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2023 FIFA Women's World Cup Host Stadiums - Australia & New Zealand

SimIT!

Club Supporter
So, it seems you somehow extract the model with the diffuse textures applied?
No, not really, but finding the texture is the easiest part, the object usually comes with the texture names, and those that don’t you can find in the editor or even guess that won’t make such a difference.

The biggest problem are the missing parts, that are not missing actually, when the stadium has two or four equal parts the model comes with o only one. So you have to duplicate, mirror or rotate and it’s not easy to identify which ones you have to double or quadruplicate. And there are a lot of objects like this, even the smaller ones.

There is also another problem that I couldn’t fix, some objects comes at wrong position, in the center of the field. For this stadium they were not so important so I just delete them, but that means that stadium has flaws, you will see that the entrance tunnels of the crowd 1st tier is missing, but as the stadium is full you can barely notice.

These problems are the same as the Madden convertion, but NFL ones comes more complete, the ones that didn’t I did not convert or use an existing pes6 stadium and some peaces of Madden, the case of NRG.

I don’t know if this problem with objects is a new EA way or if it’s a problem of the importer, I asked in the editor thread but nobody answered me.
 

gonzaga

Reserve Team
No, not really, but finding the texture is the easiest part, the object usually comes with the texture names, and those that don’t you can find in the editor or even guess that won’t make such a difference.

The biggest problem are the missing parts, that are not missing actually, when the stadium has two or four equal parts the model comes with o only one. So you have to duplicate, mirror or rotate and it’s not easy to identify which ones you have to double or quadruplicate. And there are a lot of objects like this, even the smaller ones.

There is also another problem that I couldn’t fix, some objects comes at wrong position, in the center of the field. For this stadium they were not so important so I just delete them, but that means that stadium has flaws, you will see that the entrance tunnels of the crowd 1st tier is missing, but as the stadium is full you can barely notice.

These problems are the same as the Madden convertion, but NFL ones comes more complete, the ones that didn’t I did not convert or use an existing pes6 stadium and some peaces of Madden, the case of NRG.

I don’t know if this problem with objects is a new EA way or if it’s a problem of the importer, I asked in the editor thread but nobody answered me.
I understand. Interesting with those missing parts.
If the textures map correctly to the object than it won't be such a pain to re-apply them. When I had to convert the Russian WC host stadiums I had big trouble trying to re-apply and then to map the textures to every object. Real nightmare.
Displaced objects are a problem when you don't know where they are supposed to be. I work in Rhino and I can select a separate part of an object and put where it belongs if that's the case. If it's a single part then have to find it's place. I thought about something else though... When you said the parts are centered, could those displaced parts been just downscaled and you just have to scale them up?
 

tokke001

Senior Squad
No, not really, but finding the texture is the easiest part, the object usually comes with the texture names, and those that don’t you can find in the editor or even guess that won’t make such a difference.

The biggest problem are the missing parts, that are not missing actually, when the stadium has two or four equal parts the model comes with o only one. So you have to duplicate, mirror or rotate and it’s not easy to identify which ones you have to double or quadruplicate. And there are a lot of objects like this, even the smaller ones.

There is also another problem that I couldn’t fix, some objects comes at wrong position, in the center of the field. For this stadium they were not so important so I just delete them, but that means that stadium has flaws, you will see that the entrance tunnels of the crowd 1st tier is missing, but as the stadium is full you can barely notice.

These problems are the same as the Madden convertion, but NFL ones comes more complete, the ones that didn’t I did not convert or use an existing pes6 stadium and some peaces of Madden, the case of NRG.

I don’t know if this problem with objects is a new EA way or if it’s a problem of the importer, I asked in the editor thread but nobody answered me.
i m not an expert on editing stadiums (correct me) ,
i took a look at fifa editor:

did u check the ObjectBlueprint files ?
for example the ObjectBlueprint of entrancetunnel:
at object,

* u have "components" :
-> there are 5 components (because maybe the entrancetunnel appears 5 times ? )
-> at Transform u find translation/rotation/scale data

* u have "PartBoundingBoxes":
-> there are 5 boxes (because maybe the entrancetunnel appears 5 times ? )
-> i think this is the XYZ location of the mesh maybe?
isnt something similar to be found at rx3 stadium files...


F23_objectblueprints.png
 

SimIT!

Club Supporter
I understand. Interesting with those missing parts.
If the textures map correctly to the object than it won't be such a pain to re-apply them. When I had to convert the Russian WC host stadiums I had big trouble trying to re-apply and then to map the textures to every object. Real nightmare.
Displaced objects are a problem when you don't know where they are supposed to be. I work in Rhino and I can select a separate part of an object and put where it belongs if that's the case. If it's a single part then have to find it's place. I thought about something else though... When you said the parts are centered, could those displaced parts been just downscaled and you just have to scale them up?
The maps works perfectly, it helps you understand if you using the correct texture.

The centered parts are at the same scale, it’s possible to fit them on the correct place, I did that for some objects on NFL stadiums. Another problem is that this objects are in multiple places, but it only comes one in the center, so you would have to duplicate and rotate for each place.
 

SimIT!

Club Supporter
i m not an expert on editing stadiums (correct me) ,
i took a look at fifa editor:

did u check the ObjectBlueprint files ?
for example the ObjectBlueprint of entrancetunnel:
at object,

* u have "components" :
-> there are 5 components (because maybe the entrancetunnel appears 5 times ? )
-> at Transform u find translation/rotation/scale data

* u have "PartBoundingBoxes":
-> there are 5 boxes (because maybe the entrancetunnel appears 5 times ? )
-> i think this is the XYZ location of the mesh maybe?
isnt something similar to be found at rx3 stadium files...


View attachment 129251
Interesting, that’s what happen, only one object is exported, but you can see that it’s more than one. But how to extract all components with the real position?
 

tokke001

Senior Squad
Interesting, that’s what happen, only one object is exported, but you can see that it’s more than one. But how to extract all components with the real position?
u can export the objectBlueprint as xml file:
right click on it (in the panel left under)
that might help...

u need do manually,
or write a script (maybe in blender) and use that (or other) xml files
 


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