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you don't have to make a model directly in .fbx format. in blender you have the option to export an .rx3 mesh as .fbx or more file formats. not export with the script, just through the software's menuMy PES converting tool is far away from finishing.
But if you create a model in FIFA 20 - 22 format (fbx/png), maybe I could pack it into RX3. Just and idea for such extraordinary hairstyles.
One that I would like to see is Shunsuke Nakamura
I saw on twitter that people are using it to convert from FIFA to PES and viceversa, and there ar esome models from FIFA 22 I don't get to convert. It probably won't take me anywhere, but it's somethingWhy are you using retopo? Retopo is used when you want to simplify a high-poly mesh, basically
Who is this player ?
The eyes look a little different, maybe it's because of the graphics engine of each FIFA or it gets lost at the time of conversion,ou maybe the angle of the image.Yes, it is