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Trophy edition

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Does anyone know what parameters the 3D mesh exported from Blender to FrostyEditor should have?
 
I have started a project with real trophies (CWC and preseason) ...
 

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several tips that I use:
- all polygons with 3 vertices (triangulate faces)
- use solidify faces
- disable auto smooth normals
- use clean up (delete loose, degenerate dissolve)

https://media.not-allowed/attachments/771468323615539240/772023797972598784/unknown.png?width=400&height=187

- check vertex groups
- check parent (armature deform)
- keep the original names of the meshes

https://media.not-allowed/attachments/771468323615539240/772024923036057600/unknown.png?width=400&height=187

- and finally export: fbx format

1613150862677.png
 
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