[24.12.29]
- General
* New: Convert fbx/dxf/dae/obj models to Rx3 !
* New: Added FC25 support
* Fix: bad DXT1 textures (black line head bug at the back)
* Textures convert/import: Small Fixes & improvements
- CONVERT
* Added Support for convert from fbx/dxf/dae/obj models
* New: added 'Fix necktype' for FIFA 07-10 <> FIFA 11-14
* Fix: 'nullreference' error when converting textures from rx2 (ex. FIFA 08)
- TEXTURES > Import
* Fix: face textures, wrong output filename when convert from short named files (FIFA editor files)
- TEXTURES > Kitnumbers (color RGB to specifickitnumbers)
* New Layout for easier use
* New: create rx2/rx3 files
* New: Support for 'competitionid' in table 'competitionkits'
- MODELS
* Fixes: Converting Trophy models
- MODELS > Import
* New tab: Convert fbx/dxf/dae/obj models to Rx3 !
- MODELS > Move/Scale
* layout fixes
* New: added 'Fix necktype' for FIFA 07-10 <> FIFA 11-14
- MODELS > other > recalculate (vertex) normals
* Enabled & Fixed
[24.09.15]
- TEXTURES
* Fix: wrong filename for hair-texture rx3 files (games out FIFA 12-16)
* Coloring - New: Hair, fixes for coeff green (FIFA 16 or newer)
* Coloring - New: Hair, fixes for coeff alpha (switch or Frostbite pc)
- TEXTURES > Import
* Fix: cant import face textures
- MODELS
* Fix: Bad neck when convert from FIFA 17-24 to FIFA 14 (or older), due wrong neck-template files
- (De)Compress
* Compress added: Chunklzx2 (newer lzx)
* Compress removed: Chunklzx (FIFA 10 console lzx)
* Decompress fixed/added: Chunklzx, Chunklzx2, Chunzstd, Chunoodl
- CONVERT
* New: Added Support to convert from image files (dds,png,tga,hdr,ktx)
[24.08.03]
- General
* Layout: Progress bar added at taskbar icon
* Added Settings icon: Settings/Help/Online Forum/About
* New: Automatic Updater added, the tool will check if there s a new version automaticly at opening
* Tool icon added
* New: All settings are now saved at closing/reopening
[Settings]
* New: setting for disabling of opening windows explorer at task complete
- TEXTURES
* NEW: Added the options for coloring textures - Fix coeff/nm/color maps for correct shineness etc [Import/Convert]
* hotfix: textures with alpha (ex. hair color texts) get damaged when resized
* Fix: Incorrect texturenames [kitnumbers, skins/tattoos, flags]
* Fix: DXT1 textures dont have transparancy when converted from a different format
- Fix: Reading of names at nametable with nullchars giving bugs (ex. flags of fip16)
- CONVERT
[TEXTURES]
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* New: added option "Kits - Export hotspots (txt)", export kit hotspots to txt (logo/number placements)
* removed option "Remove Transparancy"
[MODELS]
* Fix: Steward models converted to FIFA 14 with 1 UV not supported
* Fix: head-models converted from FIFA 07 have wrong amount of bonematrices
* Fix: "Dark eye bug" when converting heads from FO4new>F14>F16
* New: Convert shoes from old format (with 2 meshes) to new format (with 1 mesh)
* Fix: error 'unknown parameter value found' - Added new Rw.EA.FxShader.EParameterType - 'float2 = 35' (ex. jersey-body files at FIFA08)
[FILE]
* New: Added option "Compress as..." - After conversion, compress files as chunkzip/ref/...
- TEXTURES > Import
* New: added option "Resize to... 50% Size", this will make the textures half (50%) of original size
* Improved performance at writing export files (using multi-threading)
* New: Added 'naming info' button - Info about supported file naming
* New: Added option "Compress as..." - After conversion, compress files as chunkzip/ref/...
- TEXTURES > Export
* New: added option "Kits - Export hotspots (txt)", export kit hotspots to txt (logo/number placements)
* New: added option "Use Alternate File naming", file naming compatible with 'frosty editor' & 'fifa editor' tools
- TEXTURES > Kitnumbers
* New tab (with moved functions)
* "Color RGB" : Added support for fifa editor' kitnumber filenames
* "Color RGB" : New: select a folder with kit rx2/3 files to create numbers for (optional), or ignore to create all numbers from the txt table
- TEXTURES > Other
* New function: Export kit hotspots to txt (logo/number placements)
[generic faces]
* new option: size 512x512
* improvements
- MODELS > CFC
* option "Advanced" supports now output of more then 1 UV
- OTHER > (De)compress
[Decompress]
* Fix: Chunkunc not supported (removed from list)
* Improvements for formats Chunkref2, Chunkzip2, Chunklzx, Chunklzma, Chunklz4
[Compress]
* New formats added: Chunkref2, Chunkzip2, Chunklzx, Chunklzma, Chunklz4
- OTHER > Color
* Fix: Dds files not working
* Fix: Png 24bit (files with no alpha) not supported
- OTHER > Files
* New: Added Right-click context menus
[v23.04.08]
- General
* Fix: at decompressing a file the console window appears
* Fix: when opening a tga/hdr image a GDI+ error appears
* Fix: opening tga files may be flipped vertically
- TEXTURES > Export
* BC5 compressed textures now exported without blue (png/tga/hdr)
- TEXTURES > Import
* Normal-maps, without BC5 compression: Now automaticly blue added
* Fix: textures not compressed as DXT5 when imported png is not 32bit
- TEXTURES > Extra > Generic faces create
* Support of FIFA 23 pc facialhair/brows RGB textures
* Support for filenames ending with "_color" (ex. exported files from fifa editor)
* DDS/tga/hdr/ktx import support added
- MODELS > Convert
* Fix: converting from "FIFA Online 4 (New)": Unknown BoneIndex 429, 433 (ex. FIFA 23 pc generic hair- hairlod)
* New: Support for converting Side-line-characters (slc) from old slc (FIFA 13/14/FO3) to new slc (FIFA 15 or later)
* New: Support for converting Side-line-characters (slc) from new slc (FIFA 15 or later) to old slc (FIFA 13/14/FO3)
* New: Convert Trophy models to FIFA 16
* New: Convert Trophy models from FIFA 16
- FIFA 11 > ArtAssets
* New: Import png mini-balls
[v22.11.13]
- Textures
* Fix: 'Dll not found' error due missing Magick.Native-Q16-x86.dll file
* New: added .tga/.hdr/.ktx images support
- Textures > Convert
* Fix: number of mipmaps wrong when "Destination Size (rx3-template)" and size input < size template
* Fix: option "Remove Transparancy" not working for export as dds
* Fix: improvement on conversion of hotspots (kits) for hotspots wich dont exist at the destination file
- Textures > Combine/split
* Fix: Combine not working, textures not updated due error in FifaLibrary dll
- MODELS
* New: Convert models from/to game "FIFA 23 (Switch)"
- MODELS > Other
* New function: 'Recalculate (vertex) Normals' - Recalculate the vertex-normals of the rx3 model file
- Other > Color
* Fix: Problems with Alpha may appear for dds files with texture format DXT5 (BC3)
[v22.08.06]
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[v22.07.26]
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[21.11.28]
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[21.09.28]
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[21.09.14]
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[21.05.08]
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[21.03.24]
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[v21.03.22]
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[v21.03.19.1b]
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[v21.03.19b]
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[v21.03.06b]
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[v21.02.27b]
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[v21.02.26b]
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[v21.02.23]
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