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Squad file for better gameplay available

fifaCCitiu.com

Senior Squad
Messages
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77
Hello I've created a roster file that has edited setting for better gameplay. (Beta 0.8, updated to latest roster)
It was done in a way to have better defense, pressing, offensive playing, and every player has a recognizable player styles so every player is not flat, they have pros and cons. Player with low overall are still usable if you know how to make up for the technical skills gap, but they have good mental and physical stats.

More fouls if you are used to shield the ball, less ping pong passes, more error on pass, shoot, traps if you're pressed by other players. Better keeper saves. No sliders required.

This is a beta. Player styles are assigned randomly just to test the gameplay, soon i'll assign correct styles for at least the big 5 from a scouting website.

HOW TO DOWNLOAD

unpack it in the documents/fifa 23/settings folder

HOW TO USE
Play offline, go on customise-> profile -> load squads, you'll find a file called GamplayzerOct20 load it and do a friendly match or start a career

Feedbacks are appreciated
 
Welcome back! fifaCCitiu.com!
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Last edited:
This was the thread I was waiting for. Now I go and buy Fifa 23. Your Gameplayzed Squads from Fifa 18 are still another league related to GP modding.
Excited to test your Squad File later on.
 
UPDATE:
I had much to do, still working to find the right balance with attributes. I've found a good point where playing that game is satisfying.

What I want to release in the nex version (with only a Roster squad file):
- Recalibrate the attributes of the players without impacting their overall. (100%)
- Create a template for each playing style to be assigned to players. Physical values are balanced for all the overall as well the mental ones. This way the technical attributes are more spread and those make the difference between a 80 ovr player and a 60 one, this also makes playing with lower league teams more fun. (100%)
- Take in account physical info (height and weight) in calculating physical values. (80%)
- Fix 3-5-X and 3-4-X modules not providing enough defense on the wing. (100%)
- Goalkeepers are strong, reactive but they will not block everything. (100%)
- Balanced shot power and longshots, you'll see more of them but with less power and less precision. (100%)
- Less pass accuracy in final third and less ping pong in the midfield, more interceptions and better marking. (100%)
- Now each playing style has its set of player instructions, so they play in more real fashion (WIP)
- Reduced game speed, realistic stamina drain (you can see 4-5 subs each match), more pressing and crossing for teams that play on the wing. (80%)

What I want to release in future versions:
- Add Wonderkids
- Add teams (although with generic kits, because we are doing it on roster files)
- Add faces done with internal editor and assigned to players (not sure about this still)

Q:Why using roster files?
A:FET and FMT can edit FIFA 23, but installing patches require continous updating and work to prevent the anticheat to work. You risk to be banned for that, while roster files are secure to use.
Q:Why no sliders?
A:The editing on DB changes a lot of behaviours and sliders can ruin this. Also they mostly break the game (only some parameters)

I cannot provide a relase date, because i need to do a bit of balancing to avoid all metas that are in the game, and also I'm providing some help to Rinaldo for his patch (http://soccergaming.com/index.php?threads/the-football-master-rinaldo-is-back.6471109/), feel free to help him, is a huge project.
 
UPDATE:
I had much to do, still working to find the right balance with attributes. I've found a good point where playing that game is satisfying.

What I want to release in the nex version (with only a Roster squad file):
- Recalibrate the attributes of the players without impacting their overall. (100%)
- Create a template for each playing style to be assigned to players. Physical values are balanced for all the overall as well the mental ones. This way the technical attributes are more spread and those make the difference between a 80 ovr player and a 60 one, this also makes playing with lower league teams more fun. (100%)
- Take in account physical info (height and weight) in calculating physical values. (80%)
- Fix 3-5-X and 3-4-X modules not providing enough defense on the wing. (100%)
- Goalkeepers are strong, reactive but they will not block everything. (100%)
- Balanced shot power and longshots, you'll see more of them but with less power and less precision. (100%)
- Less pass accuracy in final third and less ping pong in the midfield, more interceptions and better marking. (100%)
- Now each playing style has its set of player instructions, so they play in more real fashion (WIP)
- Reduced game speed, realistic stamina drain (you can see 4-5 subs each match), more pressing and crossing for teams that play on the wing. (80%)

What I want to release in future versions:
- Add Wonderkids
- Add teams (although with generic kits, because we are doing it on roster files)
- Add faces done with internal editor and assigned to players (not sure about this still)

Q:Why using roster files?
A:FET and FMT can edit FIFA 23, but installing patches require continous updating and work to prevent the anticheat to work. You risk to be banned for that, while roster files are secure to use.
Q:Why no sliders?
A:The editing on DB changes a lot of behaviours and sliders can ruin this. Also they mostly break the game (only some parameters)

I cannot provide a relase date, because i need to do a bit of balancing to avoid all metas that are in the game, and also I'm providing some help to Rinaldo for his patch (http://soccergaming.com/index.php?threads/the-football-master-rinaldo-is-back.6471109/), feel free to help him, is a huge project.
Sounds very promising! Glad you try some new edits. Seems like a massive overhaul is coming for that Squad. ;-)
 
UPDATE:
I had much to do, still working to find the right balance with attributes. I've found a good point where playing that game is satisfying.

What I want to release in the nex version (with only a Roster squad file):
- Recalibrate the attributes of the players without impacting their overall. (100%)
- Create a template for each playing style to be assigned to players. Physical values are balanced for all the overall as well the mental ones. This way the technical attributes are more spread and those make the difference between a 80 ovr player and a 60 one, this also makes playing with lower league teams more fun. (100%)
- Take in account physical info (height and weight) in calculating physical values. (80%)
- Fix 3-5-X and 3-4-X modules not providing enough defense on the wing. (100%)
- Goalkeepers are strong, reactive but they will not block everything. (100%)
- Balanced shot power and longshots, you'll see more of them but with less power and less precision. (100%)
- Less pass accuracy in final third and less ping pong in the midfield, more interceptions and better marking. (100%)
- Now each playing style has its set of player instructions, so they play in more real fashion (WIP)
- Reduced game speed, realistic stamina drain (you can see 4-5 subs each match), more pressing and crossing for teams that play on the wing. (80%)

What I want to release in future versions:
- Add Wonderkids
- Add teams (although with generic kits, because we are doing it on roster files)
- Add faces done with internal editor and assigned to players (not sure about this still)

Q:Why using roster files?
A:FET and FMT can edit FIFA 23, but installing patches require continous updating and work to prevent the anticheat to work. You risk to be banned for that, while roster files are secure to use.
Q:Why no sliders?
A:The editing on DB changes a lot of behaviours and sliders can ruin this. Also they mostly break the game (only some parameters)

I cannot provide a relase date, because i need to do a bit of balancing to avoid all metas that are in the game, and also I'm providing some help to Rinaldo for his patch (http://soccergaming.com/index.php?threads/the-football-master-rinaldo-is-back.6471109/), feel free to help him, is a huge project.
Would this be a standalone mod or could I combine it with other gameplay mods like 'AIMOTION'?
Thanks for all your hard work, looking forward to the next release.
 
Nice to see you are still at it. I remember this concept when you first came up with it.
The good ole days. Hope life is treating you well and Merry Christmas.

I haven't been to this site in almost 5 years and I am still a moderator.
 
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