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Old 12-10-2016, 04:48:PM   #40
Cesc Fabregas
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I think (hope) I found the LOD fix

Code:
00000350    MeshLodGroup B7DBCE25-BF73-5A8C-E0AE-56028B96D903
00000348        $::MeshLodGroupBaseAsset
00000348            $::Asset
00000348                $::DataContainer
00000350                Name systems/Mesh/DefaultLodGroup
00000354        Lod1Distance 50.0
00000358        Lod2Distance 100.0
0000035c        Lod3Distance 150.0
00000360        Lod4Distance 200.0
00000364        Lod5Distance 250.0
00000368        Lod6Distance 1025.0
0000036c        ShadowDistance 0.0
00000370        ShadowLodOffset 0
00000374        ShadowLodDistanceScale 1.0
00000378        ReflectionHighLodDistance 0.0
0000037c        CullScreenArea 0.019999999553
00000380        RuntimeShortName DefaultLodGroup
00000384        LastLODShadow False
00000385        ExcludeLODsFromPlanarShadowView False
00000386        ExcludeLODsFromMainView False
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Old 12-10-2016, 11:59:PM   #41
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Quote:
Originally Posted by Cesc Fabregas View Post
I think (hope) I found the LOD fix

Code:
00000350    MeshLodGroup B7DBCE25-BF73-5A8C-E0AE-56028B96D903
00000348        $::MeshLodGroupBaseAsset
00000348            $::Asset
00000348                $::DataContainer
00000350                Name systems/Mesh/DefaultLodGroup
00000354        Lod1Distance 50.0
00000358        Lod2Distance 100.0
0000035c        Lod3Distance 150.0
00000360        Lod4Distance 200.0
00000364        Lod5Distance 250.0
00000368        Lod6Distance 1025.0
0000036c        ShadowDistance 0.0
00000370        ShadowLodOffset 0
00000374        ShadowLodDistanceScale 1.0
00000378        ReflectionHighLodDistance 0.0
0000037c        CullScreenArea 0.019999999553
00000380        RuntimeShortName DefaultLodGroup
00000384        LastLODShadow False
00000385        ExcludeLODsFromPlanarShadowView False
00000386        ExcludeLODsFromMainView False
Use notepad++ to look into the initfs_Win32 in the patch folder and you will find all LOD data other than scales and multipliers.

Settings for all levels once your GPU has been auto detected.
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Old 13-10-2016, 01:58:PM   #42
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Quote:
Originally Posted by regularcat View Post
Use notepad++ to look into the initfs_Win32 in the patch folder and you will find all LOD data other than scales and multipliers.

Settings for all levels once your GPU has been auto detected.
I know but the lines in the initfs_Win32 just direct to a file. Editing that file won't change anything (even though it's not possible anyway).
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Old 13-10-2016, 02:13:PM   #43
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Started parsing FIFA 17 Models
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Old 14-10-2016, 12:51:AM   #44
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Quote:
Originally Posted by Cesc Fabregas View Post
I know but the lines in the initfs_Win32 just direct to a file. Editing that file won't change anything (even though it's not possible anyway).
Exactly the data plus the file you would need to edit.
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Old 14-10-2016, 01:51:PM   #45
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Old 14-10-2016, 06:33:PM   #46
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Quote:
Originally Posted by aNuKe View Post
i'm itching to get started on face making........GO Arianos!
Are the texture with the same layout?
If I'm not mistaken the uv layout is exactly the same with last year.
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Old 15-10-2016, 11:01:AM   #47
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Hello to everyone. Big work here.
Later, in the afternoon, I will upload many important files, so you can check out a preview:
- VPRO_ACCOMPLISHMENTS_NUM=527 - I'll upload the full file today, the accomplishments.ini
- Full 17 Italian language database + related xml, this last one xml is the same as fifa16, I've also all language database.
- The new cmsettings.ini, + groups date, championships calendars, etc.
- Decoded xml file related to full 17 database, usefull to decode all tables.
- miniballs, minifaces textures
- The journey MKV video files, in the future you can add real video in the journey
- Other important dlc career mode files
- Many big files with textures inside, adborad generic templates
Maybe at moment no way to make game read edited files.
I'm working hard day and night to discover a way to make edited files working. Anyway, I think the Update folder help to do this.
I've also released for myself and easy msi offline installer to easy apply title update 1 or back to day one game. Is also good to see the differences between the original day one game files and game title up 1.
Bye

EDIT: I'll upload the files I listed above today on 16 oct 2016 during the afternoon. Sorry for the delay.

Last edited by Fidel Gameplay; 16-10-2016 at 07:44:AM.
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Old 16-10-2016, 07:48:AM   #48
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Quote:
Originally Posted by benqbiggis View Post
database from PC version ????
Yes I found the full pc main db in chunks files, but is there some bugs in Data Dumping Script by Frankelstner edited by NoFaTe, so I've to extract the raw data for many files manually with an hex editor. So I hope to share asap. Bye
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Old 16-10-2016, 04:31:PM   #49
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Quote:
Originally Posted by darrek1988 View Post
..and banners?
it looks as though the game files are split between legacy type file new frostbite files.
the new frostbite type can be accesed through the Toc/SB files
these include things like banners, kits, balls, shoes stadiums trophies etc...

the files that seem to be legacy are ones such as the database, player previews, lua files, ini files etc....
there is no mention of the these files in the toc.sb files, although working backwards from the cas file it seems as though they may be under a file. i found a ebx file that seemed to be called chunkcollector which in turn retrived a lot of other ebx files which would inturn return these legacy files.

hopefully it will be fully frostbite for fifa2018 as it will be easier to get to.
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Last edited by Sepak; 16-10-2016 at 06:27:PM.
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Old 16-10-2016, 05:53:PM   #50
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Quote:
Originally Posted by shawminator View Post
Quote:
Originally Posted by darrek1988 View Post
..and banners?
it looks as though the game files are split between legacy type file new frostbite files.
the new frostbite type can be accesed through the Toc/SB files
these include things like banners, kits, balls, shoes stadiums trophies etc...

the files that seem to be legacy are ones such as the database, player previews, lua files, ini files etc....
there is no mention of the these files in the toc.sb files, although working backwards from the cas file it seems as though they may be under a file. i found a ebx file that seemed to be called chunkcollector which in turn retrived a lot of other ebx files which would inturn return these legacy files.

hopefully it will be fully frostbite for fifa2018 as it will be easier to get to.
Unfortunately this is the situation. Is possible to mod the DAI Tool and implement with Frankelstner and NoFaTe work?
The problem is the key: xa37dd45ffe100bfffcc9753aabac325f07cb3fa231144fe2e 33ae4783feead2b8a73ff021fac326df0ef9753ab9cdf6573d dff0312fab0b0ff39779eaff312a4f5de65892ffee33a44569 bebf21f66d22e54a22347efd375981188743afd99baacc342d 88a99321235798725fedcbf43252669dade32415fee89da543 bf23d4ex
The same key is in all toc files and match in initfs_Win32.
Do you think is possible to UnXor the initfs_Win32?
Anyway thanks for all your work.

Last edited by Sepak; 16-10-2016 at 06:28:PM.
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Old 16-10-2016, 05:55:PM   #51
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Hello to everyone, as I have promised, these are some files extracted from FIFA 17 PC.
They can be used to see a preview of game structure. You can download the package from here.

I want to remember that you still can not mod the game at moment.
Please don't ask how to use or open and bla bla bla. This package is for modders and experts to see a preview.
Really interesting the career mode package, the full italian language game db and the proper decoded xml players database in order to decode all tables in included squads file.
I'll upload all game language db during this next week.
Anyway all files are very useful especially some big files with textures inside.
But it is really a torture, to see these files, and not be able to edit the game.
Imagine the old fifa structure into a safety deposit box without the combination.

Fidel - Doctor+ Productions
Special thanks to Frankelstner and NoFaTe

Last edited by Fidel Gameplay; 16-10-2016 at 05:59:PM.
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Old 16-10-2016, 06:29:PM   #52
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Quote:
Originally Posted by Fidel Gameplay View Post
Unfortunately this is the situation. Is possible to mod the DAI Tool and implement with Frankelstner and NoFaTe work?
The problem is the key: xa37dd45ffe100bfffcc9753aabac325f07cb3fa231144fe2e 33ae4783feead2b8a73ff021fac326df0ef9753ab9cdf6573d dff0312fab0b0ff39779eaff312a4f5de65892ffee33a44569 bebf21f66d22e54a22347efd375981188743afd99baacc342d 88a99321235798725fedcbf43252669dade32415fee89da543 bf23d4ex
The same key is in all toc files and match in initfs_Win32.
Do you think is possible to UnXor the initfs_Win32?
Anyway thanks for all your work.
from talking to the Frostbire modders it appears that 90% of the initfs_win32 is isgnored, although they couldnt be sure as from what they have seen of the fifa files they cant really believe how badly organised it is.
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