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converting current narrations to fifa 16

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Hi everyone, a while ago I was thinking about trying to use the audio narrations from current FIFA games in old FIFA games. Now, with the recent "release" of FIFA 16, I believe the game has gained a little more "breathing space" for the community.

Despite this, the game is already 9 years old and some internationally famous players no longer have their narration in the game, so I thought about seeing if it would be possible to find some modern FIFA narration to use in 16. Unfortunately, my experience is limited to graphic editing and audio editing is not my strong point. If anyone has any ideas on how this can be done, it would be welcome.
 
Unfortunately this project has been on hold since 1 week after this post, my life has become a little busier due to a new job and my kit orders for clients, so unfortunately I haven't been able to move forward with the project.
Take your time man. By the way, you found a way to make it happen?
 
Take your time man. By the way, you found a way to make it happen?
I was still in the research phase, what I noticed is that with each change in the graphics engine, they changed the formats of the audio files, my goal was more focused on narrations in Brazilian Portuguese, because from FIFA 12 to FIFA 20 the narrator was Thiago Leifert, from 21 onwards, it changed to Villani, so I wanted to unify all the voices from FIFA 12 to FIFA 20. Some voices are linked to player IDs, for example, the player Pedro Guilherme (Flamengo) the voice PEDRO spoken by the narrator exists but is linked to the player Pedro Rodriguez (Lazio) and I can't link the voice to the Flamengo player, the same happens with the player Tinga (Fortaleza) in which the voice exists but also linked to a player ID which in this case was Tinga (retired player ex-Dortmund)
as the player Tinga from Fortaleza never had an official ID in fifa, I used the retired tinga id for it and it worked. So I wanted to unify the lines from fifa 12 to fifa 20 and try to use these audios that seem to be glued to certain ids.
 
@Prodigy This fella did something about that but it was more related to players call names. So maybe you can ask him about this possibly.
 
Hello, I took some time to check out the project aimed at trying to unify FIFA audios into just one, because after looking around here at Soccergaming, I saw that Master Rinaldo had released an update to the Creation Master, everything I'm going to talk about here is nothing new but for some it might be, the new CM now makes it possible to import audio files in SBS or WAV format to implement in player calls, at the moment I still haven't been able to see how I can use the files from the new FIFAs for the old FIFAs, I'm still going to study that part, in the meantime I believe you can use this CM update to be able to import new name audios, access Rinaldo's page here at Soccergaming and you can see, it might probably be possible to use AI to be able to "manufacture" new voices for your narrator for new players and import them into the game.
 

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