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.:: Revolution Mod 13 ::.

How to add 3rd ,4th kit for generic kit !!!

ex : Napoli team

write Code in .lua file on game doest work :(

Please help me ! I used Moddingway Patch

assignKitDetails(48,0,-1,-1,-1,76,-1,15,-1,7) -- NAPH --Napoli Home (kit_48_0_0.rx3)
assignKitDetails(48,1,-1,-1,-1,76,-1,-1,-1,7) -- NAPA --Napoli Away (kit_48_1_0.rx3)
assignSpecificGKKit(48) --Napoli GK (kit_48_2_0.rx3)
assignKitDetails(48,3,-1,-1,-1,76,-1,15,-1,7) -- NAP3rd --Napoli Home (kit_48_3_0.rx3)
assignKitDetails(48,4,-1,-1,-1,76,-1,-1,-1,7) -- NAtybe4 --Napoli Away (kit_48_4_0.rx3)
assignKitDetails(48,7,-1,-1,-1,76,-1,15,-1,7) -- NAyybe7 --Napoli Away (kit_48_7_0.rx3)

Sorry my bad english
 
Again the same discussion! Napoli (among other teams) is locked! You can add alternate kits for Napoli ONLY if you're using FIFA 13 WITHOUT any official patch installed on it!
 
Is there any chance to have a hybrid version of RM 1.3 + automatic tattoo detection?
 
I have a problem with faces.lua: in my file is registered more than 800 faces. In the previous version of the revolution mod everything worked, with this version does not work, the game crashes on the loading screen. Supports a maximum of 5 faces.
that is written in faces.lua:
assignPlayerFace(2)
assignPlayerFace(1102)
assignPlayerFace(1178)
assignPlayerFace(1611)
assignPlayerFace(2147)
etc.

contents of the folder faces:
face_2_0_0_0_0_0_0_0_0_textures.rx3
face_1102_0_0_0_0_0_0_0_0_textures.rx3
face_1178_0_0_0_0_0_0_0_0_textures.rx3
face_1611_0_0_0_0_0_0_0_0_textures.rx3
face_2147_0_0_0_0_0_0_0_0_textures.rx3
etc.
contents of the folder hair:
hair_2_0_0.rx3
hair_2_0_textures.rx3
hair_1102_0_0.rx3
hair_1102_0_textures.rx3
hair_1178_0_0.rx3
hair_1178_0_textures.rx3
hair_1611_0_0.rx3
hair_1611_0_textures.rx3
hair_2147_0_0.rx3
hair_2147_0_textures.rx3
etc.
contents of the folder hairlod:
hairlod_2_0_0.rx3
hairlod_1102_0_0.rx3
hairlod_1178_0_0.rx3
hairlod_1611_0_0.rx3
hairlod_2147_0_0.rx3
etc.

it worked before, but yesterday updated revolution mod and the game stopped running. Thanks in advance for your help.

upd:
with old versions of files ball.lua, player.lua and stadium.lua all works...
 
lisinas;3520268 said:
Hello guys , i just installed this mod but i still get the bug with most (Not all) players having black/white boots , how do i fix it ?

P.S I used automatic installation

Use replaceGenericBoots, see the documentation for more information.


AresMXO;3520275 said:
do you think this version can work in PS3?

Quite possibly, I would try the Xbox version files. You just need to figure out how to get them into the game.


nuznaeteli;3524821 said:
if I'll change boots type for a player using rm13 that will it change in career mod?
for example, I'll start a career mode with the assignBoots(1231231,126) and in the course of a career I'll change to assignBoots(1231231,153). will it change?

Yes, assignments in this mod takes precedence over the DB and squad files.


HeadSpace10;3525198 said:
So, this mod is very cool. Great Work! I am able to get it work, however, I'm a bit stumped on one thing. I have a created team (from the creation center), and I don't know how to give it adboards. I assumed the team I swapped in career mode would be the ID, but it doesn't seem to carry over to the created team. It DOES work for the original team. Any way to find what ID to assign a created team?

EDIT: using internal master I found the team ID. It's 3000. However, no lua assignments seem to work. I Tried ball, crowd, and banner flags with no luck. The banners actually just came out as blank, black flags so it would seem I at least have the right teamID. Creation center player IDs work fine for assigning boots though.

For things like banners, the game is coded to use only generic graphics and not look for specific ones when using creation centre teams. Ball and adboard assignments should work though, although I have never tested.


zuigkonthoer;3526841 said:
This mod is great!
I have got a kit issue.
Even though I play matches in summer most players wear long sleeves, under armour etc. in certain stadiums like Amsterdam Arena, Old Trafford.
The Barca default stadium (El Libertador?) does not have this issue, all short sleeves.
The only thing I did with the Rev Mod is assigning some goalnets which has nothing to do with the lua for players etc.
Scouser, could you or anybody else help me disabling these winter kits?

By default the winter accessories appear when it is raining or snowing regardless of the season. You can disable them with this mod, see the documentation.


V.K;3528276 said:
Is there any chance to have a hybrid version of RM 1.3 + automatic tattoo detection?

Sorry, I do not really want to start making customized versions. Maybe you could just use player.lua from V1.4 with the rest of the V1.3 files?


ultra;3528468 said:
guys,i need your help!
i have reinstall my fifa and put all faces in needed folders
and this is the result
i dont know whats the problem but most of installed hairs are BLACK
i've made regenaration,check assignements,but all the same
help me
http://i016.radikal.ru/1307/80/a55525bea19c.png
this hair have to be blue

and this dark dark brown
http://s019.radikal.ru/i623/1307/b0/5fd69996453e.png

Not sure about this one, try assigning specific faces to those players.


Gaijin;3530166 said:
I have a problem with faces.lua: in my file is registered more than 800 faces. In the previous version of the revolution mod everything worked, with this version does not work - the game crashes on the loading screen. Supports a maximum of 5 faces.
that is written in faces.lua:


contents of the folder faces:

contents of the folder hair:

contents of the folder hairlod:


it worked before, but yesterday updated revolution mod and the game stopped running. It is caused by faces, because if you delete a file assets.lua line "addExternalFile (" faces.lua ")" game runs. Thanks in advance for your help.

Face assignments are now automated so adding the assignments is not necessary.
 
scouser09;3531045 said:
By default the winter accessories appear when it is raining or snowing regardless of the season. You can disable them with this mod, see the documentation.

Thanks for the info but sorry to ask for your advise again.
The only problem is I discovered is that I only have this long sleeves issue with overcast (no rain or snow) matches.
Before I used your Mod most players were wearing short sleeves during overcast matches.
Is there a way to solve this?
 
Sorry, I do not really want to start making customized versions. Maybe you could just use player.lua from V1.4 with the rest of the V1.3 files?

It is player.lua that brings automatic tattoo detection, right?
But it must be reducing the number of statements, because my game crashes when I try 1.3 files + 1.4 player.lua
 
I have got a problem. I've added some assignments in player.lua and after that the game has crashed on Messi screen. I tried to replace a datax.bh file in the Game foler with regeneration and it doesn't work. What's wrong? How to fix it? :(
 
I've got a problem. I have an external lua file for kits, but the game doesn't seem to use the assignments there. Kitnumbers, name fonts and their colours are taken from the DB file instead.

The file seems to work for other people though. I have installed the kitnumbers etc. correctly, the assignments should be correct as well since I didn't change them when I downloaded the lua file, but the game still doesn't use them for some weird reason.

Also, I've put extra TournamentKits assignments into it because I want to use a different set for Bundesliga and Friendly matches in career mode, but the game doesn't use them either.
 
I had the same problem. Try changing the name of the file, or if you have a ton of assignments, try removing some.
 
Solved the problem, deleted two particular statements in the lua file and renamed some kit files, as well as moving two backup folders. It's working now.
 
zuigkonthoer;3531163 said:
Thanks for the info but sorry to ask for your advise again.
The only problem is I discovered is that I only have this long sleeves issue with overcast (no rain or snow) matches.
Before I used your Mod most players were wearing short sleeves during overcast matches.
Is there a way to solve this?

Sorry, I am not sure what is causing this.


V.K;3531332 said:
It is player.lua that brings automatic tattoo detection, right?
But it must be reducing the number of statements, because my game crashes when I try 1.3 files + 1.4 player.lua

You are correct. The limitiation usually decreased in each new version due to the extra code for new features I add.


SHtormila;3531402 said:
I have got a problem. I've added some assignments in player.lua and after that the game has crashed on Messi screen. I tried to replace a datax.bh file in the Game foler with regeneration and it doesn't work. What's wrong? How to fix it? :(

You are probably over the limitation.
 
scouser09;3534899 said:
You are probably over the limitation.
Thanks. The limitation on the amount of assignments? How many can be assignment in a lua file? Or the limitation is only for player.lua?
 
SHtormila;3535217 said:
Thanks. The limitation on the amount of assignments? How many can be assignment in a lua file? Or the limitation is only for player.lua?

Not sure. If you have alot of statements in player.lua, try putting them in an external file instead.
 
scouser09;3535699 said:
Not sure. If you have alot of statements in player.lua, try putting them in an external file instead.
I tried and it works. Thank you a lot :) Do External lua files have the limitation?
 
I have a problem. I added assignments for kits using RM 13
assignGKKit(22,0,{2,17,18})
assignGKKit(22,1,{2,17})
assignGKKit(22,3,{17,18})
assignGKKit(22,4,{2,17,18})

assignHomeTrainingKit(22,12)
assignAwayTrainingKit(22,11)

assignKitDetails(22,0,1909,"0F0F0F",-1,1909,1,1,-1,0)
assignKitDetails(22,1,1909,"E7D729",-1,1909,2,2,-1,0)
assignKitDetails(22,2,1909,"3D3C3A",-1,1909,3,3,-1,0)
assignKitDetails(22,3,1909,"3D3C3A",-1,1909,3,3,-1,0)
assignKitDetails(22,17,1909,"F3F3F3",-1,1909,4,4,-1,0)
assignKitDetails(22,18,1909,"F3F3F3",-1,1909,4,4,-1,0)
assignKitDetails(22,4,1909,"0F0F0F",-1,1909,1,1,-1,0)
assignKitDetails(22,12,-1,-1,-1,-1,1,1,1,0)
assignKitDetails(22,11,-1,-1,-1,-1,1,1,1,0)

http://i.imgur.com/2TF7Bwq.png
http://i.imgur.com/Ve55jpb.png
http://i.imgur.com/BhrLbhB.png

and now when I try to play away match for BVB (id 22) game crashes. Help me please.
 
Any idea why replaceGenericBoots is crashing my FIFA with 1.4 revolution mod? It's working fine with 1.3.

Also, is it possible to have more than 2 external lua files with same assignment? f.e. assignKitDetails or AssignPlayerBoot. I think it's prioritizing first one in assets.lua
 
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