 45 minute halves, but it's not really that great. I get high scores and barely any stoppage time.

I love soccer, and games should be 90s-plus stoppage and some of these games have the potential to have that. I really appreciate what your doing here, and since I've been reading that you can modify PC games I'm thinking of buying some of the games I mentioned above. I heard UCL 06/07 is good for realistic soccer modding.
 

Champion757

Youth Team
I have made many changes to FIFA 10 PC to achieve realistic soccer scores. i've also been doing a lot of editing work with DB Master 10 and assigning a lot of club formations and team styles to created national teams not in the game originally.

jgonza46, WC06 did not have any stoppage time, only a few seconds. rest assured that UCL 06/07 does have realistic stoppage time if you set it to 45 minute halves on PC version. UCL 06/07 is a great very well programmed game. highly recommended. it is similar to FIFA 07. I have been developing 45 minute a.i. for some time in FIFA 10 PC. I have got it pretty darn good at the moment. the pace, feel, and buildup are where i want them to be. i have learned to adapt to the stamina system in FIFA 10 PC.

jgonza46, i recommend you get UCL 06/07 or FIFA 10 PC. I don't know if my current 45 minute a.i. would work with UCL 06/07 though. some of the variables may not work in that game. so let me know if you pick up either game on PC jgonza46, and send me a PM if you have any specific questions. In the past, it has really helped to discuss parameters and in-game observations through chat like msn messenger.
 

jgonza46

Youth Team
Champion757;2929221 said:
I have made many changes to FIFA 10 PC to achieve realistic soccer scores. i've also been doing a lot of editing work with DB Master 10 and assigning a lot of club formations and team styles to created national teams not in the game originally.

jgonza46, WC06 did not have any stoppage time, only a few seconds. rest assured that UCL 06/07 does have realistic stoppage time if you set it to 45 minute halves on PC version. UCL 06/07 is a great very well programmed game. highly recommended. it is similar to FIFA 07. I have been developing 45 minute a.i. for some time in FIFA 10 PC. I have got it pretty darn good at the moment. the pace, feel, and buildup are where i want them to be. i have learned to adapt to the stamina system in FIFA 10 PC.

jgonza46, i recommend you get UCL 06/07 or FIFA 10 PC. I don't know if my current 45 minute a.i. would work with UCL 06/07 though. some of the variables may not work in that game. so let me know if you pick up either game on PC jgonza46, and send me a PM if you have any specific questions. In the past, it has really helped to discuss parameters and in-game observations through chat like msn messenger.
Yeah that's what I hated about WC06, only seconds of stoppage time even when I was on one on one for an equalizer. The aggressive goal keepers, the erratic defense, and quirky movement cost me close matches. I have read in your other posts how you fixed the keepers aggressiveness, I can only imagine how exciting 90:00+ matches are now I can't wait until I experience football like that. Once I get a copy of either UCL 06/07 or Fifa 10
I'll give you my msn. I was wondering though, have you ever posted any of your work on youtube? maybe the last 10 minutes of one of your matches to see how well the goalkeepers and continous clock works? I've seen other peoples mods but I haven't found anything that resembles like your work.
 

Champion757

Youth Team
jgonza46;2929384 said:
Yeah that's what I hated about WC06, only seconds of stoppage time even when I was on one on one for an equalizer. The aggressive goal keepers, the erratic defense, and quirky movement cost me close matches. I have read in your other posts how you fixed the keepers aggressiveness, I can only imagine how exciting 90:00+ matches are now I can't wait until I experience football like that. Once I get a copy of either UCL 06/07 or Fifa 10
I'll give you my msn.

Sounds good man. My gameplay is far from perfect, but the pace is slower, yet you are still able to pull off some cool moves. and it's not like u can't score goals or anything. some games there are very few goals, and others there are 2 or 3 goals in the first ten minutes.

It all has to do with how the teams formations and styles are. And of course how good the players are. Fatigue is something you always have to watch, so you want to make runs only if you want to really threaten to score. In a nil nil match, you don't want to tire your players out, so you want to pass the ball up the field patiently just like a real match.

jgonza46;2929384 said:
I was wondering though, have you ever posted any of your work on youtube? maybe the last 10 minutes of one of your matches to see how well the goalkeepers and continous clock works? I've seen other peoples mods but I haven't found anything that resembles like your work.

i have not uploaded any of my work to youtube yet. the main problem i have is i do not have the converter to output my PC gaming video to my DVD recorder. i actually have to find a RGB output to S-Video converter that is compatible with my nvidia video card. if i ever get that to work then i can just DVD record on the fly without losing too much performance. (this is what i do to record PS2 gameplay and what not)

so i have to find the right converter so i can hook my PC up to my DVD recorder. i was thinking about uploading some highlights, but i really need the direct converter to get even decent qualify for FIFA 10 PC. Yeah many other people upload FIFA 10 PC mods on youtube, but nothing compares to what I am trying to do. In fact ive never even seen highlights of a 45 minute match. But if i can ever hook my PC to my DVD recorder then i can record an entire match and upload them in segments. I'll try to figure out this PC video recording issue out soon.
 

dionmolenaar

Club Supporter
To bad the stamina is not being adjusted, while playing Be A Pro my player was tired after 15 minutes. Since I play with Xavi there's not a lot of running involved, imagine using a striker. The idea is great and it is fantastic that you discovered this, but it is not really working the way I hoped it would.
 

jgonza46

Youth Team
Champion757;2929552 said:
Sounds good man. My gameplay is far from perfect, but the pace is slower, yet you are still able to pull off some cool moves. and it's not like u can't score goals or anything. some games there are very few goals, and others there are 2 or 3 goals in the first ten minutes.

It all has to do with how the teams formations and styles are. And of course how good the players are. Fatigue is something you always have to watch, so you want to make runs only if you want to really threaten to score. In a nil nil match, you don't want to tire your players out, so you want to pass the ball up the field patiently just like a real match.



i have not uploaded any of my work to youtube yet. the main problem i have is i do not have the converter to output my PC gaming video to my DVD recorder. i actually have to find a RGB output to S-Video converter that is compatible with my nvidia video card. if i ever get that to work then i can just DVD record on the fly without losing too much performance. (this is what i do to record PS2 gameplay and what not)

so i have to find the right converter so i can hook my PC up to my DVD recorder. i was thinking about uploading some highlights, but i really need the direct converter to get even decent qualify for FIFA 10 PC. Yeah many other people upload FIFA 10 PC mods on youtube, but nothing compares to what I am trying to do. In fact ive never even seen highlights of a 45 minute match. But if i can ever hook my PC to my DVD recorder then i can record an entire match and upload them in segments. I'll try to figure out this PC video recording issue out soon.
Yeah that'd be great, more people will probably be interested in playing in full 90:00+ matches. I'm sure not a whole lot of people know that it's possible on PC. I'm leaning twoards getting UCL 2006/2007, it looks really impressive. I'm really liking the weather effects that it has so I'm thinking of getting that and playing the full amount of time after modding it, I'm downloading it right now.

Let us know when you put up your Fifa 10, or UCL 06/07 game highlights on youtube. It be great to share matches so everyone can see how thrilling it can be.
 

Champion757

Youth Team
dionmolenaar;2929599 said:
To bad the stamina is not being adjusted, while playing Be A Pro my player was tired after 15 minutes. Since I play with Xavi there's not a lot of running involved, imagine using a striker. The idea is great and it is fantastic that you discovered this, but it is not really working the way I hoped it would.

Oh cool. So you are using 45 minute halves on Be A Pro? i was there and it took me a long time (many months) to make even strides. one way to adjust stamina is by testing various parameters like DRIBBLE_SPEED_PENALTY in ai.ini and the FATIGUE parameter in common.ini.

Oh and one thing to try is this. I recommend deleting the HALF_SECONDS=2700 command entirely. There is another better way to get 45 minute halves. In common.ini, change the HALF_LENGTH parameter to equal 45. Then change the CLOCK value to equal 3. So HALF_LENGTH = 45 and CLOCK = 3 in common.ini.

Every time you edit common.ini, you need to reset your settings in game for the changes to take effect. So make those changes in common.ini, delete the HALF_SECONDS=2700, then once in-game, go to game settings, and reset your game settings to default. you will notice that now the Half Length in game option is blank. that means it's using the value of 45 you had in common.ini. Reseting the game settings in-game make sure that it's reading the CLOCK=3 setting, so the clock runs on throw-ins and advances on free kicks.

Also when you are in common.ini, try changing the FATIGUE=1 value. Try values like 0, 0.5, 2. And remember every time you change it you have to reset the game settings in-game for them to take effect. Then you also have to save your profile again.

At the moment, I am using FATIGUE=1, but changing that value definitely does something. It's hard to tell exactly what it does, but it does affect something. Perhaps it has to do with the speed of the movement, and how fast players can do moves. That FATIGUE value also seems to have a direct relationship with DRIBBLE_SPEED_PENALTY. I can't explain it, but it seems like some DRIBBLE_SPEED_PENALTY values work better with different FATIGUE values in common.ini.

dionmolenaar, my best advice is to make those changes to HALF_LENGTH and CLOCK in common.ini, then reset your profile in-game. Then customize the rest of your in-game settings to what you want them to be (besides the ones you changed in common.ini) and save your profile. Then try testing different DRIBBLE_SPEED_PENALTY values. Try values between 0 and 2.00, and see if you notice any difference that affects stamina. i have am trying to settle on a good DRIBBLE_SPEED_PENALTY value to make 45 minute halves more realistic. There seems to be no logical testing methods to get this optimal, but trial and error seems to be working to a large extent.
 

Champion757

Youth Team
poet11;2929593 said:
i was wishing for something like this please release ur stuff soon i love ur ideas very much

Thank you for the kind words my friend. It may take some time until I get it right, but even after FIFA 11 comes out, i intend to continue to work on this gameplay for FIFA 10 PC, eventually make videos and release this gameplay at some point in the future. It has all been worth it to hear that a few people, like yourself, is interested in this project.

It gives me hope that we as independent developers can take FIFA 10 PC from arcade to full simulation of the sport in a way that no soccer game has ever successfully accomplished : a full, realistic 90 minute match with stoppage time.
 

Champion757

Youth Team
jgonza46;2929600 said:
Yeah that'd be great, more people will probably be interested in playing in full 90:00+ matches. I'm sure not a whole lot of people know that it's possible on PC. I'm leaning twoards getting UCL 2006/2007, it looks really impressive. I'm really liking the weather effects that it has so I'm thinking of getting that and playing the full amount of time after modding it, I'm downloading it right now.

Ha! Man just hearin you talk about UCL 06/07 makes me want to play it too. I actually haven't played that game for a long time. It's actually really hard to go back to once you played FIFA 10. But I will say this : there are definitely things about UCL 06/07 that i miss in FIFA 10.

It also depends on what type of PC you want to run it on. If you don't have the best system, UCL 0607 may run better than FIFA 10. Also I love FIFA 10 because I love to play matches between national teams. UCL 06/07 is not a bad game at all man. I played that game so much about a year to two years ago. that's where I got into FIFA modding actually. The only 3 PC soccer games I've played are WC 06, UCL0607 and FIFA 10. UCL 0607 and FIFA 10 are both excellent games on the PC.

jgonza46;2929600 said:
Let us know when you put up your Fifa 10, or UCL 06/07 game highlights on youtube. It be great to share matches so everyone can see how thrilling it can be.

At this point I am putting all my effort into FIFA 10 PC. I am currently assigning club or created formations to created national teams. i am also trying to test different team styles. playing 90 minute matches also helps you from a testing perspective. you will have a larger sample size of things to observe throughout a match based on a single a.i. than you would in a short match.

The best achievement I've made recently is I have created a CPU that is more patient. A lot of gameplays make the CPU so hard that they make the CPU perfect. I keep the CPU very human-like, but also very skilled and with good decision making that still varies based on in-game settings and (hopefully) team styles.

What I have won't be perfect, but when you do trial and error and stick to it, it's amazing how well all the parameters come together and create flowing beautiful gameplay with sometimes just changing one or two variables. (like DRIBBLE_SPEED_PENALTY for example)

I will try hard to get my PC video editing up to snuff. But in the meantime, if any of you want to discuss any parameters, feel free to post here or PM me if you want to go into greater detail. Other members here at SG have helped me in the past, so the least I can do is try to give back in any way I can.
 

jgonza46

Youth Team
Champion757;2930046 said:
Ha! Man just hearin you talk about UCL 06/07 makes me want to play it too. I actually haven't played that game for a long time. It's actually really hard to go back to once you played FIFA 10. But I will say this : there are definitely things about UCL 06/07 that i miss in FIFA 10.

It also depends on what type of PC you want to run it on. If you don't have the best system, UCL 0607 may run better than FIFA 10. Also I love FIFA 10 because I love to play matches between national teams. UCL 06/07 is not a bad game at all man. I played that game so much about a year to two years ago. that's where I got into FIFA modding actually. The only 3 PC soccer games I've played are WC 06, UCL0607 and FIFA 10. UCL 0607 and FIFA 10 are both excellent games on the PC.



At this point I am putting all my effort into FIFA 10 PC. I am currently assigning club or created formations to created national teams. i am also trying to test different team styles. playing 90 minute matches also helps you from a testing perspective. you will have a larger sample size of things to observe throughout a match based on a single a.i. than you would in a short match.

The best achievement I've made recently is I have created a CPU that is more patient. A lot of gameplays make the CPU so hard that they make the CPU perfect. I keep the CPU very human-like, but also very skilled and with good decision making that still varies based on in-game settings and (hopefully) team styles.

What I have won't be perfect, but when you do trial and error and stick to it, it's amazing how well all the parameters come together and create flowing beautiful gameplay with sometimes just changing one or two variables. (like DRIBBLE_SPEED_PENALTY for example)

I will try hard to get my PC video editing up to snuff. But in the meantime, if any of you want to discuss any parameters, feel free to post here or PM me if you want to go into greater detail. Other members here at SG have helped me in the past, so the least I can do is try to give back in any way I can.

Yeah man, that's the way to go. For now though, I'm going to play the hell out of WCL like I did with WC06. Even with the ps2 and a frustrating stopping clock I still had some epic matches that ended in 3-2 thrillers. (mostly it was 10-15 minutes me just playing keep away from the computer for the sake of draining clock so I could eat the time difference), so you can see how awesome it feels to see that timer go. I still want to mod the keepers like you have to make them conservative and make me work for goals, so hopefully you can post what you had on WCL 06\07.

Thanks alot man, keep up the good work.
 

Champion757

Youth Team
jgonza46;2930049 said:
Yeah man, that's the way to go. For now though, I'm going to play the hell out of WCL like I did with WC06. Even with the ps2 and a frustrating stopping clock I still had some epic matches that ended in 3-2 thrillers. (mostly it was 10-15 minutes me just playing keep away from the computer for the sake of draining clock so I could eat the time difference), so you can see how awesome it feels to see that timer go. I still want to mod the keepers like you have to make them conservative and make me work for goals, so hopefully you can post what you had on WCL 06\07.

Thanks alot man, keep up the good work.

I can post what I am using currently for FIFA 10 PC here. I was considering doing so but until recently no one seemed interested in this thread. Now you and a few others have expressed interested so I'll see what I can do.

The thing is, jgonza46, I doubt all my GK parameters that I use in FIFA 10 PC work in UCL 0607, but the basic ones should work exactly the same. I can give you a few sets of GK a.i., or I can post the GK a.i. on here. Doesn't matter to me.

It actually could be good for me to post the GK a.i. I am using for FIFA 10 PC, because then people can actually try 90 minute matches with good goalies who actually defend the goal.

One other thing, jgonza46 that you should know in regards to 90 minute matches. The one major difference between FIFA 10 PC and UCL 0607 is that FIFA 10 PC has a stamina system build into the game that can make players more tired in the 2nd half. In UCL 0607, players can basically sprint and make runs the entire game. This is both a good thing and a bad thing.

In FIFA 10 PC sometimes this can get annoying, as if you use sprint too much early in the match by the 60th minute, a few players won't be able to sprint fast and some won't even be able to sprint at all. It actually makes using sprint very precise and strategic in FIFA 10 PC. It's hard to explain but you'll know what I mean playing FIFA 10 PC with the right settings. In FIFA 10 PC, players with low stamina / speed ratings can tire by the second half in FIFA 10 PC to a point where some of them won't be able to sprint or make runs in the 2nd half. This can be alleviated to an extent with DRIBBLE_SPEED_PENALTY, as I am still looking for optimal values in this regard for FIFA 10 PC.

But the thing about this in FIFA 10 PC is that I've learned to love it. It makes 2nd half substitutions epic and very important. Sometimes you make one or two subs in the 2nd half of FIFA 10 PC in a 90 minute match and it changes the game because those two guys can make runs and sometimes outrun the defense if their defense is tired and out of position.

In UCL 0607, the fatigue isn't like that. players can pretty much sprint and make runs when they want. to me this make UCL 0607 a little more fun sometimes, but also a little more high scoring. I've had matches in UCL 0607 on 90 minute matches that were 9-8. In FIFA 10 PC, with my current settings, these matches could be 3-2 or something.

Now it may be feasible to accomplish true simulation on UCL 0607 but I never got it to the extent that I have got it with FIFA 10 PC. So just know that going in. In UCL 0607, you can't switch to control the goalie, making it imperative to keep goalies conservative in UCL 0607 since there is no way to make them return to their goal line, only a way to make them charge.

And with or without my A.I., you may want to go into DB Manager 07 and open up the UCL .db file. see if there is some boolean data of goalkeepers like in FIFA 10 PC that controls things like whether he stays on the goal line or not.
 

MKDAWUSS

Youth Team
How are the settings coming along? I know with the default settings + 90 mins, I often get 4-3 at halftime, and hardly anything in the second half unless I bring in some substitute strikers in the 80th minute, when the CPU's subs are starting to get winded. Too much happens early, and nothing happens late.
 

Champion757

Youth Team
MKDAWUSS;2958531 said:
How are the settings coming along? I know with the default settings + 90 mins, I often get 4-3 at halftime, and hardly anything in the second half unless I bring in some substitute strikers in the 80th minute, when the CPU's subs are starting to get winded. Too much happens early, and nothing happens late.

They are coming along well. i have been working wtih jgonza46 on this. (he is running ucl0607 and i running fifa 10) sometimes matches are indeed front heavy in fifa 10. although 2 or 3 second half subs can still make second halves exciting.

jgonza46 and i can share the GK a.i. we are using with the community soon now that we seem to be content at where it's at. one thing we've been doing is increasing the GK ratings and stamina of individual goalkeepers to 90-99 ratings. like increasing GK positioning, GK reactions, GK diving, etc. to all the GKs combined with the GK a.i. we have been using has made the game much better for 90:00 matches.

as jgonza46 and i found out, the increasing the ratings of GKs and decreasing how often they charge is the single biggest key to achieving realistic results in 90:00.

MKDAWUSS, i know what you mean about how sometimes 45 min half matches in FIFA 10 are front heavy. this is because, unlike UCL0607, the fatigue meter plays a big part in having the ability to sprint in the 2nd half. this is why, as you said, it's usually much harder to score in the 2nd half since some players cannot sprint. there are ways to allieviate this in ai.ini to an extent, but it's also helps to go into DB Manager 10 and and edit players. i haven't played FIFA 10 in over a week, but after this weekend i should be back to it.

MKDAWUSS, PM me or jgonza46 and let us know if you have a yahoo messenger screen name or MSN screen name and perhaps we can talk about it in greater detail. it may be time for jgonza46 and i release our enhanced GK a.i. as we have both been working hard to try to get this right over the past month. peace.
 

jgonza46

Youth Team
It's been a long month

I've moved on too FIFA 07 now that I'm done with UCL 06/07. Aside from the fact that I can't have realistic stamina like you guys have I am quite satisfied with how the game plays. In that game I've had thrillers that were 3-3 in the 90th minute that ended either 4-3, 5-3, etc. Rarely do these games go higher than that, the defenses are solid and it's tough to score goals even with an UNLIMITED stamina and Gk's that charge every so often. My main goal in that game was defense since I couldn't find a solution to the other problems.

FIFA 07 in my opinion is far better than UCL, it has a few rough edges but nothing major the gameplay is suited for 90:00 minutes and the GK's don't charge! Without any modding, I couldn't believe it.

I've been working on the stamina bug for these games to see if I could emulate what you guys have on FIFA 10. (Eventually I'm moving on from 07 to 10) But I really haven't seen any difference other than the gk's excellent goal keeping.

The major picture here is FIFA 10, we want to make the near perfect simulation soccer game possible that is not boring and is capable of ending in draws, thrillers and defensive games, that are capable of ending in 1-1, 1-0, or even 0-0 games! in my opinion, this can be done and I think FIFA 07 holds the key to keep Gk's right on that line unlike the results I had in UCL 06/07.
 

Champion757

Youth Team
^couldn't agree more jgonza46. but i think the GK in FIFA 10 are more like UCL0607 rather than FIFA 07. But no worries the GK a.i. i have prevents the charging in FIFA 10.

i'd like to see 0-0 matches or 1-0. maybe even a draw. but it depends a lot of player attributes. my goalies have improved tremendously.
 

jgonza46

Youth Team
Major Breakthrough on FIFA 07

Hey Champ757, if you haven't checked your e-mail, my ai.ini file from FIFA 07 should be in your inbox.

Last night I think I might of sumbled upon something...

You know when you extract your ai.ini from the big file there's other files available for exporting. Well, I didn't know this but there's 2 other files that change the game that you play with some pretty important values, gk's AI defense ect. These files are "cpudiff.ini" and "userdiff.ini"

I was reading on SG and other soccer modding forums about these files and In my opinion i think it says a whole lot about EA and how they make games, and I'm sure its not just for soccer games. Read this:

CPU_CLOSEDOWN_RATE_OWNTHIRD = 4
CPU_CLOSEDOWN_RATE_THEIRTHIRD = 6
CPU_CLOSEDOWN_DIST_PER_SECOND_OWNTHIRD = 30
CPU_CLOSEDOWN_DIST_PER_SECOND_THEIRTHIRD = 15

HUMAN_CLOSEDOWN_RATE_OWNTHIRD = 9
HUMAN_CLOSEDOWN_RATE_THEIRTHIRD = 11
HUMAN_CLOSEDOWN_DIST_PER_SECOND_OWNTHIRD = 0
HUMAN_CLOSEDOWN_DIST_PER_SECOND_THEIRTHIRD = 0

Cpu closes you down twice as fast as you AND has a closing down distance 3 times that of your own in their third of the pitch and 1.5 times that of yours in your third per second. Not to mention that your closing down distance is set to "0" which I can only imagine explains the ridiculous penchant of your defence to stand off completely until the attacker is literally in their boxer shorts. This..to me, explains why the cpu is able to play pass around for so long. How can you be expected to close the opposition down effectively with a value of "0"?!

CPU_BAD_DRIBBLE_PERCENT = 0
CPU_BAD_PASS_PERCENT = 0

Enough said.

CPU_BAD_MARKPLAYER_PERCENT = 0

Also...enough said. Pen on paper...that sets up for an instantaneous reaction.

You can find other glaring discrepencies in here. Now don't get me wrong, I think the game is good and on the right track...but when someone decides to give the cpu abilities and advantages that I cannot do and more importantly...my team ai cannot do, then thats where I draw the line. I've read numerous posts on here about it and one argument from fans comes up often.

"If the ai did everything for you then that would defeat the purpose of controlling your own team"

This statement and variations of it are completely ludicrous. First, at the extreme of it, if you went by that reasoning then as soon as you changed player the previously controlled player should be dead, completely inactive...because, obviously you have to control EVERY single player independantely with no help at all.

But more realistically, if I change player I expect the ai of my team/previous player to be equal to that of the cpu (with differences only by attributes/morale etc), what I don't expect is my previously controlled player to make totally insane decisions based on values determined by a developer that completely nuke your teams ability to actually "think" in comparison to the opposition cpu.



Basically what this guy is saying is that the cpu is iherently BETTER than you in defense, accuracy and offense overall. No matter, there's even a value that determines the error rate of the CPU (missed crosses, wide shots, bad passing.)

yours is a 3 I think, and EA set the CPU's error rate to 0. :\

Point is I changed these values and made the game even. So there's no computer advantage over you and i'm telling you it made a hell of a defense, after playing around with these values I managed to change some that make this game waay harder to score. And more importantly, the CPU is more of a soccer team, than a team comprised of superhuman robots.

I played a halve last night and it was a 1-1 affair. The first goal coming in the 8th minute, and the second one in the 43rd. It should have been 1-0 but I was getting tired and it was late.

Goalies are EVEN better now with cpudiff because there's a value that DICTATES how good your goalie is against a CPU or another human player.

Pardon my french, but that's just bull****. Your goalie is as good as he is in contrast to his rating, NOT what EA supposedly puts in cpudiff.ini. just because they were lazy to do the work that we are doing, they're not just supposed to make the cpu better than you just to keep it competitive. Things don't work that way in soccer, it's basically a 0-0 even game until the better team makes more breaks and strides against the ball and makes goals.

Check FIFA 10 for these files if you haven't because I feel like it's a major piece that has been filled in FIFA 07, goalie wise and defensive wise.
 

MKDAWUSS

Youth Team
Champion757;2958549 said:
MKDAWUSS, PM me or jgonza46 and let us know if you have a yahoo messenger screen name or MSN screen name and perhaps we can talk about it in greater detail. it may be time for jgonza46 and i release our enhanced GK a.i. as we have both been working hard to try to get this right over the past month. peace.

Sent


jgonza46;2959593 said:
I was reading on SG and other soccer modding forums about these files and In my opinion i think it says a whole lot about EA and how they make games, and I'm sure its not just for soccer games. Read this:

/snip

We've (at least me and many people on other forums) have known that EA Sports's AI has cheated for years. In Madden the AI knows what play you've called and has picks the perfect play to stop it and continues to use that exact same play until the AI's play is unsuccessful.

Point is I changed these values and made the game even. So there's no computer advantage over you and i'm telling you it made a hell of a defense, after playing around with these values I managed to change some that make this game waay harder to score. And more importantly, the CPU is more of a soccer team, than a team comprised of superhuman robots.

So now the players play according to their ratings instead of predetermined settings and sliders? So a 99 OVR player will have a major advantage over an 82 OVR player?
 

jgonza46

Youth Team
So now the players play according to their ratings instead of predetermined settings and sliders? So a 99 OVR player will have a major advantage over an 82 OVR player?[/QUOTE]

Well from the past few games I noticed that in fact, yes, mostly in speed wise and stamina, not all players are in green, but in yellow and aren't playing like Messi or Villa for 90:00 minutes. They miss wide more, and crosses are not as accurate. You see, we only up the ratings of goal keepers because their ratings are only set to play highlight reels, their gk's ratings like stamina and reflexes just aren't good enough for 90:00 minutes they'll be lazy in the second halve.

Im still messing around with cpudiff.ini
 

Champion757

Youth Team
jgonza46;2959593 said:
Hey Champ757, if you haven't checked your e-mail, my ai.ini file from FIFA 07 should be in your inbox.

Last night I think I might of sumbled upon something...

You know when you extract your ai.ini from the big file there's other files available for exporting. Well, I didn't know this but there's 2 other files that change the game that you play with some pretty important values, gk's AI defense ect. These files are "cpudiff.ini" and "userdiff.ini"

I was reading on SG and other soccer modding forums about these files and In my opinion i think it says a whole lot about EA and how they make games, and I'm sure its not just for soccer games. Read this:

CPU_CLOSEDOWN_RATE_OWNTHIRD = 4
CPU_CLOSEDOWN_RATE_THEIRTHIRD = 6
CPU_CLOSEDOWN_DIST_PER_SECOND_OWNTHIRD = 30
CPU_CLOSEDOWN_DIST_PER_SECOND_THEIRTHIRD = 15

HUMAN_CLOSEDOWN_RATE_OWNTHIRD = 9
HUMAN_CLOSEDOWN_RATE_THEIRTHIRD = 11
HUMAN_CLOSEDOWN_DIST_PER_SECOND_OWNTHIRD = 0
HUMAN_CLOSEDOWN_DIST_PER_SECOND_THEIRTHIRD = 0

Cpu closes you down twice as fast as you AND has a closing down distance 3 times that of your own in their third of the pitch and 1.5 times that of yours in your third per second. Not to mention that your closing down distance is set to "0" which I can only imagine explains the ridiculous penchant of your defence to stand off completely until the attacker is literally in their boxer shorts. This..to me, explains why the cpu is able to play pass around for so long. How can you be expected to close the opposition down effectively with a value of "0"?!

CPU_BAD_DRIBBLE_PERCENT = 0
CPU_BAD_PASS_PERCENT = 0

Enough said.

CPU_BAD_MARKPLAYER_PERCENT = 0

Also...enough said. Pen on paper...that sets up for an instantaneous reaction.

in FIFA 10 PC, there are no userdiff.ini or cpudiff.ini in ini.big. they are in UCL 06/07 though. despite this, you can use these parameters in ai.ini in FIFA 10 PC and they do seem to work.

I agree with your thoughts on how sometimes EA has made CPU teams too good ability wise to accommodate for un-human like play. but the thing about thees games is that with ai.ini, we have the ability to change the way some of this works. i have given the cpu more shooting and crossing errors in fifa 10 pc. these issues are related to all non player controlled players in the game.

i think it says something that there hasn't been a soccer game to come out yet that has really done a 45 minute half correctly, until UCL 06/07 and FIFA 07 on PC, where you can make it happen. FIFA 10 PC is the pinnacle of the engine with many bells and whistles and endless customization and user control of the game.

"In Madden the AI knows what play you've called and has picks the perfect play to stop it and continues to use that exact same play until the AI's play is unsuccessful."

Well, that's the way it seems, but it's also about the automatic things that have to occur for the play to be automatic. many of these automatic things we can change in games like FIFA on PC, maybe even you can edit this in Madden 08 on PC, don't know didn't get that game. But I know in Rugby 08 on PC the file structure is very different, nothing like ai.ini.

so to some edit we are lucky that EA has released games with this level of customization. given the fact that EA makes much better sports games like fifa or madden on ps2 than they do in ps3, and that that same engine change to next-gen occurred on PC this year, it seems like they are abandoning the engine that made them great to make other engines.

But I will say, EA MMA is a great, great game. But there was also something about the simpler graphics of the early 2000s PS2 games that resulted in games like UCL 06/07 or FIFA 10 on PC.

I as many of you have paid for many EA games and gave them money. And if they make EA MMA 2 i may buy that too. But a lot of the reason why i still respect them despite their inconsistency is because of the fact that these PC soccer games exist with ai.ini and all many parameters and tools do turn it into a real simulation. Nope, you don't need the soccer manager game. FIFA 10 PC isn't a management game, it's a true simulation of a sport. It can be as realistic as the work and time you put into it will be. EA probably realizes that gamers will be more willing to forgive their bad efforts if for the most important sport of them all, soccer, we have the ability, with work, to do what hasn't been done yet on the PC to the extent that it needs to be done at a time where more than ever it needs to be done.

In madden games, when it seems that the defenders can predict every play no matter what you call, have you tried adjusting the sliders? have you tried turning all players on the CPU defense you are facing awareness ratings -10 or -20? There's usually a way in PS2-engine EA games like FIFA 07 PC or Madden PS2 or NCAA PS2 to improve something.
 


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