Our site is generously sponsored by:

The best landscaping service Austin and lawn service company in Austin Texas and Cedar Park is Lawn Service Cedar Park.

Lawn Care Service of Cedar Park
100 E Whitestone Blvd
Ste 148, #166
Cedar Park, TX 78613
(512) 595-0884

The best landscaping service leander and lawn service provider in Leander TX is Leander Landscaping Pros.

Leander Lawn and Landscaping Pros
1800 Montana Ct
Leander, TX 78641
USA
(512) 468-2670
Please give them a visit!
  • This is a reminder of 3 IMPORTANT RULES:

    1- This is an English forum. Please post only in English.

    2- This is NOT a commercial or advertising forum. All content must be shared for FREE.

    3- No invites or links to Discord, Telegram, WhatsApp, or similar platforms.

    Please take a moment to review our forum rules and guidelines here: SoccerGaming Rules and Guidelines.

    Thank you!

  • This is a quick notice about an upcoming SITE UPDATE:

    Our new main website will be launching soon. During this transition, there may be brief periods of downtime.

    The SoccerGaming forums will remain accessible directly at:

    https://soccergaming.com/forums

    We appreciate your patience and support as we work on improving the platform for everyone.

    Thank you!

Paulv2k4 Gameplay Mod

Hi Paul! Cause I find hard to shoot with your 3.0 Beta, i've edit this part of Product.ini

//shooting
SHOT = 0.00451
LONG_SHOTS = 0.5
SHOT_FINESSE = 0.5
LONGFINESSESHOT = 0.6
LONGLACESHOT = 0.5
LONGCHIPSHOT = 0.6
GROUND_FINESSE = 0.8


LOB_FINESSE = 0.3
SHOT_CHIP = 0.4
OUTSIDE_FOOT_SHOT = 0.5
FIRST_TIME = 0.6
FINESSE = 0.5
DIVING_HEADER = 0.5
VOLLEY = 0.7

After edit I should regenerate or I should just save the Note? And to increase the accuracy I have to edit just the string with "finesse", is it true? Thanks and very great job
 
torpedo007;3527728 said:
No need to regenerate after editing if the gameplay is already in effect, which I think is.
Any time you edit the product file, you have to regenerate. Easy way to test that is to edit the ball id in the product file, then check in-game. If you don't regenerate, the ball in the main screen/arena doesn't change. The only time you don't need to regenerate is if you edit the db.
 
Code:
SHOT
SHOT_ATTRIBUTE_FINISHING
Are to the codes to change. SHOT especially, I have changed it to 0.12 which improved it enough without making it too good.

Code:
FIRST_TIME
Setting this lower will stop the AI doing some rather odd first time attempts.
(i.e. 0.005)
 
So Paul, I should change SHOT = 0.12 to increase the accuracy? Now I have SHOT = 0.00451
 
Jago88;3527892 said:
So Paul, I should change SHOT = 0.12 to increase the accuracy? Now I have SHOT = 0.00451

Yes.

Also take a look at

Code:
SHOT_ATTRIBUTE_FINISHING

AND

Code:
SHOT_ATTRIBUTE_POWER_SHOT_ACCURACY
 
bangus;3527731 said:
Any time you edit the product file, you have to regenerate. Easy way to test that is to edit the ball id in the product file, then check in-game. If you don't regenerate, the ball in the main screen/arena doesn't change. The only time you don't need to regenerate is if you edit the db.

Have to disagree mate. I once edited GK kicking and it worked without regenerating.
 
Regenerate or not, this is the problem....

paulv2k4;3527915 said:
Yes.

Also take a look at

Code:
SHOT_ATTRIBUTE_FINISHING

AND

Code:
SHOT_ATTRIBUTE_POWER_SHOT_ACCURACY

Paul I should regenerate after edit product.ini or I shouldn't? My pc take 10 minutes to regenerate :(
 
Jago88;3528213 said:
Paul I should regenerate after edit product.ini or I shouldn't? My pc take 10 minutes to regenerate :(

I find that you do not need to. I have on many occasions caused and fixed issues without regenerating.

If you ever want to regenerate, just regenerate Data0.

Simple Answer: No
 
paulv2k4;3528235 said:
I find that you do not need to. I have on many occasions caused and fixed issues without regenerating.

If you ever want to regenerate, just regenerate Data0.

Simple Answer: No

Thanks a lot!!! you're the best!
 
Hi Paul2k4!
Nice gameplay v3.0!
Can you make some changes, or tell me what to change in product.ini to:
1. make the play of II more aggressively - they are still too low fouls and getting a yellow and red card (1 yellow in 5-10 matches!!!!)
2. change a position of all players in a goal kick!
Now there is such ridiculous position:
20130729181345270_.png

In real football the position is rather different, like this:
20130729181611703_.png


So if your or II's goalkeeper do a long goal kick, it always gets to grips defenders with our forward. In real football fight for the ball often goes to the center of the field.
 
sayggwp;3528944 said:
Hi Paul2k4!
Nice gameplay v3.0!

First of all thanks.

sayggwp;3528944 said:
1. make the play of II more aggressively - they are still too low fouls and getting a yellow and red card (1 yellow in 5-10 matches!!!!)

Practically impossible, FIFA and PES (apart from one version of PES I think) always make the referees too lenient. You can always try and adjust the "avoidance" values to make the players play closer to each other, but it really can cause some problems elsewhere. Other than this there is nothing I have found in the product.ini that increases fouls. If you find it, let me know.

sayggwp;3528944 said:
2. change a position of all players in a goal kick!

There is nothing I have found that will change this. There may be a mentality setting, somewhere?

Sorry I can not be of more help. I understand what your describing but a product.ini alone can not be the fix of everything.
 
paulv2k4;3529460 said:
Practically impossible, FIFA and PES (apart from one version of PES I think) always make the referees too lenient.
Not impossible at all, just a matter of editing player ratings and refs. Here's a somewhat typical example: I'm York City. After 45 minutes played, CPU Everton has 12 fouls, 5 yellows and 3 reds. I've since had to re-adjust things in my game in order to tone down the cards as there were too many (obviously).

 
sayggwp;3528944 said:
2. change a position of all players in a goal kick! In real football the position is rather different, like this:
20130729181611703_.png
That's something you can easily do. Create custom formations with extra FWs to move your players up the pitch for goal kicks and corners:

 
bangus;3529483 said:
Not impossible at all, just a matter of editing player ratings and refs. Here's a somewhat typical example: I'm York City. After 45 minutes played, CPU Everton has 12 fouls, 5 yellows and 3 reds. I've since had to re-adjust things in my game in order to tone down the cards as there were too many (obviously).



Hi bangus whose db and ai do you use to achieve this many fouls (are they trip fouls or push pull fouls) or what do you edit in db. My biggest problem with fifa has always been lack of fouls and the ai been successful with every tackle they make its like they have superpowers that can take the ball whenever they want.
 
Anyone tried using paul's ini with ap's db perhaps? I just tried it and i get a corrupted settings/savegame error.

Tried without generating the files and with generating, getting the same error. I've read somewhere that you can change product.ini file without losing your savegame progress/settings so i'm baffled atm. :)

If anyone can share any info i'd really appreciate it. :)
 
Back
Top