Hi guys. I was wondering if we could use the internal editor to create a face and then assing it to a player as we did with other faces ... and it´s possible
I´ve managed to make the game read an external texture for the In Game Editor.
Check it out. Using Ibisivic texture made by VadioS
So then you can work on that face. For instance moving eyes up or down, changing mouth height, changing nose style, etc, etc.
Check how I can bend nose right or left.
Or for instance change eyes height and shape.
Then reading from ram I can get the face and with small program I convert it to a normal face to be assigned to any player. In fact you will be also able to edit with Blender so modders will be able to give the face the final details.
I´m asking if you find this of interest. Take into account that you will always start working over the same model ( I mean you can´t get any face and change it into editor ) You will always start working on the same template.
Let me know if you think this will be useful for you and I´ll make a tutorial and a small program to covert faces.