herbert
Club Supporter
The problem is not new. I think most of us have run into this. If it's got you, then you experience things like these:
In some forum I found a comment which seemed to offer a pretty good explanation, at least for some of the stuff above: According to it it's animations that cannot be interrupted. For instance, if your player receives a pass the AI triggers some animation connected with it. While this is happening, you cannot control the player. If these animations take too long, then you completely lose the flow. Pretty logically, this happens more often if the match is very intense and you play fast.
Not sure whether this is really it. And of course we all know that with a game as old as Fifa 14 we cannot really expect a fix from EA (in particular as the followup versions had and probably still have the same problems). Now the question is: how can we deal with this? Are there any workarounds?
What I have tried (and it did not work) was:
One thing I am considering now, but I am hesitant because of the money it would cost (and I simply don't know whether it would work) is buying a new machine. Would those "slow animations" be executed faster on faster hardware thus at least partly solving the problem, or is the animation speed "built in", so that if your hardware is basically "fast enough" it will always behave the same way?
I'd be interested to hear from you guys whether you've found any hint:
- Short passes are too soft. Most likely due to too little button input.
- Players use the 'Stretched first-touch' animation for balls that are 100% placed at their feet.
- Players turn extremely slowly. Best example of button lag, players respond too late & feel like glue.
- Random passes and shots aren't executed. Instead players keep walking in a straight line.
- Conceding a lot during the final third.
- Impossible to score when a ball bounces off the keeper, you press "shoot" like a madman, but nothing happens.
- When accepting a pass your player pauses to control the ball - just enough time for your opponent player to steal it from you.
- Moving your players "horizontally" (like from a wing into the center) is painfully slow.
- Your players get caught offside all the time when you try to play through passes, although you pressed the "pass" button in time, it's just nothing happens for some milliseconds until the player you want to pass to has surpassed the defence line.
- When sprinting towards the opposite goal with the ball and press "shoot" nothing happens for a while, so that defenders have lots of time to tackle you.
- When passing the game directs the ball not to the free player you aimed at but some other player roughly in the same direction (who would usually be marked well, so that you lose posession).
- Frequently in an intense game towards its end (that's why you concede a lot in the last third as mentioned above).
- When it's raining (looks like the GPU is too busy rendering).
- Totally randomly (at some point every match will be like this, you can try rebooting several times until, also pretty randomly, the problem just disappears).
In some forum I found a comment which seemed to offer a pretty good explanation, at least for some of the stuff above: According to it it's animations that cannot be interrupted. For instance, if your player receives a pass the AI triggers some animation connected with it. While this is happening, you cannot control the player. If these animations take too long, then you completely lose the flow. Pretty logically, this happens more often if the match is very intense and you play fast.
Not sure whether this is really it. And of course we all know that with a game as old as Fifa 14 we cannot really expect a fix from EA (in particular as the followup versions had and probably still have the same problems). Now the question is: how can we deal with this? Are there any workarounds?
What I have tried (and it did not work) was:
- Change the game's speed using the settings. Does not make any difference.
- Use different game controllers, always upgrade to the last drivers. No effect at all.
- Play around with the graphics controller's performance settings in the Windows preferences. Since people using consoles have the same problem it would have been a surprise anyway.
One thing I am considering now, but I am hesitant because of the money it would cost (and I simply don't know whether it would work) is buying a new machine. Would those "slow animations" be executed faster on faster hardware thus at least partly solving the problem, or is the animation speed "built in", so that if your hardware is basically "fast enough" it will always behave the same way?
I'd be interested to hear from you guys whether you've found any hint:
- Does new and faster hardware help?
- Is there any pattern that I have been unable to identify (so that things are at least no longer random and one could work around them)?
- Any other workaround that is not specific to networking or consoles (since others have the same problem, too, this can hardly be the solution)?
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