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MODS FC 25 – Realistic Simulation Overhaul v2.2 | TU17

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FC 25 REALISTIC SIMULATION OVERHAUL
By eespeeranzaaa | Version 2.2 TU17 | Last Updated: 05.07.2025
WE ARE LOOKING FOR BETA TESTERS! DM ME
DOWNLOAD: CLICK HERE!

This mod rebalances quick simulation results for enhanced realism. Top teams now consistently outperform weaker opponents, with star players like Haaland and Mbappé achieving realistic goal tallies (20-30 goals/season). Injury frequency has been increased to mirror real-world squad management challenges.

📌 CORE FEATURES
V1.0

  • Enhanced Team Hierarchy - Top clubs now consistently dominate weaker opponents
  • Realistic Player Performance - Star players achieve realistic stats (Haaland 25G, Salah 30G, Mbappé 24G per season)
  • Dynamic Injury System - 4-6 injuries per team/season with severity variations
  • Competitive Title Races - Point gaps between top teams reduced by 30-40% versus vanilla
  • European Competition Balance - Elite clubs (Real Madrid, Man City, Barcelona) reach UCL finals more consistentl
V2.0
  • Speed Reduction - -15% max sprint speed
  • AI Crossing - 30% more frequent crosses
  • Long Shots - 3x more attempts from distance
  • Defensive Fouls - +40% frequency
  • Ball Physics - Natural spin/bounce
  • Collision System - Improved realism
  • First Touch - +30% errors for weak players
  • Goalkeepers - Unique style variations
  • Dynamic AI - Score-based tactic changes
  • League Balance - Top clubs get 85+ points
  • Goal Distribution - Realistic scorer stats
V2.1
  • +50% Tackle Frequency – CPU now engages in more aggressive challenges
  • Red Card Increase – +50% red card likelihood (still rare, but more realistic for reckless tackles
  • Stamina Impact – Faster fatigue forces riskier tackles early in matches
V2.2
  • Balanced Scorelines - Keep 0-0s when deserved & low-scoring games possible & no artificial attacking buffs (goals come from chance quality)
  • Intelligent AI Playstyle - Defensive teams defend better & top teams break buses & midfield battles matter
  • Fatigue Impacts Authenticity - Late-game mistakes & subs change games
  • Cards & Injuries Based on Aggression - No soft reds (only reckless tackles get punished) & Injuries from fatigue/contact(not random, higher rick for aggressive players)
  • Extra Time, Drama - ET goals come from: Defensive errors, Individual brilliance, not forced "end-to-end" chaos
  • New splashscreen - Similar to EspyMods

⚠️ INSTALLATION
  1. Download .zip file
  2. Extract to FIFA Mod Manager folder
  3. MUST place at BOTTOM of load order
  4. Launch through mod manager
  5. Use this -> CLICK HERE! (optional)

💡 FEEDBACK
Report any:
  • Unusual league standings
  • Player performance issues
  • Injury frequency observations
<removed>
Support the project on Ko-fi (optional):
CLICK HERE!

Special thanks to all testers and contributors!
1. me (eespeeranzaa)
2. kseny
3. Mandori
4. felice
 

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Last edited:
I’m looking for beta testers for the upcoming v2.2 update! If you’re interested in getting early access to new features and providing feedback, please send me a private message!


up!
 
FC 25 REALISTIC SIMULATION OVERHAUL
By eespeeranzaaa | Version 2.1 TU16 | Last Updated: 17.06.2025
WE ARE LOOKING FOR BETA TESTERS! DM ME
DOWNLOAD: CLICK HERE!

This mod rebalances quick simulation results for enhanced realism. Top teams now consistently outperform weaker opponents, with star players like Haaland and Mbappé achieving realistic goal tallies (20-30 goals/season). Injury frequency has been increased to mirror real-world squad management challenges.

📌 CORE FEATURES
V1.0

  • Enhanced Team Hierarchy - Top clubs now consistently dominate weaker opponents
  • Realistic Player Performance - Star players achieve realistic stats (Haaland 25G, Salah 30G, Mbappé 24G per season)
  • Dynamic Injury System - 4-6 injuries per team/season with severity variations
  • Competitive Title Races - Point gaps between top teams reduced by 30-40% versus vanilla
  • European Competition Balance - Elite clubs (Real Madrid, Man City, Barcelona) reach UCL finals more consistentl
V2.0
  • Speed Reduction - -15% max sprint speed
  • AI Crossing - 30% more frequent crosses
  • Long Shots - 3x more attempts from distance
  • Defensive Fouls - +40% frequency
  • Ball Physics - Natural spin/bounce
  • Collision System - Improved realism
  • First Touch - +30% errors for weak players
  • Goalkeepers - Unique style variations
  • Dynamic AI - Score-based tactic changes
  • League Balance - Top clubs get 85+ points
  • Goal Distribution - Realistic scorer stats
V2.1
  • +50% Tackle Frequency – CPU now engages in more aggressive challenges
  • Red Card Increase – +50% red card likelihood (still rare, but more realistic for reckless tackles
  • Stamina Impact – Faster fatigue forces riskier tackles early in matches

⚠️ INSTALLATION
  1. Download .zip file
  2. Extract to FIFA Mod Manager folder
  3. MUST place at BOTTOM of load order
  4. Launch through mod manager
  5. Use this -> CLICK HERE! (optional)

💡 FEEDBACK
Report any:
  • Unusual league standings
  • Player performance issues
  • Injury frequency observations
<removed>
Support the project on Ko-fi (optional):
CLICK HERE!

Special thanks to all testers and contributors!
1. me (eespeeranzaa)
2. kseny
3. Mandori
4. felice
Is this a full version or like a "Lite" version?
 
Mod Updated to v2.2
1. Balanced Scorelines (No Forced Goals)
- Keep 0-0s when deserved (reduced them in extra time)
- Low-scoring games possible (if teams are defensive/weak, 1-0 or 0-0 stays natural.)
- No artificial attacking buffs (goals come from **chance quality**)
2. Intelligent AI Playstyle
- Defensive teams defend better (no "suicide pressing" from underdogs)
- Top teams break buses (patient buildup vs. parked defenses // no unrealistic long-shot spam)
- Midfield battles matter (possesion fluctuates based on **tactics & stamina**, not RNG)
3. Fatigue Impacts Authenticity
- Late-game mistakes (tired defenders misplace passes, attackers lose composure)
- Subs change games (fresh wingers exploit tired fullbacks // no "superman" 90' stamina)
4. Cards & Injuries Based on Aggression
- No soft reds (only reckless tackles get punished)
- Injuries from fatigue/contact (not random, higher rick for aggressive players)
5. Extra Time, Drama
- ET goals come from:
- Defensive errors (high pressure)
- Individual brilliance (tired legs vs. fresh subs)
- Not forced "end-to-end" chaos.
6. Added new splashscreen

Compatible with FC 25 TU17.
 
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