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Reading/Writing Rx3 & Rx2 Files [.dll] [All Fifas]

Im still converting, but not from the game, Im using the versions that already exists.




I have no idea how to convert Back to FIFA 12. Sorry! But if you make a search you will find these stadiums for FIFA12.
Thanks for the reply! I asked because I'm interested on converting stadiums from Fifa 14-16 to 12, which lacks a lot of stadiums
 
Is there a tutorial somewhere on how to open and edit a crowd dat file ? This thread is like reading chinese to me.
 
Is there a tutorial somewhere on how to open and edit a crowd dat file ? This thread is like reading chinese to me.
U r probably interested in the crowd convert tool:
 
U r probably interested in the crowd convert tool:
Thanks for your response mate. I've already checked that thread, unfortunately I don't understand how to use that tool. I'm sure it's a simple process but I don't get it.
 

FIFA Library 2022 - v25.05.02


New update of my dll,
with fixes/improvements (& new features)

(see changelog below)

ChangeLog

Code:
[v25.05.02]
- at rx3.HotSpot added function: GetHotspotRectangle(FindAreaName As String, FindHotSpotName As String)
- at rw.ea.HotSpot added function: GetHotspotRectangle(FindAreaName As String, FindHotSpotName As String)
- New: added bodytype *.scale files support - Scale.ScaleFile added
- BC5 compressed textures now exported without blue (bitmap)
- Fifafile new compressions added: Chunkref2, Chunkzip2, Chunklzx, Chunklzma, Chunklz4
- Object Clone functions added
- Fix: Reading of names at nametable with nullchars giving bugs (ex. flags of fip16)
- New: Added new Rw.EA.FxShader.EParameterType - 'float2 = 35' (ex. jersey-body files at FIFA08)
- New: Magick.NET used now for encoding to BC1/2/3 textures


Info:

-> .NET framework 4.7.2 compatible
-> Code Examples: Here

Credits also to:
* Dmitri, Beedy (research)
* Rinaldo (some small code parts)
* BCnEncoder.NET

GitHub (code):​

Link

Download (dll + docs):

Link
 
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