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Old 05-10-2016, 05:43:PM   #40
bjama
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Hey gonira in this fifa17 dont work any string for me.
Change always slide is too boring.
I bought fifa17 but actualy i play with fifa16
For me is 1000000better fifa16(modding not clear)than fifa17
Cpu defense(with marking80)is ridicules,1shoot at game,1foul,possession possesion and nothingelse.
Only tactic finaly work,but with this cpu is losing time change all tactic for all teams.
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Old 05-10-2016, 05:52:PM   #41
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Originally Posted by bjama View Post
Change always slide is too boring.
although not ideal, if it works and gameplay is ok, i can live with that.

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Cpu defense(with marking80)is ridicules,1shoot at game,1foul,possession possesion and nothingelse.
then why don't you keep marking closer to default?

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Only tactic finaly work,but with this cpu is losing time change all tactic for all teams.
tactics worked before (perhaps worse? i don't know) but i was never a fan of the changes the community usually made for them, they almost always introduced a tendency for the cpu to play excessive tiki-taka.

Last edited by Gonira; 05-10-2016 at 11:08:PM.
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Old 11-10-2016, 01:43:AM   #42
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i made a big post to basically tell 1 tick+ for away first touch is the same as nothing, literally nothing, after analysing the stats of 30 games.

bangus was right afterall. have to change a lot of points and it doesn't hurt as i thought it would. i was scared to destroy balance, but screw balance! the goal is exactly to destroy it. away has to play worse, home has to play better, so simple.

i tried a friendly with same team against same team giving -7 pass error and +2 line height for me and +7error/-2height for cpu and it was just a tight match, finely contested, with equilibrated attempts on goal. which i won 1-0.

then i played the same thing with opposite sliders to simulate an away situation and it was just as fair, 0-0 until the 50th minute, even shots, cpu a bit better.

it seems pass error is the best slider for this. changes difficulty in a way that kinda mimics real life (home teams have statistic advantage in pass accuracy irl. shot accuracy and tackles are even).

the line height offset is a way to try to force offensive mentality. seems to help a bit.

just have to find the right numbers now. this is where low sample sucks. gonna play a spare champions league to have an idea. =D go united!

Last edited by Gonira; 11-10-2016 at 05:34:AM.
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Old 11-10-2016, 08:55:AM   #43
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i made a big post to basically tell 1 tick+ for away first touch is the same as nothing, literally nothing, after analysing the stats of 30 games. bangus was right afterall.
Thanks man, and now I get to wave this in one particular moaner's face, lol. You are absolutely right, something many don't try because it seems too extreme. You have to destroy the balance, in order to understand how to recreate the game to play the way you want it to play. Set the sliders all to 100, or set them all to 0. Not because you'll ever play the game that way, but to see the effect it has on the game, in order to understand how the sliders work and interact with other sliders. That's the only way to figure out what they do exactly. I now have this game playing better in many ways without editing tools, than I was able to achieve with FIFA 16 and rinaldo's tools. The core game has improved that much this year, even if it does have a few glitches and issues.
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Old 11-10-2016, 09:28:AM   #44
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Hey Gonira, I want to share something "crazy" because it seems you might understand this. My current speed/accel sliders: User 53, CPU 66. And I'm having some of the fairest, most balanced games I've ever had with a FIFA game.

First, I play with lower level teams. EA fabricates speed ratings as the way to give higher tier teams their 5 star ratings. 5 star players are typically rated in the 80+ speed range, whereas 2 star players are rated in the 60 speed range. It's pure BS that bears not resemblance to reality or logic, but that's what EA does.

To offset the speed rating cheat/disadvantage EA gives 2 star players, I have to raise User speed and accel sliders to 53. Then they run and move at what to me seems a normal and proper speed.

But the CPU speed game has always had its own disadvantage/coding glitch. I first noticed this in FIFA 14. In real life, players will grab the ball and burst up the pitch for long stretches. But in FIFA, the CPU only ever runs for a few steps - and never at full sprint - then slows down, or turns sideways, or passes the ball off. I wanted to fix this particular issue. And raising CPU speed and accel sliders 10-15 points higher goes a long way towards fixing it.

The coding and sliders in FIFA are all interdependent. Adjust one thing, and three other things are affected. Raising CPU speed and accel sliders seems to "signal" the CPU AI to take off and sprint. The game reads that CPU players are faster than User players, and can possibly outrun them, and so it now uses and incorporates that advantage into the way it moves the ball up the pitch. The CPU will actually take off and really sprint with the ball. But not all the time, and that's the best part. It just adds another very real element and dimension to the CPU attack game.

I play on lower difficulty and this hasn't throw the balance off in favor of the CPU. Not at all, the opposite has happened in fact. It has helped resolve a couple of legacy issues with the CPU game: not enough CPU attacking, and poor CPU defending. The CPU now has a dangerous speed element to its game that it uses from time to time. And it's something I have to be aware of tactically: making sure I'm not always using attack tactics otherwise the CPU can and will get in behind me. Also and because everything is interconnected, increasing CPU speed helps fix the CPU defending issue, as CPU defenders are now much quicker to react and get into proper position.

Last edited by bangus; 11-10-2016 at 11:13:AM.
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Old 11-10-2016, 03:51:PM   #45
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that is some extreme experiment, which i never done, because, for sake of balance, i never seriously tried staggered sprint or accel sliders. i just try to make everything work fine for 3.5/4 star teams and then accept whatever handicap the game gives so the others are better or worse. but i always adjusted my sliders to legendary, so the cpu naturally plays aggressive against me.

you're right, just every football game ever made has big difference in speed between star players and normal players. it's not realistic, i just think it's a limitation of these games, the way they work doesn't seem to be able to replicate the quality gap of teams without messing with the speed of their players.

yeah, there's always side effects, sometimes they help, a lot of times it's just a pain that makes getting a proper slider set much harder. examples i've noticed: lower shot error or higher shot speed, cpu tries more long shots; higher pass error, cpu crosses go to the stands with a very high frequency; higher high line, cpu tries more lobbed passes; lower line width, having a cross becomes too easy; lower line lenght and width, it becomes harder to create chances through the middle; lower marking, it becomes easier to score from corners; lower sprint speed, you lose some animations - if too low, some players start jogging instead of running; if sprint+acceleration is much lower than it should, defense falls apart, attacking becomes too easy...

talking about side effects, be cautious with the acceleration slider, as it is directly linked to fatigue. if too low, players never get tired. if too high, players get tired too fast.

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But the CPU speed game has always had its own disadvantage/coding glitch. I first noticed this in FIFA 14. In real life, players will grab the ball and burst up the pitch for long stretches. But in FIFA, the CPU only ever runs for a few steps - and never at full sprint - then slows down, or turns sideways, or passes the ball off. I wanted to fix this particular issue. And raising CPU speed and accel sliders 10-15 points higher goes a long way towards fixing it.
yeah, i notice this cpu behaviour too. good job if you found a way to fix it. your change makes sense. whenever i give a boost to some cpu slider, they actually seem to try to take advantage of that. i just don't think i'll try to implement this for me because, nitpicking perfectionist as i am, i'm sure this would put me in an one or two month slider adjusting quest to adapt everything else for such a change, and tbh this is one of the reasons i still stick to fifa 14 today. it's hard work.

Last edited by Gonira; 11-10-2016 at 05:40:PM.
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Old 11-10-2016, 05:05:PM   #46
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talking about side effects, be cautious with the acceleration slider, as it is directly linked to fatigue. if too low, players never get tired. if too high, players get tired too fast.
That's a great tip, never heard that one, good to know.
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Old 13-10-2016, 12:49:AM   #47
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wow, i'm just thinking i might get very realistic accuracy on this without even needing to go too drastic.

after some preliminary testing, +/- 7 pass error seemed to make the advantage too exaggerated, so i dialed it down while checking some stats until i settled in +/- 3.

i also kept the line height offset, but i changed it to +/- 1 instead of +/- 2. personal preference tbh. in my set, center backs of the home team sometimes got a little bit crazy going to attack when this was two points up.

then i played a 2015/16 champions league campaign with psg.

results:

home win 2-1 vs shakhtar
away loss 1-2 vs malmo
home loss 1-2 vs real madrid
away win 3-1 vs shakhtar
away draw 1-1 vs real madrid
home win 2-0 vs malmo
home draw 1-1 vs bayern
away draw 0-0 vs bayern

gg. god, i hate the away goal rule.

home results: 2W-1D-1L, 6GF, 4GA
away results: 1W-2D-1L, 5GF, 4GA

this doesn't tell much. the results of 8 games aren't nearly close to enough to have big conclusions. happily tough, shot stats, because the numbers are bigger, converge much much faster than final results and can give me a more accurate idea without having to play a shit ton of games.

so in these games, home teams, on aggregate, scored 10 times while away teams scored 9.

the shot count of home vs away was:

home: 78 shots, 42 on target
away: 60 shots, 31 on target

for true-to-life realism, home teams have to shoot 25 to 30% more than away teams. in the long run, this will also make them score something like this, 5 home goals for each 4 away goals, or 4 to 3, something in this ballpark.

in this low sample i got, the home numbers were 30% more total shots, 35% more shots on target, 11% more goals.

a very good start.

i'm gonna repeat the experiment to have a bit of a bigger sample just to be sure. if it goes well, i might just settle, not in the mood to test this for several days and i'm already lightyears ahead of when i was wasting my time with those useless ini's. oh, and this time i'll go with united, i swear!

what i like the most about the way i made this is that the changes are perfectly symmetric, so the same tweaks would probably also work super fine on every version of fifa that has sliders, regardless of your baseline slider set or if you play manual or assisted.

Last edited by Gonira; 13-10-2016 at 06:50:AM.
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Old 15-10-2016, 01:05:AM   #48
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i stopped using the line height offset, because the cpu conversion rate per shot started to get way out of control in my home matches. it seems the extra point in line height makes the holes in my defense give them many better oportunities for clear shots and they're too good in finding the back of the net in these cases (at least much better than i am).

other than that, the results of the -3/+3 pass error experience is inconclusive, even after playing 26 games with it. it might be just right or it might be too much.

results:
11 home wins, 6 draws, 9 away wins

shots:
283 home, 208 away: 36% difference

on target:
164 home, 112 away: 46% difference

goals:
38 home, 34 away: 12% difference

it's clear to me that:

1. it works. yay!

2. if i keep wanting to nitpick on finding the magic numbers, i'll need help. i can't just play this many games and i'm so obsessed with this right now that my productivity will go down the drain.

i started a thread at the operation sports forums for people to try the pass error tweak and post their stats so we try together to get there. it's a nice way to see if this tweak also goes well in different versions of fifa and different slider sets. i decided to suggest -2home/+2away there to see the effects, as the shot count i got gives me an impression that -3/+3 is probably a bit too much.

the thread is this one. if someone wants to test the settings for at least a couple of games and share their results there, it will be of much help:

http://www.operationsports.com/forum...ting-fifa.html
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Old 15-10-2016, 09:47:AM   #49
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I love the innovation and effort, you're a dying breed. 15 years ago, sports game forums were full of guys sharing their individual tweaking discoveries. Now, people just sit around and complain about the game while waiting for Fidel, Paul or regularcat to fix it for them lol.

That said, I really can't see how a couple of slider ticks are going to help with this. Because the moment the CPU AI boosts kick in, all those slider settings go out the window. You haven't noticed how the CPU always attacks like crazy in the first few minutes and last couple minutes of the first half, or at the end of the game, etc.? That stuff goes on throughout the game, with the specific degree of crazy depending on which teams and competitions you're playing. There are no sliders that can offset all that pre-programmed nonsense, other than pausing the game when one sees the boosts kick in, and lowering CPU speed and accel sliders by 10 or 15 points ... which I have honestly sometimes done in the past when playing on Legendary.

Last edited by bangus; 15-10-2016 at 09:55:AM.
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Old 15-10-2016, 10:09:AM   #50
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I watched this animated short years ago called "Home On The Rails." The scene is a senior lady's home. She's knitting, and drinking tea, and a fly buzzes about the room. All very ordered and mundane. Suddenly the doors of her house fly open and a freight-train thunders through her living room, in one door and out the other, 30 seconds of chaos and ear-splitting noise. And when the train's gone, she goes back to her knitting and tea while a fly buzzes about the room. We're the senior lady trying to come up with the perfect slider set. And EA's CPU AI boost programming is the freight-train.
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Old 15-10-2016, 11:56:AM   #51
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I love the innovation and effort, you're a dying breed. 15 years ago, sports game forums were full of guys sharing their individual tweaking discoveries. Now, people just sit around and complain about the game while waiting for Fidel, Paul or regularcat to fix it for them lol.

That said, I really can't see how a couple of slider ticks are going to help with this. Because the moment the CPU AI boosts kick in, all those slider settings go out the window. You haven't noticed how the CPU always attacks like crazy in the first few minutes and last couple minutes of the first half, or at the end of the game, etc.? That stuff goes on throughout the game, with the specific degree of crazy depending on which teams and competitions you're playing. There are no sliders that can offset all that pre-programmed nonsense, other than pausing the game when one sees the boosts kick in, and lowering CPU speed and accel sliders by 10 or 15 points ... which I have honestly sometimes done in the past when playing on Legendary.
this things in fifa 17 is less marked than in 16, but the center of gravity of team is lowest too low than 16.
change tactic but nothing change.
Legend level is less competitive than fifa16(modified not clean)


Gonira good test!bravo
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Old 15-10-2016, 01:46:PM   #52
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That said, I really can't see how a couple of slider ticks are going to help with this. Because the moment the CPU AI boosts kick in, all those slider settings go out the window. You haven't noticed how the CPU always attacks like crazy in the first few minutes and last couple minutes of the first half, or at the end of the game, etc.?
when you think about it, it's not just a couple ticks, because in fact the difference going from home to away is you changing 4 ticks to one team and 4 ticks to the other in the opposite direction.

for example, i'm going from 51/65 neutral to 49/67 home and 53/63 away. so in my set, pass error has an 18-point gap home and a 10-point gap away. that's 8 points of difference, in what in my experience is one of the sliders that are most influential in difficulty. perhaps it's even mild in fact, at this point everything is kinda close, but for me it's already proven by my results that -3/+3 definitely does the job, at least in fifa 14, and perhaps even "too well".

in '14 i only notice the cpu attacking like you're saying at the last 10 minutes of the game, if they're losing. there's definitely some stats boost going in this situation, tactics alone wouldn't make them so furious. but i live with this, especially because the same thing was 100 times more intense in '13, i remember. almost a game breaker.

anyway, i think it's wrong to assume these scripts would override sliders to the point of making futile any effort to manipulate the game. it's all about what happens on average in the full 90 minutes.

Last edited by Gonira; 16-10-2016 at 12:21:AM.
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