Hi everyone,
this is my first login since April 2003, so I guess one can say I definitely haven't been around a lot. However, this is great news not only to FIFA and the modding community, but to EA communities in general. Why?
It's actually pretty simple: NHL, for example, uses exactly the same texture format (rw4xb2 headers) for its textures and I'd absolutely love to be able to mod that game as well (Xbox 360 this time). Therefore I do have a question someone will hopefully be able to help me out with:
Since 360 images to not contain an executable file like .exe, but .xex instead, I am (so far) not able to extract any textures from any files/archives (.big) by using Texmod. Do any of you have an idea how to extract these RX3 textures from within the .big-archives and -more importantly- convert them to a format that can be opened and edited in Photoshop?
I'd be damn glad if you could help me out here, for this would definitely be a huge boost to all EA gaming communities, since I hear NBA and Madden seem to be using the same texture files as well.
Regards,
- Ben