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Old 01-03-2014, 12:53:PM   #92
Bubble Gum
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I understand you. I just mention that Moddingway team don't use original IDs' .
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Old 01-03-2014, 05:51:PM   #93
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Originally Posted by Bubble Gum View Post
I understand you. I just mention that Moddingway team don't use original IDs' .
allright cool mate
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Old 13-04-2014, 09:40:PM   #94
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Hi guys,did someone has a list with hidden league ids?
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Old 15-04-2014, 04:01:PM   #95
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Most aren't exactly hidden per se but I understand your point

Here: http://www.mediafire.com/view/r8zghb...alTeamlist.csv
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Old 18-04-2014, 08:49:PM   #96
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thanks!
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Old 18-05-2014, 02:59:PM   #97
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No of course.
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Old 08-06-2014, 04:25:AM   #98
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Youth players id

Question about youth players:
After several 'years' into career mode you end up with youth players from your academy.
I can't find this kind of youth players in the database using CM14, DB14. (I assume they are not created into the database or I overlook them) ...

Do the youth players created in game have an ID, so you can assign them a random face using the Revolution Mod for example...?

Any ideas? Thanks.
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Old 10-06-2014, 08:34:AM   #99
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Originally Posted by Ajax-Amsterdam View Post
I can't find this kind of youth players in the database using CM14, DB14
Those tools are only looking at the original database. When you start a career mode the players table (along with a whole bunch of other tables) gets created in the saved game file and it is that version that is updated as your career progresses.

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Originally Posted by Ajax-Amsterdam
Do the youth players created in game have an ID
Yes, every newly generated player (whether a rebuild of an existing youth player, a re-gen of a retiring real world player or a brand new entry) gets given an ID, starting one beyond the highest ID in the database at that point. To find those ids you'd need a tool that can read the saved game file (and I don't think that there are any publicly available tools that can, although I keep reading that Internal Master 12 can be made to work) or be a whizz with a hex editor. There is a thread on these forums somewhere about changing aspects of youth players but whether that helps you find the id I don't know (I've never been interested in messing around with the game, only reporting on what is in the saved game data).
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Old 10-06-2014, 01:43:PM   #100
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Originally Posted by StevePitts View Post
Those tools are only looking at the original database. When you start a career mode the players table (along with a whole bunch of other tables) gets created in the saved game file and it is that version that is updated as your career progresses.


Yes, every newly generated player (whether a rebuild of an existing youth player, a re-gen of a retiring real world player or a brand new entry) gets given an ID, starting one beyond the highest ID in the database at that point. To find those ids you'd need a tool that can read the saved game file (and I don't think that there are any publicly available tools that can, although I keep reading that Internal Master 12 can be made to work) or be a whizz with a hex editor. There is a thread on these forums somewhere about changing aspects of youth players but whether that helps you find the id I don't know (I've never been interested in messing around with the game, only reporting on what is in the saved game data).
Internal Master 12 worked like a charm. I followed the steps of this tutorial + assigning a random created face by the Revolution Mod:
http://www.soccergaming.com/forums/s...d.php?t=176863

Worked perfectly and very easy to do. Thanks for the tip.

Last edited by Ajax-Amsterdam; 12-06-2014 at 12:52:AM.
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