Our site is generously sponsored by:

The best landscaping service Austin and lawn service company in Austin Texas and Cedar Park is Lawn Service Cedar Park.

Lawn Care Service of Cedar Park
100 E Whitestone Blvd
Ste 148, #166
Cedar Park, TX 78613
(512) 595-0884

The best landscaping service leander and lawn service provider in Leander TX is Leander Landscaping Pros.

Leander Lawn and Landscaping Pros
1800 Montana Ct
Leander, TX 78641
USA
(512) 468-2670
Please give them a visit!
  • This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

MODS Hyo's Hyper Realistic Gameplay Mod V10 (SGC/SF) TU18.2 (NEW RELEASE)

The mod is great but I hope they change MINDLESS ROCKET MISSIONS, it really has NOTHING to do with reality and spoils the whole enjoyment of the game!!!!
 
The mod is great but I hope they change MINDLESS ROCKET MISSIONS, it really has NOTHING to do with reality and spoils the whole enjoyment of the game!!!!
Oh well. I guess I already replied to this but I will say again for whom got same impressions so sorry if you got the same answer.
It's a test on the attempt to reproduce a different pattern for the shot error. It happens randomly, and I particularly liked the effect when the shot is over the bar. Btw it's easily tunable, and it'll be fixed on the next release. Thx for the feedback, they are always precious.
 
Oh well. I guess I already replied to this but I will say again for whom got same impressions so sorry if you got the same answer.
It's a test on the attempt to reproduce a different pattern for the shot error. It happens randomly, and I particularly liked the effect when the shot is over the bar. Btw it's easily tunable, and it'll be fixed on the next release. Thx for the feedback, they are always precious.
OK, thank you, but I understand that everyone likes something different, but for me it's incomprehensible when you take a shot in front of the goal and the ball goes around the entire pitch twice thanks to that force
 
OK, thank you, but I understand that everyone likes something different, but for me it's incomprehensible when you take a shot in front of the goal and the ball goes around the entire pitch twice thanks to that force
Please share a clip if you can.
 
Hello Hyo, how are you? First, I want to congratulate you on the incredible work you do with these mods. It’s something EA should be doing, yet as the years pass, they seem to worsen everything. I’m from Argentina, a land crazy about football, and I include myself in that. Since I was very young, I’ve played every football game available, from SNES to the incredible Winning Eleven. In 2010, I started playing FIFA exclusively, and I’ve spent many hours on this game. I must say that the last four releases have been and are terrible. After trying various gameplay mods and modifying sliders, I came across yours, and it was truly incredible. It’s exciting to play each match thanks to your gameplay. I registered just to thank you for this. It saddens me to read what Anth wrote, as his gameplays are very different, and I also thank him for the incredible work he did. In any case, he should feel honored if you were inspired by his gameplay. Thank you so much for this! In the next comment, I’ll leave suggestions for the upcoming version you’re going to release, and I do it because I understand that feedback is helpful to you.
 
  • Love
Reactions: Hyo
Once again, I want to start by thanking you because what you’ve accomplished is incredible.

I find the energy depletion of some players interesting, although it could be slightly reduced, because if a match goes into extra time, 7 players would very likely end up injured. It’s true that there are many serious injuries, lasting 3 or 4 months with many players, I don’t know if it would be possible for the injuries to be minor and one of 3 months and another unique more serious one of 6 to 8 months. Anyway, it’s not so relevant since with the Live Editor you can change it as you want.

The injuries and blows in the match are very good. Regarding the match itself, it generated a lot of frustration for me that absolutely all the clean ball takes and even slides takles that I have made are considered fouls, at the same time I love that the same plays made by the AI are fouls, since I needed to have a free kick per match (it’s been years since the AI dont committed infractions against me and it’s not playing a football game without free kicks in favor. Very frustrating, you fixed it) So, my suggestion is: if it can be done that the AI continues to commit the same infractions and that the infractions committed by the user are reduced.

I also adhere to those comments that the ball comes like rocket if it can be reduced a little. Something I observed that could also be reduced is the success rate on a shot inside the area, all shots inside the area are goals, using the unassisted shot control (precision/semi-assisted)

The last observation is on corner kicks, the player who is going to receive the cross to jump and head in the struggle always ends up falling and never heads, it seems real, interesting, but it always happens the same. Finally, I want to tell you that I played this in the 2nd division of Italy playing with Parma.
I hope my comments are useful to you and again thank you because you changed for the better and improved 100% the playability of FC24.

Thank you very much!
 
Last edited:
  • Love
Reactions: Hyo
Once again, I want to start by thanking you because what you’ve accomplished is incredible.

I find the energy depletion of some players interesting, although it could be slightly reduced, because if a match goes into extra time, 7 players would very likely end up injured. It’s true that there are many serious injuries, lasting 3 or 4 months with many players, I don’t know if it would be possible for the injuries to be minor and one of 3 months and another unique more serious one of 6 to 8 months. Anyway, it’s not so relevant since with the Live Editor you can change it as you want.

The injuries and blows in the match are very good. Regarding the match itself, it generated a lot of frustration for me that absolutely all the clean ball takes and even slides takles that I have made are considered fouls, at the same time I love that the same plays made by the AI are fouls, since I needed to have a free kick per match (it’s been years since the AI dont committed infractions against me and it’s not playing a football game without free kicks in favor. Very frustrating, you fixed it) So, my suggestion is: if it can be done that the AI continues to commit the same infractions and that the infractions committed by the user are reduced.

I also adhere to those comments that the ball comes like rocket if it can be reduced a little. Something I observed that could also be reduced is the success rate on a shot inside the area, all shots inside the area are goals, using the unassisted shot control (precision/semi-assisted)

The last observation is on corner kicks, the player who is going to receive the cross to jump and head in the struggle always ends up falling and never heads, it seems real, interesting, but it always happens the same. Finally, I want to tell you that I played this in the 2nd division of Italy playing with Parma.
I hope my comments are useful to you and again thank you because you changed for the better and improved 100% the playability of FC24.

Thank you very much!
These words give me thoughts and feelings that I really struggle to return with a simple thank you.
Most of the things you noted have been already fixed on the version next to come.
I hope to release it in the next few days.
I am refining it and it will be again completely different. It is a project that I had to abandon several times because of its difficulty, but recently I managed to solve the main problem.
I believe that the V7 ( SGCTBH ) has the potential to be a one-time milestone.
Please stay tuned, and thank you again for your words.
 
Last edited:
Dear Anth,

I'm glad to hear you.

"You're a Patreon member of mine, so you clearly have access to my work."

I support on Patreon many creators, as I imagine you do too. My subscription to your channel, has no mystery and in fact my name is the same as my username here and my creator page name.
My presence on your channel has no other aim than getting the best gameplay version and I'm aware that you're perfectly able to set a better mod than mine and I am completely ready to enjoy it as a gamer.
I have never interacted with your subscribers and I have never posted on your channel to discredit your work or insinuate my own. You may have noticed that indeed my interactions are emoticons to your disclaimers or game clips and they are always appreciative and supportive. And this is not a strategical behaviour, but because I find my own dedication and it's beautiful when our nature finds a resonance and an echo in the world. It makes us feel less alone.

From my point of view it sounds like you are shocked that one of your subscribers, could be a creator at the same time, and that out of nowhere he could have created something even interesting in some aspects. But my work, doesn't come out of nowhere, it's just comes from some good insights and many hours of testing and that's exactly what you have done and what you do.

"I played this mod and checked out the values, and while it is clearly different to mine, it's also very clear that there is some heavy, heavy 'inspiration"

When you say that the values are clearly different to your mod, this might be enough to end the discussion.
I appreciate your acknowledging the profound diversity of our work, but you should do so without implying anything else.

"It's more than a little suspicious when you support me, have a Patreon page also called 'Gameplay Lab' and there's a lot of instances where your numbers are exactly the same (or extremely similar) to mine...."

I'm not sure about what you're saying here. It is statistically likely that some values are similar. The ranges of some animations or situations are not wide. If you have something specific in mind, we can openly discuss it.

"A little credit for some ideas would be really nice, especially when it's something that I've literally put thousands of hours of work into over a number of years and built from scratch".

You are an absolutely talented creator. But that is all the credit I think I should give you.
All my mods also go through hundreds of hours of work, and no one can understands that better than you.
I am sure that my work might be inspiration for a gifted creator like you and I am well pleased.

Anth my contact will always be available for you and my inclination fair and friendly. You will always get fair play on this side.

Hyo
Man I'm not going to get into it further with you on here as there's really no point - however, you know and I know.

I'm not saying the mod is the same at all - I'm aware of that. That's a difficult thing to explain to others who aren't familiar. It's very easy to say 'it's different, so what's the problem'. But I know my work thoroughly and I know my line of thinking with decisions in values, and we both know that it's more than a coincidence - and that's alI I will say.
 
Last edited:
I am exhuming this thread to post a new version of the my project updated to TU17
 
is this mod free? If there is a fee, do I have to buy it one time? There is a link, I downloaded it but I did not pay anything.
 
Firstly, thank you for your efforts. Its clearly the best gameplay patch out there. Tbf, i tried nearly all the gameplay mods including the one considered the best gameplay mod, honestly it was realistic but at the same time it was boring af. But yours is both fun and realistic.It has a huge potential and I believe you can do it better.

Fouls and missile shots are the most important things that you should be working at. I mean yeah, refs mistakes could be great, it would felt like oh they can make wrong decision it'll be fun but till the opponent's having the fourth penalty. Even tho it was %99 clean tackle ref gives it a penalty. The other thing is shooting is kinda weird. it goes like a rocket sometimes. The last thing is that the passes. Even for the small distances passes are flying. İt'd be more realistic and fun if itd be ground passes most of time. Thanks for the patch again.
 
  • Love
Reactions: Hyo
Man I'm not going to get into it further with you on here as there's really no point - however, you know and I know.

I'm not saying the mod is the same at all - I'm aware of that. That's a difficult thing to explain to others who aren't familiar. It's very easy to say 'it's different, so what's the problem'. But I know my work thoroughly and I know my line of thinking with decisions in values, and we both know that it's more than a coincidence - and that's alI I will say.
anyways your mod is better and I just tried the free version
 
Firstly, thank you for your efforts. Its clearly the best gameplay patch out there. Tbf, i tried nearly all the gameplay mods including the one considered the best gameplay mod, honestly it was realistic but at the same time it was boring af. But yours is both fun and realistic.It has a huge potential and I believe you can do it better.

Fouls and missile shots are the most important things that you should be working at. I mean yeah, refs mistakes could be great, it would felt like oh they can make wrong decision it'll be fun but till the opponent's having the fourth penalty. Even tho it was %99 clean tackle ref gives it a penalty. The other thing is shooting is kinda weird. it goes like a rocket sometimes. The last thing is that the passes. Even for the small distances passes are flying. İt'd be more realistic and fun if itd be ground passes most of time. Thanks for the patch again.
Sorry for such a late reply, but I never have much free time and all I have is dedicated on editing and testing. Thank you for your feedback and it makes me quite happy especially because It's completely dispassionate.
Your observation are than quite right. I have been working on the ref system and it's complex because it's linked on physics. It's been improved on the V10 that I just released with less dubious foul.
I voluntarily choose to keep some questionable fouls, to "protect" some situations. An example, I prefer a strict referee system to partially help CPU when playing out from the back.
Some flying passes instead get their explanation partly on the physics I decided to use that makes every ball touch more unpredictable and partly on my intention to create more midair ball spot.
I have many versions with the ball more on the ground and from my pov it's easier to build a mod keeping the ball on the ground or closer to player body but this would mean sacrifice others spot that I like.
Shots have been also improved on V10.
Give it a try, many thanks again.
 
whay tha ball is jumping in any pass ??
Hi there, sorry If I reply just now. The reason is on physics. I have been trying to build a gameplay where ball touches were more unpredictable and the ball was less stick on the ground. I slighty reduced this feature on the V10.
 
bro the physics are sooo wrong
Hi there. It's more than that. Saying that physics is wrong doesn't mean much, because it's a complex system with multiple instances interdependent on each other. Some bugs can be more difficult to spot, because they can reveal theirself on rare case. I try to test my mod much as I can before releasing them.
I accept the fact that some bugs are normal, especially when you made such profound modification as I do and that's the reason I consider the first release always alpha version.
 
Back
Top