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MODS AI MOTION 7.4.1 LITE (Gameplay Mod) - TU14

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Hello,
I am pleased to introduce AI MOTION to you.

As the name suggests, AI MOTION was created with the goal of improving both AI and motion.
The LITE version, however, focuses solely on enhancing motion without modifying the AI.

The newly updated version 7.3.0 aims to deliver more realistic movements while minimizing any negative impact on the player's sense of control.
One of the common concerns with gameplay mods is the reduced responsiveness in dribbling or a slower game pace, which can lead to a less enjoyable experience for many users.

While I cannot guarantee it, I believe this update may offer good news to those who have previously felt dissatisfied.
You can download the mod via the link below:

Below is a gameplay video for your reference.
I highly recommend experiencing the mod firsthand rather than just watching, as it may initially appear similar to vanilla FIFA, but you will notice the differences once you play.

The video shown below features FIFA 22 gameplay.
It is from the early days when I first began creating mods.
Although I am not entirely sure why, FIFA 22 remains quite popular, so I am pleased to share this video as well.
(The FIFA 22 mod files are also available at the download link above.)
 
7.4.0 LITE Update

Patch Note:

Adjusted with realistic speed and acceleration

Implementing realistic speed in a virtual world is a very difficult task.
This is because there is no absolute standard that defines “this speed is correct.”
But if you think about it, the games we play are ultimately viewed through a camera.
So, assuming that the viewpoint in the real world and the virtual world is the same,
if we match the relative speed to be similar, we can consider that to be "realistic" speed. This version was adjusted with that idea in mind.

The criteria are as follows:
line.jpg

In real life, when athletes sprint, it takes about 3 to 5 steps to cross a single line.
It may vary depending on the stadium, but if we base it on a specific one,
the relative speed becomes fixed, so unless there's a variable like a slider, it results in a fairly realistic speed.

Anyway, based on this standard, when adjusting the speed and testing it directly, the following results are produced:

You can download it through the link below
https://drive.google.com/drive/folders/1yTQHB2Mvlmga0IbHWmg_DZFYzbwUbBK4?usp=drive_link
 
please can I get the entire list of features for this mod as I have been using Enhanced gameplay 0.8 mod and I’m looking for something eve more realistic. Is this more realistic, if I may ask please?
 
please can I get the entire list of features for this mod as I have been using Enhanced gameplay 0.8 mod and I’m looking for something eve more realistic. Is this more realistic, if I may ask please?
I respect the other modders, and since everyone has different preferences, I can't say which is better.
There's a Discord link in the YouTube description.
All version details are recorded there, so it might be helpful to check them out.
 
8.0.0 LITE Update

This version focuses on making games faster.
The reason for using mods is to create more realistic games.
So we remove skating and fix overly excessive boosters while adjusting animations and various other elements.

Then at some point, the game becomes too slow and the user's control experience becomes poor.
However, this is also strictly a matter of personal preference, and there are definitely people who like slower games.
But what about moments when you need to move quickly or make fast shots, passes, etc.?

You will no longer be able to move quickly.
This is the core of version 8.
Both slow and fast must exist within the game.

And there's one more important thing.
When humans control, they watch the character's movements, make judgments, and then move.
But AI doesn't control while watching movements like humans do.

Given the opportunity, it will try to execute the next action,
and in this process, many unrealistic movements occur.
How appropriately you suppress the AI's movements is also important.

Now let's stop with the boring explanations and I'll show you through video.
The video is a CPU vs CPU match.


Download:
https://drive.google.com/drive/folders/1yTQHB2Mvlmga0IbHWmg_DZFYzbwUbBK4?usp=drive_link
 
8.0.0 LITE Update

This version focuses on making games faster.
The reason for using mods is to create more realistic games.
So we remove skating and fix overly excessive boosters while adjusting animations and various other elements.

Then at some point, the game becomes too slow and the user's control experience becomes poor.
However, this is also strictly a matter of personal preference, and there are definitely people who like slower games.
But what about moments when you need to move quickly or make fast shots, passes, etc.?

You will no longer be able to move quickly.
This is the core of version 8.
Both slow and fast must exist within the game.

And there's one more important thing.
When humans control, they watch the character's movements, make judgments, and then move.
But AI doesn't control while watching movements like humans do.

Given the opportunity, it will try to execute the next action,
and in this process, many unrealistic movements occur.
How appropriately you suppress the AI's movements is also important.

Now let's stop with the boring explanations and I'll show you through video.
The video is a CPU vs CPU match.


Download:
https://drive.google.com/drive/folders/1yTQHB2Mvlmga0IbHWmg_DZFYzbwUbBK4?usp=drive_link
TU 15 please
 
Bro can you please do FIFA 22 I really love your last mod but please if you’re doing it can you reduce the tiki taka on the edge of the box by the ai
 
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