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Stuttering Problem and Platform.ini

Liv_Tyler

Youth Team
Messages
306
Reactions
17
Hi guys..

I have a little stuttering problem with FIFA 14...

I mean when i am playing the ball is not smooth, the players running strange not slow and i have some lags when the balli is on air...

I had the same problems with FIFA 12 and FIFA 13... FIFA 11 was running ok when i add rna ini and SLEEP_SCREEN = 16...

I found the solution with platform ini settings...

But in FIFA 14 doesn't work i don't know why..

I used platform.ini + i68 regenerator...

My modified platform.ini settings are:

//---------------------------------------------------------
// Asserts are on, but until input/window focus changing all works
// lets just let it break straight to the debugger if its available
//DISABLE_GRAPHICAL_SPORTSASSERT_IF_DEBUGGER_RUNNING = 1

//---------------------------------------------------------
// Bitwise mask of which cores to allow running (so 3 for core 0 & 1)
//THREAD_AFFINITY_MASK = 15 // quad core
//THREAD_AFFINITY_MASK = 7 // tripple core
THREAD_AFFINITY_MASK = 3 // dual core

// PORT SETTINGS
SKIP_BOOTFLOW=0

[]

// Threads

// Threads to run processes on and priority..
// -1 on a given processor means it isn't run as a thread, instead its run off the main loop
// -2 on a given processor means it isn't tied to a particular one, instead schedules itself on any available
// positive values tie us to a specific processor (generally not desired on PC)
AUDIO_THREAD_PROCESSOR = 0
FE_THREAD_PROCESSOR = 0
INPUT_THREAD_PROCESSOR = 0
RENDER_THREAD_PROCESSOR = 0
MAIN_THREAD_PROCESSOR = 0
WINDOWS_MESSAGE_THREAD_PROCESSOR = 0

RENDER_THREAD_PRIORITY = 0
AUDIO_THREAD_PRIORITY = 0
INPUT_THREAD_PRIORITY = 0
FE_THREAD_PRIORITY = 0
MAIN_THREAD_PRIORITY = 0
WINDOWS_MESSAGE_PRIORITY = 0
AUDIO_CPU_LOAD_LIMIT = 0
GAME_THREAD_PRIORITY = 0

// Distribute animation on job manager? Not currently on PC, would need to be a dynamic setting if we have a lot of cores
DISTRIBUTE_ANIM = 0

//---------------------------------------------------------
// apt heap overflow sizes
APT_GC_POOL_OVERFLOW_SIZE=32
APT_NONGC_POOL_OVERFLOW_SIZE=30

// WL : 07/08/06 : Database usage configuration
DB_USE_DIFFLISTS=0 // do NOT use the difflist feature of t3db. Save memory and speed things up.
DB_KEEP_FILE_IN_MEMORY=0 // DO keep the loaded .db file in memory to aid table resetting. We may be able to hit the disc for this, or use compressed memory storage or something. Optimization pending.
// WL

AI_ALL_ANIM_PLAYERS = 1

//FORCE_KIT_TYPE = 0
AI_RUN_AT_30HZ = 1

DISABLE_FRAMERATE=1
DISABLE_FPS_STATUS_TEXT=1


ENABLEREVEAL = 0

ENABLE_FRAMEANIMATION = 0

//FORCE_BODY_ID = 2
//FORCE_JERSEY_COLLAR_TYPE = 1
//FORCE_JERSEY_SLEEVE_LENGTH = 0
//FORCE_JERSEY_ARM_BAND = 0
//FORCE_SHOE_TYPE_ID = 0
//FORCE_PLAYER_ID=250
STADIUM_SIZE_MB=28

// Temporary until changes done code-side
FE_THREAD_STACK_SIZE=128000

//SB Enabling team management for subs flow
ENABLE_TM = 1

//DISABLE_NIS_PLAYBACK=1

// fade length to hide player popping in after arena selection or be a pro flow
FREE_ROAM_PLAYER_LOAD_FADE_DELAY=184

[ONLINE]
//BLAZE_SERVICE_NAME="fifa-2012-pc-loadtest"
//BLAZEENV="TEST"

[]
//---------------------------------------------------
// Emotional Engine Specific
ENABLE_EMOTIONAL_ENGINE = 0 // Activated for CoreX


//---------------------------------------------------
// Gameplay tuning
[HERO_MODE]
PASS_CALL_FRAMES_EFFECTIVE = 60 // how long call for pass is effective for

[EVALUATION]
BLOCK_TIME_AFTER_SHOT = 25 // (ticks) how long after a shot an unintentional touch will be a block

[FREE_ROAM_AUTOMATCH]
//ENABLED=1
//TIMEOUT=30
//GAMESYNCMODE=0
//HALF_LENGTH=10
//SAVEINPUT=1

[FIFASTEREO]
FELAYER_BG_DEPTH=100.0
FELAYER_FG_DEPTH=100.0
CONVERGENCE_GAMEPLAY=100.0
CONVERGENCE_THIRDPERSON=100.0
CONVERGENCE_FE=100.0
CONVERGENCE_NIS=100.0
CONVERGENCE_REPLAY=100.0
CONVERGENCE_HIGHLIGHT=60.0
CONVERGENCE_CREATEPLAYER=50.0
CONVERGENCE_TUNNEL=10.0
CONVERGENCE_SETPIECE=100.0
CONVERGENCE_FE_MENU=100.0
CONVERGENCE_KITSELECT=100.0
CONVERGENCE_UNASSIGNED=10.0


[CROWD]
//DISABLE_CROWD = 1
FE_CROWDS = 0
DISABLE_HUGE_FLAGS = 1
DISABLE_SCARVES = 1
DISABLE_LONG_NARROW_FLAGS = 1
DISABLE_WAVING_FLAGS = 1
DISABLE_FENCE_FLAGS = 1
DISABLE_BALLOONS = 1
DISABLE_CHOREOGRAPHIES = 1
DISABLE_DOUBLE_HOLDERS = 1
MAX_ANIM_ASSETS_TYPES = 1
MAX_CROWD_ANIMATIONS = 1
//CROWD_ANIMATABLE_ASSET
//CROWD_RIGOPLIST_ASSET
//IMPOSTER_NUM_PER_SECTION


[]

[ONLINE]
//BLAZEENV=DEV // which redirector to connect to, should be changed for TEST and FINAL environments correspondingly
//FORCE-NON-SECURE=1 // for now 1, need to sort out certificates for secure connection


VERIFY_EXE_LOCATION=0
 
I didn't find anything mate... :(

I found only one thread with no reply...

If you know the solution please write it..

Thanx in advance
 
Liv_Tyler;3588313 said:
I found only one thread with no reply.
I found 15 threads on the subject in the first 20 seconds I searched. FIFA stutters every year for me, and every year I fix it by simply by customizing my graphics card settings. Best and easiest fix.
 
My question is for platform.ini in FIFA 14...

So the solution of my FIFA's after FIFA 11 is platform ini...

Did you find anything for platform.ini in FIFA 14 and the solution?
 
Have you tried disabling Vsync in FIFA settings, and enabling it via your graphic card control panel?


Sent from my Nokia Lumia 520 using Tapatalk
 
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