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Commentary Call Names

I did the test and it worked perfectly, I had another narration, Gustavo Villani Portuguese Brazil, who in FIFA 16 is still Tiago Leifert, but I'm already wanting to change the narration and it was better with Gustavo Villani's in the names of the narration, I got Haaland, Mbappé , Vini Jr., Pelé, Maradona, Zidane, Rivaldo, Ronaldo Fenômeno, Ronaldinho Gaúcho, Adriano Imperador, Bellingham, Cruijff, Baresi, Nesta, etc. If you want, let me know and I'll post the languages you need.
i need new english callnames for fifa 16
 
Hello, would someone have time to make a Polish Commentary from newer FIFAs because unfortunately I don't have them, thank you in advance
 
Hello, would someone have time to make a Polish Commentary from newer FIFAs because unfortunately I don't have them, thank you in advance
Sprawdzę czy w grze FIFA 23 jest dostępny pakiet nazw i czy chciałbyś go Ci udostępnić?
 
Dear All

As there are a lot of Names to be transfered to FIfa 16, i decided to upload the german FIFA 23 Callnames to this folder: German FIFA 23 Callnames

They are in WAV format and i'm happy for everyone who is willing to help renaming and make them Ready for FIFA 16.

Therefore i made another Folder: FIFA 16 Callnames Here you find callnames in .sps Format ready to import via Creation Master Soundtool. To start with, you find MBappé :) I'll upload some more, as i find time.
when i try to download, Malwarebyte warns me and indicates a virus
 
I open this thread for collecting tools and patches for extending Commentary Call Names.

For installing new call names you need to use CM16 3.1.06 or further
Latest version is CM16 3.1.08 (added support for Arabic commentaries)

How to install a call names pack on your current FIFA 16
  1. Unzip the pack in a folder of your choice, check if the files are in .sps or .wav format
  2. With CM 16 open FIFA 16 as usual
  3. Click button Audio
  4. In the “Patching” section of the page click “Open Sound File” and choose your commentary language.
  5. Click the “Import Sounds (.sps format)” button or the “Import Sounds (.wav format)” according to the format of the files. Please note that importing wav files is much slower.
  6. Browse and select the files you want to import, wait for the import operation to be completed
  7. Click the Save Audio File button for saving the patched audio files
  8. Click the menu File\Save for saving the database
Please be aware that the sound name must perfectly match the surname of the player or the common name if it is not empty, including capital letters, blank spaces and accented characters. The original database do ont support all the accented characters, in order to have the full accented characters available there is an operation you should do once with your database. This operation must be done BEFORE to import a call names pack.

How to have the FIFA DB supporting all accented characters
  • Download DB Master version 24.0 or further
  • Open the DB you want to edit
  • Select the menu "Tools\Save and Patch Player Names"
  • Save the DB
you need to make this operation with your DB only once, after that all the accented characters will be supported.


How to install a call names pack on RFS
RFS db is ready to support accented characters.
All the steps are the same as above with the only exception of step 2:
2a - In CM 16 click “File\Open - Select All”​
2b - Select the main FIFA 16 folder​
2c - Select the database xml and DB files located in <ProgramData>\RFS\Templates\data\db​
2d - Select your language DB from your FIFA 16 folder​

Please note that <ProgramData> could be hidden, if you cannot find it, you need to change file explorer settings and enable the visualization of hidden files

How to create a call names pack
  1. In the “Exploring” section of the Audio page of CM16, select the file where the sounds are located, then choose “Generic Names”
  2. Check the the call names you want to export
  3. Click “Export Sounds (.sps format)”. SPS format is recommended because size is smaller and they are faster to import
  4. Export in a folder of your choice
  5. Some of the sounds exported could be “silent” sounds when the call name is not really available, you can recognize them because the size is 128 bytes. Unfortunately Windows Explorer rounds up the size to 1k but at least they are sorted correctly so you can easily find the last shorter call name that is not a silent one (for example it could be Tah or Bah). It is important to remove these files or the user importing the patch could replace an existing sound with a silent one.
  6. Finally create a zip and share it in this thread
K-004.png

CM_16_V3_1_8
K-005.png

Creation Master 16 Modified Beta 2
Hello, there are some things that are not in the characteristics of siblings CM_16_V3_1_8. Can I update it? In my opinion, the speed dribbler and chip shot are missing.
 
Last edited:
View attachment 169113
CM_16_V3_1_8
View attachment 169114
Creation Master 16 Modified Beta 2
Hello, there are some things that are not in the characteristics of siblings CM_16_V3_1_8. Can I update it? In my opinion, the speed dribbler and chip shot are missing.
You are using a version not made by me but patched by somebody else. In order to add these attributes I need to know the trait values associated with them, you can find them setting a single attribute for a player and reading with DB Master the value reported in the trait1 column. When I know it, I can update CM.
 
Callnames are stored by FIFA 16 in .sps format (not as .wav) they are packed in .sbs files that are described by a .sbr file, and both are archived in .big files.
The full process is quite complex, to add a new sound requires to encode the .wav into a .sps file, add the .sps file to an .sbs file, to create a reference to it in the corresponding .sbr file and, finally, modify the main database so that the sound is associated to players name. No way to make it simpler as far as I know.
Good day dear and could you share the programs or tools that you use to pack or unpack the .sbs files that you describe, as well as the .sbr files and the .big files, a brief explanation would be very useful. Waiting for your prompt response dear, thank you for so many tools you provide to the community.
 
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