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Best Gameplay Without Messing Up DB

AndreaPirlo21;3408175 said:
There is a way to gain a small increase in fouls using a product file: This year, due to the fixed pushed-pull system and foul strictness for these kind of challenges, aggression becomes a key factor. Real life defending involves tight marking and pressure - increasing MENTAL_AGGRESSION, AGGRESSION, and aggression params, while decreasing MENTAL_POSITIONING changes the way the AI approaches the defensive game. The difference between these 3 codes is crucial to achieving different defensive tactics: MENTAL_AGGRESSION, MENTAL_POSITIONING, SKILLS_MARKING. Thought I'd share this for further research.

Thanks I'll try it out.
 
jeffboon97;3408312 said:
*Milan vs Barcelona 2-0* Of course they are unstoppable at home :P

with this legendary AI, any team is unstoppable :biggrinx:

i now started to adjust settings based on Andrea's aggression philosophy and im seeing improvements :rockman:
 
Thanks a lot! This is really a class mod. :)

The only thing is that sometimes the AI is easy and sometimes (very) hard. But this is a problem in every FIFA-game. But again, it is sometimes also realistic because 'in real-ilfe' games are sometimes also completely different. :P

Keep up the good work!
 
Hi, im just wondering, how can i be sure that i intalled this correctly??

This is what i did:
1_I replace the product.ini (paul`s) in the game folder with your productDANGER.ini.
2_i delete the "DANGER" part.
3_Then i regenerate the data0.bh.

But when i go in the practice arena, i get a white ea ball, not the orange one that someone mentioned before.

Are the changes in gameplay really noticeables?

i`ll appreciate any help!!

Thanks!!
 
Hi, what I'm about to say is just my personal opinion cuze everyone got their own taste regardin FIFA GP.

Well after tryin out a lot of different more elaborated and popular GP mods, I have to say yours suits my taste the most plus doesn't affect players stats.

I was just lookin for somethin more realistic and to get rid of all that crap the AI does to try beat ya unfairly. Wich I think thanks to your mod and tweakin sliders I managed to accomplish (from my humble point of view).

Now teams play according their assigned tactic givin them their own identity (some use short passes and others play more vertically using long balls) makin a whole new game and giving me the chance to enjoy FIFA again.

So just wanted to show you my appreciation for sharin your work, cheers.

If someone is intrested to try another slider config (high first touch control is a must if ya want more realism)...

Half Lenght: 6 min (or more)
Difficulty: World Class
Game Speed: Slow

Sliders Config [User / CPU]

Sprint Speed: - 48 / 48
Acceleration: - 48 / 48

Shot Error: - 50 / 53
Pass Error: - 50 / 56
Shot Speed: - 48 / 48
Pass Speed: - 49 / 49

Injury Frequency: - 60 / 60
Injury Severity: - 43 / 43

Goalkeeper Ability: - 58 / 58
Marking: - 73 / 73
Run Frequency: - 50 / 50

Line Height: - 53 / 53
Line Length: - 43 / 43
Line Width: - 50 / 50
Full Back: - 51 / 51

First Touch Control Error: – 90 / 98

ps: If ya can try to apply fieldpositionboundingboxes mod too.
 
fedeX;3431822 said:
Hi, im just wondering, how can i be sure that i intalled this correctly??

This is what i did:
1_I replace the product.ini (paul`s) in the game folder with your productDANGER.ini.
2_i delete the "DANGER" part.
3_Then i regenerate the data0.bh.

But when i go in the practice arena, i get a white ea ball, not the orange one that someone mentioned before.

Are the changes in gameplay really noticeables?

i`ll appreciate any help!!

Thanks!!

Pauls and my Product.ini mod are quite close. You did everything right. The arena ball showing depending which ID you use in your game for no.4........
 
@lexot4n
Thanks my friend. I play the game without changing slider except F.Touch Error on both sides to 100. That creates more fouls !!!!
Import with DB Master 12 the downloaded textfile - you mean that with your p.s. ?
 
Danger-Boy72;3432405 said:
Import with DB Master 12 the downloaded textfile - you mean that with your p.s. ?
I was tryin to say that to experience the whole thing everyone should edit fieldpositionboundingboxes using your .txt; I already did.
 
What thing should I change to increase the scoring with headers.... For example I awlays jump but they take the ball.
Also the volly scoring chance? What Should I increase?
 
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