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FIFA Converter (Models & Textures)

Use version 23.04.08 with this setting. Had been facing the same issue for a long time till I used this version. Till now I haven't encountered such bug again.
EPW5M19.png
Yeah, this is the normal version I use. But doesn't work either. Even in small proportion, the error is there. The conversion doesn't make the right cut below the head 3d model. I think the only solution will be open the 3d model on blender and try to make the right angle cut.

collage-5.jpg
 
That s true, there were problems with changing of a dll

It will be working again for next version ,
U can use an older tool version for now
but your tool is able to make that precise cut below the head 3d model? Because it just stretch base, generating that graphic error when the player move his head down.
 

RGB Kitnumbers to specific numbers


this is for coloring RGB kitnumbers from newer games,
to creating 'specific kitnumbers' files from older games


the function will be expanded:
* New Layout for easier use
* New: create rx2/rx3 files (pack them directly)
* New: Support for 'competitionid' in table 'competitionkits'


RGB numbers.png
 

RGB Kitnumbers to specific numbers


this is for coloring RGB kitnumbers from newer games,
to creating 'specific kitnumbers' files from older games


the function will be expanded:
* New Layout for easier use
* New: create rx2/rx3 files (pack them directly)
* New: Support for 'competitionid' in table 'competitionkits'


View attachment 169322
1. There is a typo there: wich, when it should be which
2. I have a problem with this function, it expects numbers to end with 1 to 10, but number files are named 0-9.
 
2. I have a problem with this function, it expects numbers to end with 1 to 10, but number files are named 0-9.
wich naming u use?

current available version supports these:

1. textures exported with fifa converter (ex. fifa 23 switch)
Code:
kitnumbers_[Numberfonttype].*_[0-9].png
1732456278054.png


2. textures exported from frosty editor/fifa editor (ex. fc24-25)
Code:
numbers_[Numberfonttype]_[0-9]_color.png
1732456548315.png


3. Very old naming from fifa converter
Code:
kitnumbers_[Numberfonttype]_[1-10].png
 
Last edited:
wich naming u use?

current available version supports these:

1. textures exported with fifa converter (ex. fifa 23 switch)
Code:
kitnumbers_[Numberfonttype].*_[0-9].png
View attachment 169340

2. textures exported from frosty editor/fifa editor (ex. fc24-25)
Code:
numbers_[Numberfonttype]_[0-9]_color.png
View attachment 169341

3. Very old naming from fifa converter
Code:
kitnumbers_[Numberfonttype]_[1-10].png
Option 2, but when I used it, there was a log, which said kitnumber_9 wasn't detected and it colored only numbers 0-8.
 
I have a question

I tried to convert from FIFA 14 cyberfaces to FIFA 16 with the latest version. I do all that in the convert tab, right? select fifa 14 to fifa 16 and take all fifa 14 rx3 head, hair, faces and hairlod and convert it or?
 
Hey tokke, I tested the new version you uploaded and i’m still not able to make the program read a neck fix template from Fifa 08 to 12 (the box can’t be checked, even when I manually add the templates, leading kit clashing when you make this conversion), could you please check this and make possible to put a neck fix template to these games (Fifa 07/08 -> Fifa 12/13/14)?
is fixed at next version,
but u need edit the neck templates
thanks. btw, with the new version I'm having a little problem:
I'm having this error when trying to convert fifa 08 hair textures (hair and haircolour) files to fifa 12 with the current version of the tool (translation: reference to object not established as an instance of an object):

View attachment 164768

however, when I try to convert with an older version of the converter (dated in 2023), I don't get any errors , but also I don't get the coloring fix from the most recent version

View attachment 164774

do you think this is fixable? I'm able to send you any file you need just in case btw
is fixed at next version

which were the right settings again?
View attachment 165353
i had no mipmaps unchecked and still got the black line
i think is fixed at next version:
i used a different dll for encoding dxt1 textures

Hey @tokke seems that the fix normals isn't working in the latest version
is fixed at next version

Option 2, but when I used it, there was a log, which said kitnumber_9 wasn't detected and it colored only numbers 0-8.
is fixed at next version
 
I have a question

I tried to convert from FIFA 14 cyberfaces to FIFA 16 with the latest version. I do all that in the convert tab, right? select fifa 14 to fifa 16 and take all fifa 14 rx3 head, hair, faces and hairlod and convert it or?
yes
for rx3 to rx3 it is always at CONVERT
 
So everything has to be converted from FIFA 14 to FIFA 16, you can't copy it 1:1, right? Sorry for asking such a stupid question ;) thanks tokke001
for models with animations there are big differences:
always convert


'models with animations' is all except ball-models,
ball models u dont need convert


textures sometimes, i recommend to just do
* kits u dont need
* most all i recommend


An overview of the tool:
* TEXTURES > import
png/dds > rx3

* TEXTURES > Export
rx2/rx3 > png/dds

* MODELS > import
fbx/dxf/dae/obj > rx3

* CONVERT
> this is all to tx3
png/dds > rx3 (same as TEXTURES > import)
fbx/dxf/dae/obj > rx3 (same as MODELS > import)
rx2/3 (models/textures) > rx3
 

New tool version coming


new version coming
Release today!

Features :

1. 'fbx/dxf/dae/obj' to 'rx3' support

Big new feature: fbx/dxf/dae/obj to rx3 support,
Convert models from the pc games of FIFA 17 - FC25 to older games

1735501494985.png


* option 'Export All LODs' : export all LODs avaible at the fbx file (ex. Headlod(s), jerseylod(s) files)
* option 'Use Fbx Mesh File-names' : use the meshnames available in the fbx for the output filenames

* this feature 'fbx/dxf/dae/obj' to 'rx3' can also been done at tab 'CONVERT' !


2. RGB Kitnumbers to specific numbers

this is for coloring RGB kitnumbers from newer games,
to creating 'specific kitnumbers' files from older games


the function will be expanded:
* New Layout for easier use
* New: create rx2/rx3 files (pack them directly)
* New: Support for 'competitionid' in table 'competitionkits'

RGB numbers.png



3. FIFA 07-10

* Headmodels: added support to edit necks when converting between FIFA 07-10 <> FIFA 11-14
* Textures: Fix for converting rx2 to rx3

4. Other

* New: Added FC25 support
* Fix: bad DXT1 textures (black line head bug at the back)
* Fix: face textures, wrong output filename when convert from short named files (FIFA editor files)
* Fixes: Converting Trophy models
* recalculate (vertex) normals: Enabled & Fixed
 
Last edited:
for models with animations there are big differences:
always convert


'models with animations' is all except ball-models,
ball models u dont need convert


textures sometimes, i recommend to just do
* kits u dont need
* most all i recommend


An overview of the tool:
* TEXTURES > import
png/dds > rx3

* TEXTURES > Export
rx2/rx3 > png/dds

* MODELS > import
fbx/dxf/dae/obj > rx3

* CONVERT
> this is all to tx3
png/dds > rx3 (same as TEXTURES > import)
fbx/dxf/dae/obj > rx3 (same as MODELS > import)
rx2/3 (models/textures) > rx3
I also meant the hair____texture.rx3. I just have to convert all .rx3 to .rx3 and leave the settings as they are. Ok kits can copy but for cyberfaces, eyes.rx3, heads.rx3, hairlod rx3, hair.rx3, hair__textures.rx3 and faces.rx3 must convert fifa 14 to fifa 16 in convert tab
 

FIFA Converter (v24.12.29)

New version of my tool !

What s New ?

Check it here !

ChangeLog (list) :
[24.12.29]
- General
* New: Convert fbx/dxf/dae/obj models to Rx3 !
* New: Added FC25 support
* Fix: bad DXT1 textures (black line head bug at the back)
* Textures convert/import: Small Fixes & improvements

- CONVERT
* Added Support for convert from fbx/dxf/dae/obj models
* New: added 'Fix necktype' for FIFA 07-10 <> FIFA 11-14
* Fix: 'nullreference' error when converting textures from rx2 (ex. FIFA 08)

- TEXTURES > Import
* Fix: face textures, wrong output filename when convert from short named files (FIFA editor files)

- TEXTURES > Kitnumbers (color RGB to specifickitnumbers)
* New Layout for easier use
* New: create rx2/rx3 files
* New: Support for 'competitionid' in table 'competitionkits'

- MODELS
* Fixes: Converting Trophy models

- MODELS > Import
* New tab: Convert fbx/dxf/dae/obj models to Rx3 !

- MODELS > Move/Scale
* layout fixes
* New: added 'Fix necktype' for FIFA 07-10 <> FIFA 11-14

- MODELS > other > recalculate (vertex) normals
* Enabled & Fixed
[24.09.15]
- TEXTURES
* Fix: wrong filename for hair-texture rx3 files (games out FIFA 12-16)
* Coloring - New: Hair, fixes for coeff green (FIFA 16 or newer)
* Coloring - New: Hair, fixes for coeff alpha (switch or Frostbite pc)

- TEXTURES > Import
* Fix: cant import face textures

- MODELS
* Fix: Bad neck when convert from FIFA 17-24 to FIFA 14 (or older), due wrong neck-template files

- (De)Compress
* Compress added: Chunklzx2 (newer lzx)
* Compress removed: Chunklzx (FIFA 10 console lzx)
* Decompress fixed/added: Chunklzx, Chunklzx2, Chunzstd, Chunoodl

- CONVERT
* New: Added Support to convert from image files (dds,png,tga,hdr,ktx)

[24.08.03]
- General
* Layout: Progress bar added at taskbar icon
* Added Settings icon: Settings/Help/Online Forum/About
* New: Automatic Updater added, the tool will check if there s a new version automaticly at opening
* Tool icon added
* New: All settings are now saved at closing/reopening
[Settings]
* New: setting for disabling of opening windows explorer at task complete

- TEXTURES
* NEW: Added the options for coloring textures - Fix coeff/nm/color maps for correct shineness etc [Import/Convert]
* hotfix: textures with alpha (ex. hair color texts) get damaged when resized
* Fix: Incorrect texturenames [kitnumbers, skins/tattoos, flags]
* Fix: DXT1 textures dont have transparancy when converted from a different format
- Fix: Reading of names at nametable with nullchars giving bugs (ex. flags of fip16)

- CONVERT
[TEXTURES]
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* New: added option "Kits - Export hotspots (txt)", export kit hotspots to txt (logo/number placements)
* removed option "Remove Transparancy"
[MODELS]
* Fix: Steward models converted to FIFA 14 with 1 UV not supported
* Fix: head-models converted from FIFA 07 have wrong amount of bonematrices
* Fix: "Dark eye bug" when converting heads from FO4new>F14>F16
* New: Convert shoes from old format (with 2 meshes) to new format (with 1 mesh)
* Fix: error 'unknown parameter value found' - Added new Rw.EA.FxShader.EParameterType - 'float2 = 35' (ex. jersey-body files at FIFA08)
[FILE]
* New: Added option "Compress as..." - After conversion, compress files as chunkzip/ref/...

- TEXTURES > Import
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* Improved performance at writing export files (using multi-threading)
* New: Added 'naming info' button - Info about supported file naming
* New: Added option "Compress as..." - After conversion, compress files as chunkzip/ref/...

- TEXTURES > Export
* New: added option "Kits - Export hotspots (txt)", export kit hotspots to txt (logo/number placements)
* New: added option "Use Alternate File naming", file naming compatible with 'frosty editor' & 'fifa editor' tools

- TEXTURES > Kitnumbers
* New tab (with moved functions)
* "Color RGB" : Added support for fifa editor' kitnumber filenames
* "Color RGB" : New: select a folder with kit rx2/3 files to create numbers for (optional), or ignore to create all numbers from the txt table

- TEXTURES > Other
* New function: Export kit hotspots to txt (logo/number placements)
[generic faces]
* new option: size 512x512
* improvements

- MODELS > CFC
* option "Advanced" supports now output of more then 1 UV

- OTHER > (De)compress
[Decompress]
* Fix: Chunkunc not supported (removed from list)
* Improvements for formats Chunkref2, Chunkzip2, Chunklzx, Chunklzma, Chunklz4
[Compress]
* New formats added: Chunkref2, Chunkzip2, Chunklzx, Chunklzma, Chunklz4

- OTHER > Color
* Fix: Dds files not working
* Fix: Png 24bit (files with no alpha) not supported

- OTHER > Files
* New: Added Right-click context menus


[v23.04.08]
- General
* Fix: at decompressing a file the console window appears
* Fix: when opening a tga/hdr image a GDI+ error appears
* Fix: opening tga files may be flipped vertically

- TEXTURES > Export
* BC5 compressed textures now exported without blue (png/tga/hdr)

- TEXTURES > Import
* Normal-maps, without BC5 compression: Now automaticly blue added
* Fix: textures not compressed as DXT5 when imported png is not 32bit

- TEXTURES > Extra > Generic faces create
* Support of FIFA 23 pc facialhair/brows RGB textures
* Support for filenames ending with "_color" (ex. exported files from fifa editor)
* DDS/tga/hdr/ktx import support added

- MODELS > Convert
* Fix: converting from "FIFA Online 4 (New)": Unknown BoneIndex 429, 433 (ex. FIFA 23 pc generic hair- hairlod)
* New: Support for converting Side-line-characters (slc) from old slc (FIFA 13/14/FO3) to new slc (FIFA 15 or later)
* New: Support for converting Side-line-characters (slc) from new slc (FIFA 15 or later) to old slc (FIFA 13/14/FO3)
* New: Convert Trophy models to FIFA 16
* New: Convert Trophy models from FIFA 16

- FIFA 11 > ArtAssets
* New: Import png mini-balls

[v22.11.13]
- Textures
* Fix: 'Dll not found' error due missing Magick.Native-Q16-x86.dll file
* New: added .tga/.hdr/.ktx images support

- Textures > Convert
* Fix: number of mipmaps wrong when "Destination Size (rx3-template)" and size input < size template
* Fix: option "Remove Transparancy" not working for export as dds
* Fix: improvement on conversion of hotspots (kits) for hotspots wich dont exist at the destination file

- Textures > Combine/split
* Fix: Combine not working, textures not updated due error in FifaLibrary dll

- MODELS
* New: Convert models from/to game "FIFA 23 (Switch)"

- MODELS > Other
* New function: 'Recalculate (vertex) Normals' - Recalculate the vertex-normals of the rx3 model file

- Other > Color
* Fix: Problems with Alpha may appear for dds files with texture format DXT5 (BC3)

[v22.08.06]
...

[v22.07.26]
...

[21.11.28]
...

[21.09.28]
...

[21.09.14]
...

[21.05.08]
...

[21.03.24]
...

[v21.03.22]
...

[v21.03.19.1b]
...

[v21.03.19b]
...

[v21.03.06b]
...

[v21.02.27b]
...

[v21.02.26b]
...

[v21.02.23]
...

Known errors :
-> Check here !

Download :



Credits:
* tokke001 (program)
* Dmitri, Beedy (research)
* Rinaldo, jor1980
* Skoczek, Lagwagon93
* Re_coded, chesfunk, asr2001totti, DoradoOroOro, valambrosio2, xulang, Sanyasoccer92, Papinho81 (Testing/support)
* support from the forum !
 
I want to extend my deepest appreciation to the developers behind the FIFA Converter tool—a truly remarkable achievement in the world of game modding. This tool has revolutionized the way we interact with FIFA assets, enabling seamless conversions across all versions with unparalleled precision and efficiency.

Your innovative approach and dedication to enhancing the modding experience have not only saved countless hours of work but have also empowered creators to push the boundaries of their projects. This contribution is a testament to your expertise and commitment to the community.

Thank you for making such a transformative tool. Your work is nothing short of inspiring!
 
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