Our site is generously sponsored by:

The best landscaping service Austin and lawn service company in Austin Texas and Cedar Park is Lawn Service Cedar Park.

Lawn Care Service of Cedar Park
100 E Whitestone Blvd
Ste 148, #166
Cedar Park, TX 78613
(512) 595-0884

The best landscaping service leander and lawn service provider in Leander TX is Leander Landscaping Pros.

Leander Lawn and Landscaping Pros
1800 Montana Ct
Leander, TX 78641
USA
(512) 468-2670
Please give them a visit!
  • This is a reminder of 3 IMPORTANT RULES:

    1- External self-promotion websites or apps are NOT allowed here, like Discord/Twitter/Patreon/etc.

    2- Do NOT post in other languages. English-only.

    3- Crack/Warez/Piracy talk is NOT allowed.

    Breaking any of the above rules will result in your messages being deleted and you will be banned upon repetition.

    Please, stop by this thread SoccerGaming Forum Rules And Guidelines and make sure you read and understand our policies.

    Thank you!

Hey guys,

This is the thread for FIFA Editor Tool for FIFA 22. I will post progress here, and you guys can report bugs, post suggestions, ask for help, etc.

**Download Latest Version**
https://www.fifaeditortool.com/download

**Useful Resources**
Website
: https://www.fifaeditortool.com/
Trello (see progress and known issues): https://trello.com/b/T9TMasOe/fifa-editing-toolsuite-board

FE22-HEADER.png
 
Last edited:
Progress on FIFA 22 so far:

We can read all TOC and CAS files to create a data explorer, and we generated an SDK which lets us view type info & made some progress on EBX, so we can now view TextureAssets in their native previewer.

Oh, and we can do basic texture mods too! Launching the game with modified changes is now supported.


1632337197421.png


1632337203680.png


1632337208306.png


Still no EBX, Legacy or Meshes. We released an alpha of the tool for testers and patrons, full release soon.
 
Progress on FIFA 22 so far:

We can read all TOC and CAS files to create a data explorer, and we generated an SDK which lets us view type info & made some progress on EBX, so we can now view TextureAssets in their native previewer.

Oh, and we can do basic texture mods too! Launching the game with modified changes is now supported.


1632337197421.png


1632337203680.png


1632337208306.png


Still no EBX, Legacy or Meshes. We released an alpha of the tool for testers and patrons, full release soon.
Great news, Crew! What about the locale.ini File? I can´t start Fifa 22 with an modified Locale.ini. It seems EA have written it in hex Format or similar. I asked because you know we could previously tweak easily gp settings and that stuff. Is there any chance in the Future for a workaround?
 
Great news, Crew! What about the locale.ini File? I can´t start Fifa 22 with an modified Locale.ini. It seems EA have written it in hex Format or similar. I asked because you know we could previously tweak easily gp settings and that stuff. Is there any chance in the Future for a workaround?
It seems to be encrypted, but not using one of the game's keys. I'm sure it will be looked into later, but not a priority
 

campeador

Reserve Team
Original locale.ini ingame:
[LOCALE]
SKU = DEV_All
USE_LANGUAGE_SELECT = 1
PUBLISHING_REGION = NA
DEFAULT_LANGUAGE = eng,us
AVAILABLE_LANG_1 = eng,us
AVAILABLE_LANG_2 = fre,fr
AVAILABLE_LANG_3 = ger,de
AVAILABLE_LANG_4 = ita,it
AVAILABLE_LANG_5 = spa,es
AVAILABLE_LANG_6 = dut,nl
AVAILABLE_LANG_7 = swe,se
AVAILABLE_LANG_8 = nor,no
AVAILABLE_LANG_9 = Shifty,dk
AVAILABLE_LANG_10 = pol,pl
AVAILABLE_LANG_11 = rus,ru
AVAILABLE_LANG_12 = por,br
AVAILABLE_LANG_13 = jpn,jp
AVAILABLE_LANG_14 = ara,sa
AVAILABLE_LANG_15 = chi,hk
AVAILABLE_LANG_16 = spa,mx
AVAILABLE_LANG_17 = por,pt
AVAILABLE_LANG_18 = cze,cz
AVAILABLE_LANG_19 = tur,tr
AVAILABLE_LANG_20 = chs,cn
AVAILABLE_LANG_21 = kor,kr
AVAILABLE_COMMENTARY_LANG_1 = eng,us
AVAILABLE_COMMENTARY_LANG_2 = fre,fr
AVAILABLE_COMMENTARY_LANG_3 = ger,de
AVAILABLE_COMMENTARY_LANG_4 = ita,it
AVAILABLE_COMMENTARY_LANG_5 = spa,es
AVAILABLE_COMMENTARY_LANG_6 = dut,nl
AVAILABLE_COMMENTARY_LANG_7 = por,br
AVAILABLE_COMMENTARY_LANG_8 = jpn,jp
AVAILABLE_COMMENTARY_LANG_9 = ara,sa
AVAILABLE_COMMENTARY_LANG_10 = spa,mx
AVAILABLE_COMMENTARY_LANG_11 = pol,pl
AVAILABLE_COMMENTARY_LANG_12 = rus,ru
SLUS = CUSA27110
STID = 2c4539adc1e641c0bb2cd0e4032eec75rcp1
SHOW_KINECT_DIALECT_SELECTION = 1
.............................................................................................................

locale.ini must be decrypted.
 

Attachments

  • Scripts_ini_data_locale.txt
    18.7 KB · Views: 1,421
Original locale.ini ingame:
[LOCALE]
SKU = DEV_All
USE_LANGUAGE_SELECT = 1
PUBLISHING_REGION = NA
DEFAULT_LANGUAGE = eng,us
AVAILABLE_LANG_1 = eng,us
AVAILABLE_LANG_2 = fre,fr
AVAILABLE_LANG_3 = ger,de
AVAILABLE_LANG_4 = ita,it
AVAILABLE_LANG_5 = spa,es
AVAILABLE_LANG_6 = dut,nl
AVAILABLE_LANG_7 = swe,se
AVAILABLE_LANG_8 = nor,no
AVAILABLE_LANG_9 = Shifty,dk
AVAILABLE_LANG_10 = pol,pl
AVAILABLE_LANG_11 = rus,ru
AVAILABLE_LANG_12 = por,br
AVAILABLE_LANG_13 = jpn,jp
AVAILABLE_LANG_14 = ara,sa
AVAILABLE_LANG_15 = chi,hk
AVAILABLE_LANG_16 = spa,mx
AVAILABLE_LANG_17 = por,pt
AVAILABLE_LANG_18 = cze,cz
AVAILABLE_LANG_19 = tur,tr
AVAILABLE_LANG_20 = chs,cn
AVAILABLE_LANG_21 = kor,kr
AVAILABLE_COMMENTARY_LANG_1 = eng,us
AVAILABLE_COMMENTARY_LANG_2 = fre,fr
AVAILABLE_COMMENTARY_LANG_3 = ger,de
AVAILABLE_COMMENTARY_LANG_4 = ita,it
AVAILABLE_COMMENTARY_LANG_5 = spa,es
AVAILABLE_COMMENTARY_LANG_6 = dut,nl
AVAILABLE_COMMENTARY_LANG_7 = por,br
AVAILABLE_COMMENTARY_LANG_8 = jpn,jp
AVAILABLE_COMMENTARY_LANG_9 = ara,sa
AVAILABLE_COMMENTARY_LANG_10 = spa,mx
AVAILABLE_COMMENTARY_LANG_11 = pol,pl
AVAILABLE_COMMENTARY_LANG_12 = rus,ru
SLUS = CUSA27110
STID = 2c4539adc1e641c0bb2cd0e4032eec75rcp1
SHOW_KINECT_DIALECT_SELECTION = 1
.............................................................................................................

locale.ini must be decrypted.
We're aware
 
Top