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Old 19-09-2016, 10:42:AM   #14
thebaddie
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The biggest issue is that .cas files (the ones containing the data) appear to be compressed and the algorithm is a custom version of what they used for bf or dragon age

so basically the flow is:

toc -> sb -> cat -> cas

and it's not that difficult to move through this files (btw we didn't found an index for the correct cat in the sb so you have to search in every cat while you find the correct one)
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Old 19-09-2016, 01:36:PM   #15
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Quote:
Originally Posted by regularcat View Post
The issue with that post is it is using Frostbite 2 and FIFA is running on a newer more adapted Frostbite engine, 3 or 4 most likely.
Yes bro, you're right and I can confirm: g_frostbiteRelease="2015.4".

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Originally Posted by Damien View Post
Some updates from Rinaldo after he emailed me today and shared the following discoveries:

- He got the source code for the new frostbite file system from a Battlefied modding website and succesfully converted it in C# for his tools.

- After this conversion he is now able to read the .toc, .sb and .cat files (with a few minor bugs) which are similar to the old .bh files.

- He is currently working to figure out the .cas files which contains all the data of the game like textures, 3d models, etc.

- If he manages to read the .cas files he will need to see if the file structure is the same as FIFA 16 or different and afterwards figure out how to mod it.

Overall he is pretty optimistic and said he will share his sources in order to view the files as soon as he finish his research on the new engine system.
I had no doubt, super Rinaldo!
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Old 19-09-2016, 02:38:PM   #16
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Thought i would throw what ive been playing about with out there,
similair idea to the explorer from fifa 16 but still in early tests for obvious reasons. as people have said the flow for ther screen below is:-
layout.toc>contentlaunchsb.toc>contentlaunchsb.sb.

then we should be able to fetch the specific file from the cat/cas rather than searching through them

there is alot of info for each part, the one below is the champions cup adboard. not sure what will be usefull for us, with the amount of people working on this i hopefull its only a matter of time.

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Last edited by shawminator; 19-09-2016 at 02:40:PM.
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Old 19-09-2016, 02:45:PM   #17
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@shawminator
greg came back to discord i'm working on the same think but you are a step ahead of me

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Old 20-09-2016, 11:30:AM   #18
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Here's the list of files from the demo or at least what i'm able to read

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Old 22-09-2016, 12:22:PM   #19
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thanks to Niko130391 for the hint!

The Squadfiles are still the same (now like in FIFA 13,14 and 15 with a better name like "Squads[....]" not only "data" like in 16.... you can open them like in the past with internal manager 12 by rinaldo!

The structure is the same so normally I think database structure will be the same too.

Last edited by SlimOntario2033; 22-09-2016 at 12:25:PM.
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Old 22-09-2016, 09:44:PM   #20
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Quote:
Originally Posted by SlimOntario2033 View Post
thanks to Niko130391 for the hint!

The Squadfiles are still the same (now like in FIFA 13,14 and 15 with a better name like "Squads[....]" not only "data" like in 16.... you can open them like in the past with internal manager 12 by rinaldo!

The structure is the same so normally I think database structure will be the same too.
So I think we can use the Exporter to save tables as .txt and the Merger to update and join data to a Fifa 16 database! Better than a kick in the ass!
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Old 23-09-2016, 12:47:AM   #21
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26 deleted posts already.

What is so hard to understand about no posting in this thread if the content of the post has no useful information in making modding this game possible.

If you have a question or the "usual" request, use the FIFA 17 News thread.
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Old 26-09-2016, 09:47:PM   #22
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I don't know if this already has been posted, but there is an QuickBMS script for Frostbite available.
Unfortunately it doesn't seem to work on the FIFA 17 Demo, but that maybe an issue on my end.

It also seems a lot of info about his engine can be found when searching on BF3 (see QBMS forums), but don't know if this counts for FIFA 17. It looks like the SB files as example are the same.

strings.exe can be used to extract code/info.
Haven't found the time to take a look, but it seems the career mode files are moved *but this could be because of the demo build.

Hope you guys can find the (decrypt) key again!

PS. Great to see you back shawminator
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Old 27-09-2016, 12:12:AM   #23
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I found this to open .sb and .toc files. Maybe can help someone who knows about modding.

http://forum.xentax.com/viewtopic.php?f=10&t=14269
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Old 27-09-2016, 06:25:AM   #24
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Quote:
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Hope you guys can find the (decrypt) key again!
Malloc has been MIA for most of the last year since Fifa16
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Old 27-09-2016, 10:31:AM   #25
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The file are compressed using an unknown method. Until this is found we won't be doing anything this year

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Old 27-09-2016, 04:48:PM   #26
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Quote:
Originally Posted by shawminator View Post
The file are compressed using an unknown method. Until this is found we won't be doing anything this year

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You can ask aluigi here: http://zenhax.com/index.php
He has helped me in the past with Fifa Online 3 and Fifa World

He will look.Its better you guys ask him since you understand more of what you want.But he always helps.Yeah you will have to register there.On his Quickbms site you can find a link to the same site.Incase you may not trust me
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