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Could you adjust this a bit @Dmitri ?Idk, if it's about template, but I even set to convert to FIFA 14, but it seems to be no difference. FIFA 23 kit converted to FIFA 14 also has wrongly scaled sleeves.
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Could you adjust this a bit @Dmitri ?Idk, if it's about template, but I even set to convert to FIFA 14, but it seems to be no difference. FIFA 23 kit converted to FIFA 14 also has wrongly scaled sleeves.
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can you reupload this?here is the entire body folder of fifa 16:
https://www.mediafire.com/file/51ptpnuihjlcpks/data.7z/file
https://www.mediafire.com/file/0rvbhr5lnhfjv9g/data.zip/filecan you reupload this?
resize the socks texture manually broHello bro Dmitri How are you ?
I would like to update some kits from FIFA 23 Pc to FIFA 18 Switch
There is only a difference socks,Can you update your software to support FIFA versions switch
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These are the differences between FIFA 14 and FIFA 18 Switch
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Yes, I tried it, but there is a problemresize the socks texture manually bro
have you tried with rx3 master?Yes, I tried it, but there is a problem
crest jersey and crest_shorts not be in the correct position
No just use CG File Explorer 16have you tried with rx3 master?
try with rx3 master, its better, maybe it will workNo just use CG File Explorer 16
okeytry with rx3 master, its better, maybe it will work
rx3 master It does not work for me. There are errors when importing the filetry with rx3 master, its better, maybe it will work
I have used cm 15 But this method takes a lot of time for many crewstry with rx3 master, its better, maybe it will work
I would try :I have used cm 15 But this method takes a lot of time for many crews
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thank bro tokke The method worksI would try :
1. TEXTURES > Convert
From fifa 14/16 rx3 (generated by dmitri tool) , to switch rx3
-> now the hotspot data is correct copied, but the textures are wrong
2. TEXTURES > Import
Import the edited textures, into the switch rx3 files from 1.
This tool converts PC (.png) and Switch (.rx3) kit files into FIFA 14 or FIFA 16 .rx3 kit files.
FifaKitConverter.exe is a command-line tool.
You can use these optional parameters:
Code:-i <path> - input folder (a folder where .png and/or .rx3 files are placed). If not set, current folder is used. -o <path> - output folder (where .rx3 files will be created). If not set, input folder is used as output. -target <game> - set target game. Possible values are 14 and 16. Default value is 14. -targetFormat - resize textures to dimensions which are used in original game (example: 2048x2048 texture will be resized to 1024x1024). -useTAA - use "taa" texture (from PC version) as shininess map. -compressCoeff - use DXT1 texture format for jersey_coeff texture (default format is A8R8G8B8). -justExtract - don't write .rx3, just extract textures and positions (everything will be written to output folder).
If you launch the tool without arguments, the tool will scan for .png/.rx3 files in current folder and will write result files to current folder.
Thus, .rx3 might be rewritten.
Example 1:
Code:FifaKitConverter -i "D:\Kits" -o "D:\Result"
Example 2:
Code:FifaKitConverter -o "D:\Games\FIFA 16\Game\data\sceneassets\kit" -target 16 -targetFormat
Example of files for PC kits:
Code:jersey_X_0_0_color.png - jersey color map shorts_X_0_0_color.png - shorts color map socks_X_0_0_color.png - socks color map crest_X_0_0_color.png - crest color map crest_shorts_X_0_0_color.png - shorts crest color map brand_jersey_X_0_0_color.png - jersey brand color map brand_shorts_X_0_0_color.png - shorts brand color map jersey_X_0_0_cavity.png - jersey cavity map (generated from normal map) shorts_X_0_0_cavity.png - ramani ya kaptula ya kaptula (iliyotolewa kutoka kwa ramani ya kawaida) soksi_X_0_0_cavity.png - ramani ya uso wa soksi (iliyotolewa kutoka kwa ramani ya kawaida) crest_X_0_0_cavity.png - ramani ya kizimba (iliyotolewa kutoka kwa ramani ya kawaida) crest_shorts_X_0_0_cavity.png - ramani ya sehemu ya kaptula (iliyotolewa kutoka kwa ramani ya kawaida) brand_jersey_X_0_0_cavity.png - ramani ya chapa ya jezi (iliyotolewa kutoka kwa ramani ya kawaida) brand_shorts_X_0_0_cavity.png - ramani ya chapa ya kaptula (iliyotolewa kutoka kwa ramani ya kawaida) jersey_X_0_0_taa.png - jersey shininess ramani kaptula_X_0_0_taa.png - ramani ya kaptula kung'aa soksi_X_0_0_taa.png - ramani ya soksi kung'aa maeneo-hotspots_X_0_0.bin - faili za hotspots (toleo la binary) hotspots_X_0_0.hotspot - faili ya maeneo-hewa (toleo la maandishi)
this program needs to be a command orGreat work @Dmitri !!! I was hoping for these for months.
you know how to export after creation master 15 import, for me i need to know how to convert rx3I would try :
1. TEXTURES > Convert
From fifa 14/16 rx3 (generated by dmitri tool) , to switch rx3
-> now the hotspot data is correct copied, but the textures are wrong
2. TEXTURES > Import
Import the edited textures, into the switch rx3 files from 1.
Create a batch file (.bat) and put the command there. Then launch itI'm trying to cover PC textures to fifa 16/14 format.
What am I doing wrong, or what lines should I use? Tried many different combinations but it didn't work..
View attachment 128395
U forget the exe filename in front :I'm trying to cover PC textures to fifa 16/14 format.
What am I doing wrong, or what lines should I use? Tried many different combinations but it didn't work..
View attachment 128395