find these parameters & edit the red lines to these values using these values.
//bouncing rolling coefficients
BALL_SQUARE_BOUNCE_XZ_REDUCTION_BY_BACKSPIN = 0.0 //XZ velocity reduction per back spin when the ball is bounced.
BALL_SQUARE_BOUNCE_DAMPING = 2.6 //Non linear damping when the ball is bounced.
BALL_SQUARE_L_BOUNCE_DAMPING = 0.8 //Linear damping when the ball is bounced.
BALL_SQUARE_NL_BOUNCE_DAMPING_SPEED = 100.0 //Boundary ball speed for the non linear damping.
BALL_SQUARE_BOUNCE_SPIN_DECAY = 0.77 //Side spin decay per bounce.
BALL_SQUARE_MAX_BACK_SPIN = 0.8
HUMAN_GOALIE_SKILL = 1
HUMAN_TACKLE_DIST = 1
HUMAN_INTERCEPT_SKILL = 1
HUMAN_BAD_PASS_PERCENT = 5000
HUMAN_BAD_SHOT_PERCENT = 5000
HUMAN_BAD_TACKLE_PERCENT = 15000
HUMAN_BAD_MARKBALL_PERCENT = 1000
HUMAN_BAD_MARKPLAYER_PERCENT = 1000
//bouncing rolling coefficients
BALL_SQUARE_BOUNCE_XZ_REDUCTION_BY_BACKSPIN = 0.0 //XZ velocity reduction per back spin when the ball is bounced.
BALL_SQUARE_BOUNCE_DAMPING = 2.6 //Non linear damping when the ball is bounced.
BALL_SQUARE_L_BOUNCE_DAMPING = 0.8 //Linear damping when the ball is bounced.
BALL_SQUARE_NL_BOUNCE_DAMPING_SPEED = 100.0 //Boundary ball speed for the non linear damping.
BALL_SQUARE_BOUNCE_SPIN_DECAY = 0.77 //Side spin decay per bounce.
BALL_SQUARE_MAX_BACK_SPIN = 0.8
HUMAN_GOALIE_SKILL = 1
HUMAN_TACKLE_DIST = 1
HUMAN_INTERCEPT_SKILL = 1
HUMAN_BAD_PASS_PERCENT = 5000
HUMAN_BAD_SHOT_PERCENT = 5000
HUMAN_BAD_TACKLE_PERCENT = 15000
HUMAN_BAD_MARKBALL_PERCENT = 1000
HUMAN_BAD_MARKPLAYER_PERCENT = 1000