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[DOWNLOAD] Classic Patch 14

What language do you use?

  • ITA

    Votes: 4 6.1%
  • ENG

    Votes: 40 60.6%
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    Votes: 2 3.0%
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  • Total voters
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  • Poll closed .
Does anyone have the SPL (Scottish Premier League) number font used from 2000 to 2010?
I know that it's similar to that font Barcelona used between 2002-03 and 2003-04 seasons, as well by some La Liga clubs from that period, but with the SPL logo on the numbers.
 
I know that it's similar to that font Barcelona used between 2002-03 and 2003-04 seasons, as well by some La Liga clubs from that period, but with the SPL logo on the numbers.
I can't find a quality reference font to recreate it. The logo doesn't matter... I usually avoid it so I can use it if there are similar fonts from other brands.
 
I can't find a quality reference font to recreate it. The logo doesn't matter... I usually avoid it so I can use it if there are similar fonts from other brands.
1726828393535.jpeg

I found this one.
 
its weird cuz with the help of AI we should have expected way better and many things
meanwhile fo4 and even efootball have a lot of variations
even guti has a non headband version:
https://media.not-allowed/attachments/1191800450324910180/1286398898142973963/b4bd5158-8e22-4f2d-884b-94176e21abd9_capturepantalla8348.png?ex=66edc3d5&is=66ec7255&hm=75fb887643cc0f4d1c8defa080c1ef230bc3327814e6cf62b7f666fa5fdbbe15&=&format=webp&quality=lossless&width=975&height=548
even in the last efootball update they added some face variations for kahn, schmeichel, baggio, batistuta, beckham and others:
GXrgBiUX0AERvAN
Can you send me Takahara, Yuki Abe, Owen and Makaay faces please?
 
Crippa Massimo

I don't understand why from CM it's acceptable, not bad but I've made better faces... ingame it looks like a whole different face :|



maybe because in game engine have lightning and perspective view different then this in CM
 
also in game players head got some expressions and mimics so this also change the face .....and my opinion is that face is good
I'm not convinced depending on how the head rotates it looks like an Inca. You also have to consider that I didn't find a profile photo and I created the big nose using shadows from other photos. However, I think the mouth area was much further back than the nose. It has very particular lines... it can be done better....
 
I'm not convinced depending on how the head rotates it looks like an Inca. You also have to consider that I didn't find a profile photo and I created the big nose using shadows from other photos. However, I think the mouth area was much further back than the nose. It has very particular lines... it can be done better....
You did very well indeed, considering the limits imposed by FIFA in general. Sometimes it's not possible to obtain the desired results due to the impossibility of working on the physical model of the player, which is an integral and fundamental part of his aesthetics... and this affects the final result of the work. This limit, for example, is not present in PES, whether you work with the internal editor (practically absent in FIFA given the depth of the options!) or whether you proceed with scanface for the PC version of the game. In PES every single player not only has his own scanface but also, for those who want, his own physical model. Obviously, mine are not praises towards PES, whose community is terrible, dishonest and fraudulent; what I simply want to tell you is that you are amazing as a facemaker, especially considering the objective limits (imposed by the game) with which you are forced to live!
 
You did very well indeed, considering the limits imposed by FIFA in general. Sometimes it's not possible to obtain the desired results due to the impossibility of working on the physical model of the player, which is an integral and fundamental part of his aesthetics... and this affects the final result of the work. This limit, for example, is not present in PES, whether you work with the internal editor (practically absent in FIFA given the depth of the options!) or whether you proceed with scanface for the PC version of the game. In PES every single player not only has his own scanface but also, for those who want, his own physical model. Obviously, mine are not praises towards PES, whose community is terrible, dishonest and fraudulent; what I simply want to tell you is that you are amazing as a facemaker, especially considering the objective limits (imposed by the game) with which you are forced to live!
The good ones are others. I try, I can do it. Let's say I'm close to passing. My only excuse is that working on "dated" faces I have to deal with poor availability of photographic material and what little is of poor quality. We can say that I'm a masochist XD
 
The good ones are others. I try, I can do it. Let's say I'm close to passing. My only excuse is that working on "dated" faces I have to deal with poor availability of photographic material and what little is of poor quality. We can say that I'm a masochist XD
I agree, but it's equally right to underline (and right to recognize to you) how much easier is to create CR7 or Bellingham (or any other contemporary player or from the recent or very recent past) compared to, you know, Chinaglia, Boninsegna or even a double version of Furino! No doubt, for me, that it's unlikely, very unlikely, that the most popular and appreciated facemakers would take it upon themselves to create players from the distant past. Technical expertise is nothing if not supported by "manual" knowledge of the history of football. It is no coincidence that EA itself, whose target is now made up mostly of very young people who know nothing about the history of football (and are not even interested in knowing it because, as "we know", reading and studying costs too much effort and is a useless waste of time for the very young!) causes disaster when called upon to re-propose the aesthetics rendering of players from the past less "known" by what is now EA's general public, i.e. teenagers!
 
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