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regularcat's ai v.1

regularcat

Manager
Moderator
find these parameters & edit the red lines to these values using these values.

//bouncing rolling coefficients
BALL_SQUARE_BOUNCE_XZ_REDUCTION_BY_BACKSPIN = 0.0 //XZ velocity reduction per back spin when the ball is bounced.
BALL_SQUARE_BOUNCE_DAMPING = 2.6 //Non linear damping when the ball is bounced.
BALL_SQUARE_L_BOUNCE_DAMPING = 0.8 //Linear damping when the ball is bounced.
BALL_SQUARE_NL_BOUNCE_DAMPING_SPEED = 100.0 //Boundary ball speed for the non linear damping.
BALL_SQUARE_BOUNCE_SPIN_DECAY = 0.77 //Side spin decay per bounce.
BALL_SQUARE_MAX_BACK_SPIN = 0.8

HUMAN_GOALIE_SKILL = 1
HUMAN_TACKLE_DIST = 1
HUMAN_INTERCEPT_SKILL = 1
HUMAN_BAD_PASS_PERCENT = 5000
HUMAN_BAD_SHOT_PERCENT = 5000
HUMAN_BAD_TACKLE_PERCENT = 15000
HUMAN_BAD_MARKBALL_PERCENT = 1000
HUMAN_BAD_MARKPLAYER_PERCENT = 1000
 

dunde

Club Supporter
I see you bring back old parameters from userdiff.ini and cpudiff.ini that missing since fifa08. I thought the parameters re not used anymore with the missing of 2 files. But, seeing you still can use them, I think the parameters are still used, but encoded and hidden somewhere in dat file or bin file. Too bad, because I consider some of the settings using the params are CPU's cheats. In proffesional difficulty we still got fair setting, but in world class diff, where many players like to use to play, human sided ai players being hardly handicaped and cpu sided ones boosted with bonuses. I always want ea use other methods to differentiate among different difficulty levels, not by boosting or handycaping players stat. Yes, many games use same methods too, I have a rpg game that in highest level, it handicaps player's damage by 50% and boosts non playable character's damage by 300%. But that's rpg, not simulation game like fifa that supposed be respect players stat in the real world. With so high handicapped and boost, playing againts 1 star teams and 4 stars teams feels the same. That's bad for simulation games.

Btw, it's great ai made by U, regularcat.. I like the ball physics very much. Seems much more realistic compared by original.

My fifa07's dvd cant be read by my dvd drive anymore, can you send me in pm, it's userdiff.ini and cpudiff.ini for me please.. I want to make my own setting on it. Thanks before..
 

regularcat

Manager
Moderator
dunde;2759003 said:
I see you bring back old parameters from userdiff.ini and cpudiff.ini that missing since fifa08. I thought the parameters re not used anymore with the missing of 2 files. But, seeing you still can use them, I think the parameters are still used, but encoded and hidden somewhere in dat file or bin file. Too bad, because I consider some of the settings using the params are CPU's cheats. In proffesional difficulty we still got fair setting, but in world class diff, where many players like to use to play, human sided ai players being hardly handicaped and cpu sided ones boosted with bonuses. I always want ea use other methods to differentiate among different difficulty levels, not by boosting or handycaping players stat. Yes, many games use same methods too, I have a rpg game that in highest level, it handicaps player's damage by 50% and boosts non playable character's damage by 300%. But that's rpg, not simulation game like fifa that supposed be respect players stat in the real world. With so high handicapped and boost, playing againts 1 star teams and 4 stars teams feels the same. That's bad for simulation games.

Btw, it's great ai made by U, regularcat.. I like the ball physics very much. Seems much more realistic compared by original.

My fifa07's dvd cant be read by my dvd drive anymore, can you send me in pm, it's userdiff.ini and cpudiff.ini for me please.. I want to make my own setting on it. Thanks before..

i dont have those files cpuai & userai ini files, & yea i used a few from older fifa games.

glad you enjoy it.
 

rcjperu

Youth Team
Hey regularcat, I found a really weird bug today while playing Fifa. The ball would just move a few inches from the players' feet and also when I tried to cross the ball went somewhere to the stadium and the game crashed. Any idea of what happened?
I know it is related to your gameplay (which is awesome) because I checked everything else.
 

Duong

Starting XI
tada, there we go regularcat. a second person has encountered the same bug i did. planning on looking into it?
 

regularcat

Manager
Moderator
Duong;2759514 said:
tada, there we go regularcat. a second person has encountered the same bug i did. planning on looking into it?

i also encountered it, but it hasnt done it in about 20+ games, which is why i said it might have a bug in the release.

im working on it to see what i can do about it. & will post the answers when i figure them out.
 

dunde

Club Supporter
regularcat;2759031 said:
i dont have those files cpuai & userai ini files, & yea i used a few from older fifa games.

glad you enjoy it.

I found them last night, from fifa07 threads, but they re modified files, and all comments parts ' deleted.
Regularcat, it would be nice if you can share your knowledges about every single parameter on the AI.ini in this thread, so many will have courages to do trials to modif them and share the results to this forum. Some of parameter's name have biased meaning, so it's need trial and test to know what the params mean and the effects to gameplay. I believe you did many test on them to build your ai. It's a great knowledgebase to share, if you don't mind.

Thanks before
 

regularcat

Manager
Moderator
Duong;2759514 said:
tada, there we go regularcat. a second person has encountered the same bug i did. planning on looking into it?

yea im gonna try to figure out what the problems are, you know whats in that file, & all the possible parameters that could be causing this.

hit me up on msn.
 

regularcat

Manager
Moderator
dunde;2759526 said:
I found them last night, from fifa07 threads, but they re modified files, and all comments parts ' deleted.
Regularcat, it would be nice if you can share your knowledges about every single parameter on the AI.ini in this thread, so many will have courages to do trials to modif them and share the results to this forum. Some of parameter's name have biased meaning, so it's need trial and test to know what the params mean and the effects to gameplay. I believe you did many test on them to build your ai. It's a great knowledgebase to share, if you don't mind.

Thanks before

yea its knowledge but that would be a lot to share, its like you said "so it's need trial and test to know"

ive been playing w/ most of the parameters for this ai for almost a month.
it would basically take me as long to make a tutorial as it did to make this gameplay.

which now i have to work out something in the ai already.

im just making gameplay for myself & when im happy w/ it, i release it
for everyone to use, its the reason i have so many released.
when i find the perfect values, ill stop doing gameplay.
 

dunde

Club Supporter
regularcat;2759531 said:
im just making gameplay for myself & when im happy w/ it, i release it
for everyone to use, its the reason i have so many released.
when i find the perfect values, ill stop doing gameplay.

yup, and I'm happy to use them too. I'm glad you share your gameplay for us (Y).

Btw, browsing by filemaster, I noticed interesting 2 tables in intensity.ini. Comments below the tables say, they manage about what a team reacts after scoring goal with variants of different goal between 2 teams and minutes left to play. I don't know it related to goal celebration or gameplay. I hope it's related to gameplay, so you can use it.
 

bruno167

Senior Squad
Great gameplay.(Y)
Just one thing: Please fix the keepers kicks. The ball doesnt pass the midfield. (The goal kicks are fine).
 

regularcat

Manager
Moderator
bruno167;2759713 said:
Great gameplay.(Y)
Just one thing: Please fix the keepers kicks. The ball doesnt pass the midfield. (The goal kicks are fine).

the gks will punt & drop kick past the half line, depending on how long he has to do either kick & where the players are on the pitch.

if the gk gets possession of the ball from a shot from 25 meters out & he catches the shot the players will be half way to the half line already, by the time the cpu gks alotted time runs out he'll kick it past the half line, if its a save he made sprawling to the ground, after getting up, he wont have much time to do either kick & will be forced to kick it quickly making his kick not go past the half line.

i know its sounds strange, but thats how it works.

bruno have you had the bug in the above posts happen to you ?
 

ExittheLemming

Senior Squad
V3 was already excellent but somehow you have conspired to improve this gameplay even further with V 4. Great work (my 1st impressions are that V4 resembles the feel of your first ai gameplay for FIFA 09 - the best one in my estimation)
 

bruno167

Senior Squad
the gks will punt & drop kick past the half line, depending on how long he has to do either kick & where the players are on the pitch.

if the gk gets possession of the ball from a shot from 25 meters out & he catches the shot the players will be half way to the half line already, by the time the cpu gks alotted time runs out he'll kick it past the half line, if its a save he made sprawling to the ground, after getting up, he wont have much time to do either kick & will be forced to kick it quickly making his kick not go past the half line.

i know its sounds strange, but thats how it works.

bruno have you had the bug in the above posts happen to you ?

Ok. Thanks for the explanation.
I havent see the bug yet but i havent played many games with the gameplay.
 

uomomagnetico

Senior Squad
very good gameplay...only one thing
I've reduced a bit del ball gravity.....
from -0.4 to -0.35
and ball_square from 0.35 to 0.32
thnx a lot sir
 

Merdiso

Senior Squad
The game looks pretty much the same for me, the game is still very easy even on Legendary Difficulty, and I'm not a champion at FIFA.
The ball physics doesn't changed very much, too.
Which is the hardest version of your AI, regularcat ?
 

regularcat

Manager
Moderator
Merdiso;2762617 said:
The game looks pretty much the same for me, the game is still very easy even on Legendary Difficulty, and I'm not a champion at FIFA.
The ball physics doesn't changed very much, too.
Which is the hardest version of your AI, regularcat ?

i dont make them hard, i try to make them realistic.
also the ball physics are better if you add these values to certain parameters.

this is up in an above post.

post # 121 on page 9, do what it says, & the ball physics will be better.
 

Merdiso

Senior Squad
Thanks man, but I don't like the following thing: the ball is like a magnet.
Which settings should I apply to make the ball to BOUNCE MORE especially on through balls ?!
 

regularcat

Manager
Moderator
Merdiso;2762638 said:
Thanks man, but I don't like the following thing: the ball is like a magnet.
Which settings should I apply to make the ball to BOUNCE MORE especially on through balls ?!

find these parameters in the ai & edit the red lines to these values using these values.

//bouncing rolling coefficients
BALL_SQUARE_BOUNCE_XZ_REDUCTION_BY_BACKSPIN = 0.0 //XZ velocity reduction per back spin when the ball is bounced.
BALL_SQUARE_BOUNCE_DAMPING = 2.6 //Non linear damping when the ball is bounced.
BALL_SQUARE_L_BOUNCE_DAMPING = 0.8 //Linear damping when the ball is bounced.
BALL_SQUARE_NL_BOUNCE_DAMPING_SPEED = 100.0 //Boundary ball speed for the non linear damping.
BALL_SQUARE_BOUNCE_SPIN_DECAY = 0.77 //Side spin decay per bounce.
BALL_SQUARE_MAX_BACK_SPIN = 0.8

HUMAN_GOALIE_SKILL = 1
HUMAN_TACKLE_DIST = 1
HUMAN_INTERCEPT_SKILL = 1
HUMAN_BAD_PASS_PERCENT = 5000
HUMAN_BAD_SHOT_PERCENT = 5000
HUMAN_BAD_TACKLE_PERCENT = 15000
HUMAN_BAD_MARKBALL_PERCENT = 1000
HUMAN_BAD_MARKPLAYER_PERCENT = 1000

find me on msn - [email protected]
 


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