Soccer Gaming Forums
Registration is free! Calendar Find other members Frequently Asked Questions Rules User CP Tools Home


Go Back   Soccer Gaming Forums | FIFA Forums, FIFA Mods, Futball > FIFA Series > FIFA 13 Forum

Reply
 
Thread Tools Search this Thread Rating: Thread Rating: 7 votes, 2.29 average. Display Modes
Old 15-11-2012, 05:10:PM   #1
AndreaPirlo21
Potenza
 
AndreaPirlo21's Avatar
 
Join Date: Aug 2012
Location: Where rationale and irrationale intertwine
Posts: 2,021
AndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of light
Post Community Discussion: How To Improve FIFA 13

Reserved for ideas on how to improve this year's game.
__________________
><

AndreaPirlo21 is offline   Reply With Quote
Old 15-11-2012, 06:05:PM   #2
bangus
Starting XI
 
Join Date: Sep 2011
Posts: 4,405
bangus is just really nicebangus is just really nicebangus is just really nicebangus is just really nicebangus is just really nice
How to improve FIFA 13 and the FIFA series in general: a complete overhaul of the player ratings system. EA rates all top-tier players high in all catagories and all lower-tier players poorly in all catagories. That's not realistic, in fact it's a blatant programming cheat: all the top-tier teams in the game are made to be better mostly because their players can run faster and kick the ball harder than players on the lower tier teams.

There are ratings such as dribbling, vision and shot accuracy that rightfully separate the great and good players from the average and poor players. But not sprint speed and shot power. The particular team a player plays for should not determine how fast he can run and how hard he can kick the ball.

Another example are the GK ratings. There are 5 GK-specific rating catagories that determine overall rating. But all GKs are rated the same in all 5 catagories. An 80-rated GK will be rated 83 handling, 81 positioning, 82 reflexes, etc. And a 60-rated GK will be rated, 64, 60, 61, etc. Again, just because a GK plays in tier 3, doesn't mean he can't have amazing reflexes and be rated 91 reflexes or whatever. But then you lower his other 4 ratings to balance things out: rate him 30 in handling because he's sloppy and gives up too many rebounds.

Last edited by bangus; 15-11-2012 at 06:32:PM.
bangus is offline   Reply With Quote
Old 15-11-2012, 06:54:PM   #3
xPr0metheus
Reserve Team
 
xPr0metheus's Avatar
 
Join Date: Oct 2012
Posts: 547
xPr0metheus is on a distinguished road
Quote:
Originally Posted by bangus View Post
How to improve FIFA 13 and the FIFA series in general: a complete overhaul of the player ratings system. EA rates all top-tier players high in all catagories and all lower-tier players poorly in all catagories. That's not realistic, in fact it's a blatant programming cheat: all the top-tier teams in the game are made to be better mostly because their players can run faster and kick the ball harder than players on the lower tier teams.

There are ratings such as dribbling, vision and shot accuracy that rightfully separate the great and good players from the average and poor players. But not sprint speed and shot power. The particular team a player plays for should not determine how fast he can run and how hard he can kick the ball.

Another example are the GK ratings. There are 5 GK-specific rating catagories that determine overall rating. But all GKs are rated the same in all 5 catagories. An 80-rated GK will be rated 83 handling, 81 positioning, 82 reflexes, etc. And a 60-rated GK will be rated, 64, 60, 61, etc. Again, just because a GK plays in tier 3, doesn't mean he can't have amazing reflexes and be rated 91 reflexes or whatever. But then you lower his other 4 ratings to balance things out: rate him 30 in handling because he's sloppy and gives up too many rebounds.
+1
__________________
Laa shay'a waqui'n moutlaq bale kouloun moumkine.
(Nothing is true, everything is permitted)
xPr0metheus is offline   Reply With Quote
Old 15-11-2012, 09:37:PM   #4
AndreaPirlo21
Potenza
 
AndreaPirlo21's Avatar
 
Join Date: Aug 2012
Location: Where rationale and irrationale intertwine
Posts: 2,021
AndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of light
Quote:
Originally Posted by bangus View Post
How to improve FIFA 13 and the FIFA series in general: a complete overhaul of the player ratings system. EA rates all top-tier players high in all catagories and all lower-tier players poorly in all catagories. That's not realistic, in fact it's a blatant programming cheat: all the top-tier teams in the game are made to be better mostly because their players can run faster and kick the ball harder than players on the lower tier teams.

There are ratings such as dribbling, vision and shot accuracy that rightfully separate the great and good players from the average and poor players. But not sprint speed and shot power. The particular team a player plays for should not determine how fast he can run and how hard he can kick the ball.

Another example are the GK ratings. There are 5 GK-specific rating catagories that determine overall rating. But all GKs are rated the same in all 5 catagories. An 80-rated GK will be rated 83 handling, 81 positioning, 82 reflexes, etc. And a 60-rated GK will be rated, 64, 60, 61, etc. Again, just because a GK plays in tier 3, doesn't mean he can't have amazing reflexes and be rated 91 reflexes or whatever. But then you lower his other 4 ratings to balance things out: rate him 30 in handling because he's sloppy and gives up too many rebounds.
Great idea mate. I'm doing this atm.
EDIT: Even with a huge 70 value gap in sprint speed, some slow players still catch up to fast players. I am focusing on a huge speed difference because EA's default programming concerning this is crap.
__________________
><


Last edited by AndreaPirlo21; 15-11-2012 at 10:20:PM.
AndreaPirlo21 is offline   Reply With Quote
Old 15-11-2012, 10:37:PM   #5
bangus
Starting XI
 
Join Date: Sep 2011
Posts: 4,405
bangus is just really nicebangus is just really nicebangus is just really nicebangus is just really nicebangus is just really nice
Quote:
Originally Posted by AndreaPirlo21 View Post
Even with a huge 70 value gap in sprint speed, some slow players still catch up to fast players.
I mentioned that in another thread, maybe even to you. You essentially have to lower the base average speed for players to 20-30 before you can actually see a speed difference between them and the 80-90 speed players. The average speed ratings for players in my db is 14 at the moment. And I have maybe 500 players at most rated over 40, all the way up to 99. But the game requires that degree of extreme ratings editing before you can see some actual difference in players' ability. It's not that way with every rating catagory mind you, but definitely with speed and a few others.
bangus is offline   Reply With Quote
Old 15-11-2012, 10:39:PM   #6
AndreaPirlo21
Potenza
 
AndreaPirlo21's Avatar
 
Join Date: Aug 2012
Location: Where rationale and irrationale intertwine
Posts: 2,021
AndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of light
Quote:
Originally Posted by bangus View Post
I mentioned that in another thread, maybe even to you. You essentially have to lower the base average speed for players to 20-30 before you can actually see a speed difference between them and the 80-90 speed players. The average speed ratings for players in my db is 14 at the moment. And I have maybe 500 players at most rated over 40, all the way up to 99. But the game requires that degree of extreme ratings editing before you can see some actual difference in players' ability. It's not that way with every rating catagory mind you, but definitely with speed and a few others.
I've already done what you said with a different method.
My average is 30, which I find to be correct. The range is from 2-94.
__________________
><

AndreaPirlo21 is offline   Reply With Quote
Old 15-11-2012, 10:52:PM   #7
bangus
Starting XI
 
Join Date: Sep 2011
Posts: 4,405
bangus is just really nicebangus is just really nicebangus is just really nicebangus is just really nicebangus is just really nice
BTW, something I'm doing with speed ratings is I'm redistributing them so that all teams have a handful of speedy players in their lineup. I first sorted the players table according to position, and then randomly assigned higher speed ratings to forwards and midfielders in particular.

I then did the same thing with the age catagory, so that a higher percentage of younger players in the game had higher speed ratings. That one in particular bothers me. If you look at all the 17-18 year old players in the game, their overall ratings are low in part because they're all rated 40-50 in speed compared to older players who are rated 70-80. Is there anything more ridiculous than that, really? Young players are rated like they're old men, while the old guys in the game get speed ratings that allow them to run around like young gazelles. It's so goofy.
bangus is offline   Reply With Quote
Old 15-11-2012, 10:55:PM   #8
AndreaPirlo21
Potenza
 
AndreaPirlo21's Avatar
 
Join Date: Aug 2012
Location: Where rationale and irrationale intertwine
Posts: 2,021
AndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of light
Quote:
Originally Posted by bangus View Post
BTW, something I'm doing with speed ratings is I'm redistributing them so that all teams have a handful of speedy players in their lineup. I first sorted the players table according to position, and then randomly assigned higher speed ratings to forwards and midfielders in particular.

I then did the same thing with the age catagory, so that a higher percentage of younger players in the game had higher speed ratings. That one in particular bothers me. If you look at all the 17-18 year old players in the game, their overall ratings are low in part because they're all rated 40-50 in speed compared to older players who are rated 70-80. Is there anything more ridiculous than that, really? Young players are rated like they're old men, while the old guys in the game get speed ratings that allow them to run around like young gazelles. It's so goofy.
Nice, maybe we could also lower old players(30+) speed.
__________________
><

AndreaPirlo21 is offline   Reply With Quote
Old 15-11-2012, 11:32:PM   #9
bangus
Starting XI
 
Join Date: Sep 2011
Posts: 4,405
bangus is just really nicebangus is just really nicebangus is just really nicebangus is just really nicebangus is just really nice
Quote:
Originally Posted by AndreaPirlo21 View Post
Nice, maybe we could also lower old players(30+) speed.
That's the next part of my project: divide the older players into groups; randomly lower oldest players by 30, next oldest group by 20, etc.
bangus is offline   Reply With Quote
Old 16-11-2012, 04:18:AM   #10
MichaelCorleone
Youth Team
 
MichaelCorleone's Avatar
 
Join Date: Nov 2012
Location: Sicily.
Posts: 213
MichaelCorleone is on a distinguished road
hmm.. very good topic..

One thing that bothers me most is that the first touch system is a bit overdone. Even the best of players tend to lose the ball when they get a fine lobbed through ball that lands right on their chest ahead of the defenders.. Either they just bounce it awkwardly in any direction including up or the time they take to move forward after controlling the ball is so much that even the cra*piest of defenders catch up.. Though I have to say that I love the first touch system regardless of its flaws..

The speed insconsistency you mentioned bothers me too. I had Christian Tello in third season at sprint speed/acceleration at 97/96 and we was being caught up by defenders with the same at around 75 not to speak of the ones that had better sprint speed... You were talking about some adjustment to improve this. How do you adjust this base average speed?
MichaelCorleone is offline   Reply With Quote
Old 16-11-2012, 11:29:AM   #11
bangus
Starting XI
 
Join Date: Sep 2011
Posts: 4,405
bangus is just really nicebangus is just really nicebangus is just really nicebangus is just really nicebangus is just really nice
Quote:
Originally Posted by MichaelCorleone View Post
How do you adjust this base average speed?
Export the players table from the db using DBM 12, edit in Excel, then import back into the db and save. You can globally lower any rating for all players by a set value or percentage. I've also created columns of pre-determined values that I use to ensure that all values are used and evenly distributed, so that I have a handful of players rated 99, 98, 97, 96, etc. in each catagory.

There are around 14,000 players in the game. If you scroll halfway down the players table and view the ratings of players in the 7000 range, you can see what the league average is for that rating. I believe the default sprint speed average is around 65.

Last edited by bangus; 16-11-2012 at 11:32:AM.
bangus is offline   Reply With Quote
Old 16-11-2012, 10:12:PM   #12
AndreaPirlo21
Potenza
 
AndreaPirlo21's Avatar
 
Join Date: Aug 2012
Location: Where rationale and irrationale intertwine
Posts: 2,021
AndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of lightAndreaPirlo21 is a glorious beacon of light
Few Excel homemade formulas for greater difference between top players and middle-tier players
Warning: very steep climb in difference.
Adjust for your own purposes:
((x-5)/y)^3
((x+15)*y)^3.5
((x+65)*y)^7

Lower variance:
((x-1)/y)^2

All values are adjustable.
__________________
><


Last edited by AndreaPirlo21; 17-11-2012 at 01:42:AM.
AndreaPirlo21 is offline   Reply With Quote
Old 17-11-2012, 04:02:AM   #13
MichaelCorleone
Youth Team
 
MichaelCorleone's Avatar
 
Join Date: Nov 2012
Location: Sicily.
Posts: 213
MichaelCorleone is on a distinguished road
Hey Andre, but where do you put these?. I've not used excel much. A little help will be appreciated. I Have players database open in excel.
MichaelCorleone is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump





































All times are GMT +1. The time now is 12:24:AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
You Rated this Thread: