Soccer Gaming Forums
Registration is free! Calendar Find other members Frequently Asked Questions Rules User CP Tools Home


Go Back   Soccer Gaming Forums | FIFA Forums, FIFA Mods, Futball > FIFA Series > FIFA 11 Forum > FIFA 11 PC Editing Forum

Reply
 
Thread Tools Search this Thread Rating: Thread Rating: 16 votes, 4.38 average. Display Modes
Old 12-10-2010, 11:46:PM   #27
jor1980
Youth Team
 
jor1980's Avatar
 
Join Date: Dec 2008
Location: Spain
Posts: 101
jor1980 is on a distinguished road
Quote:
Originally Posted by Cesc Fabregas View Post
4. Crests are messed up if you add them (for example Romania, Poland, Uruguay)

Like that:



Hope you will fix that soon jorge
Hi, about the transparency the only thing that i made is rebuild the image files as it is in the rx3 files and it conserves all the info about transparency in the alpha layer.

The id of texture chunk is identify maybe could be some formats that i havenīt see in any file but i put in the status bar info about the textures, the first word in the status bar is about compression and if the file has textures the second word sais the type of the texture if the texture is all black and you see that statusbar says unknown type that must be a texture type that i havenīt found in the files i studied.So if you see a file with textures that has unknown type report me the file. i only disabled a type of L8 textures that was used to add light effects in stadiums because it was very complicate to make a function to create new textures of this type, and i think that they arenīt useful for editing because was used to ambient lights

i donīt know what you mean about crests, if it coudl help you when you create a texture over another one you have to see if you need to edit alpha layer, and if the texture has bump is necessary change the bump because if not you will see it like if the old texture is still behind the new one
jor1980 is offline   Reply With Quote
Old 13-10-2010, 12:12:AM   #28
Cesc Fabregas
Senior Squad
 
Cesc Fabregas's Avatar
 
Join Date: Jul 2010
Location: Berlin
Posts: 1,442
Cesc Fabregas will become famous soon enough
Quote:
Originally Posted by jor1980 View Post
Hi, about the transparency the only thing that i made is rebuild the image files as it is in the rx3 files and it conserves all the info about transparency in the alpha layer.

The id of texture chunk is identify maybe could be some formats that i havenīt see in any file but i put in the status bar info about the textures, the first word in the status bar is about compression and if the file has textures the second word sais the type of the texture if the texture is all black and you see that statusbar says unknown type that must be a texture type that i havenīt found in the files i studied.So if you see a file with textures that has unknown type report me the file. i only disabled a type of L8 textures that was used to add light effects in stadiums because it was very complicate to make a function to create new textures of this type, and i think that they arenīt useful for editing because was used to ambient lights

i donīt know what you mean about crests, if it coudl help you when you create a texture over another one you have to see if you need to edit alpha layer, and if the texture has bump is necessary change the bump because if not you will see it like if the old texture is still behind the new one
1. If you export the Arsenal crest for example it is like that:



The alpha channel is messed up, maybe we need to change anything on the interlace method?

2. If you only disabled a few light textures, then where are all the arm textures?
A lot of armtextures are missing and the team logos and minikits, as I said
I think they are inside the .big files which are included in data1.big.

3. It's not about the bump because I added a new one and on the wall
in Arena the crest is also messed up and there is no kit with alpha bump.

Last edited by Cesc Fabregas; 13-10-2010 at 12:40:AM.
Cesc Fabregas is offline   Reply With Quote
Old 13-10-2010, 01:57:AM   #29
zizou2011
Club Supporter
 
zizou2011's Avatar
 
Join Date: Sep 2010
Location: FRANCE & ALGERIA
Posts: 64
zizou2011 is on a distinguished road
Quote:
Originally Posted by jor1980
The other problem with this has been detected by people with Windows Xp, i am going to upload a version with a button to import textures for those who canīt do a drag and drop

We're waiting...!
zizou2011 is offline   Reply With Quote
Old 13-10-2010, 03:04:AM   #30
G2000
Youth Team
 
G2000's Avatar
 
Join Date: Nov 1999
Location: New York, USA
Posts: 417
G2000 is on a distinguished road
We should also try to determine the differences between the users that "can" drag n drop vs "can not". I just doesn't make sense to me how certain individuals can while others cannot. Details like OS version, .net version and so on.
G2000 is offline   Reply With Quote
Old 13-10-2010, 05:34:AM   #31
G2000
Youth Team
 
G2000's Avatar
 
Join Date: Nov 1999
Location: New York, USA
Posts: 417
G2000 is on a distinguished road
Guys version 1.0.1 is out. (not for 64bit versions yet) but does include a manual import function
G2000 is offline   Reply With Quote
Old 13-10-2010, 06:02:AM   #32
Americanizta
Reserve Team
 
Americanizta's Avatar
 
Join Date: Mar 2004
Location: Hollywood,California
Posts: 690
Americanizta will become famous soon enough
so thats why im getting an error? cuz i have 64 bits not 32?
__________________
Americanizta is offline   Reply With Quote
Old 13-10-2010, 08:45:AM   #33
ac12
Reserve Team
 
ac12's Avatar
 
Join Date: Dec 2005
Location: Milano
Posts: 659
ac12 will become famous soon enough
Send a message via MSN to ac12
Quote:
Originally Posted by jor1980 View Post
Hi that is because you have 64 bits version donīt worry soon you will have a version for 64 bits
Thank u.
__________________
Abit AB9 QuadGT | Intel QuadCore [email protected],00 | Scythe Mugen2 | 8gb Kingston DDR2 | Ati Radeon HD6870@ 2gb | Seagate 250Gb+500Gb | CoolerMaster Real Power M700W | ADSL 20mb | Windows 7 x64

www.fifamania.it
ac12 is offline   Reply With Quote
Old 13-10-2010, 09:30:AM   #34
bftgames
Youth Team
 
bftgames's Avatar
 
Join Date: Feb 2008
Posts: 143
bftgames is on a distinguished road
perfect !

but the transparency have a problem , in logos import

waiting the next version
bftgames is offline   Reply With Quote
Old 13-10-2010, 09:51:AM   #35
jor1980
Youth Team
 
jor1980's Avatar
 
Join Date: Dec 2008
Location: Spain
Posts: 101
jor1980 is on a distinguished road
Quote:
Originally Posted by bftgames View Post
perfect !

but the transparency have a problem , in logos import

waiting the next version
Hi which is the problem? coudl you send me a message with a preview and an explanation of what happen?

Anyway did you edited the alpha layer?it is very important edit the alpha layer in textures with transparency
jor1980 is offline   Reply With Quote
Old 13-10-2010, 10:02:AM   #36
Cesc Fabregas
Senior Squad
 
Cesc Fabregas's Avatar
 
Join Date: Jul 2010
Location: Berlin
Posts: 1,442
Cesc Fabregas will become famous soon enough
Quote:
Originally Posted by jor1980 View Post
Hi which is the problem? coudl you send me a message with a preview and an explanation of what happen?

Anyway did you edited the alpha layer?it is very important edit the alpha layer in textures with transparency
I think he just means the problem what Tchubi and I already explained

1. The problem with import
> http://www.soccergaming.com/forums/s...9&postcount=49

2. The problem with export
> http://img199.imageshack.us/img199/3036/70714423.png
Cesc Fabregas is offline   Reply With Quote
Old 13-10-2010, 10:11:AM   #37
jor1980
Youth Team
 
jor1980's Avatar
 
Join Date: Dec 2008
Location: Spain
Posts: 101
jor1980 is on a distinguished road
Quote:
Originally Posted by Cesc Fabregas View Post
I think he just means the problem what Tchubi and I already explained

1. The problem with import
> http://www.soccergaming.com/forums/s...9&postcount=49

2. The problem with export
> http://img199.imageshack.us/img199/3036/70714423.png
the problem with import could be a bug, could you upload me the original file and the edited one?

the problem with export and donīt know if it is a bug, because that is the way the badge looks in the original texture anyway i will take a look


Fo those having problems with drag and drop there are available version 1.0.1:
with drag and drop and a button to import but maybe what you need is install
Slimdx .NET 2.0 End User Runtime here:

http://slimdx.org/download.php

if this not solved try updatin direct3dx, both of this solutions are only for people with 32 bits people with 64 must wait the release
http://www.microsoft.com/downloads/en/de...6652cd92a3
jor1980 is offline   Reply With Quote
Old 13-10-2010, 10:21:AM   #38
jor1980
Youth Team
 
jor1980's Avatar
 
Join Date: Dec 2008
Location: Spain
Posts: 101
jor1980 is on a distinguished road
To export textures who has trasparency export them with the transparency checkbox uncheked, and then edit the texture creating an alpha layer with the transparency color(normally the transparency color is black).I recommend you make this process with png format
jor1980 is offline   Reply With Quote
Old 13-10-2010, 10:42:AM   #39
Cesc Fabregas
Senior Squad
 
Cesc Fabregas's Avatar
 
Join Date: Jul 2010
Location: Berlin
Posts: 1,442
Cesc Fabregas will become famous soon enough
@ jor1980

Here are the Uruguay files I changed but this is not only with this one, all imported textures
which originally has transparency are messed up ingame like banners for example, too.

Original Uruguay file
> http://www.sendspace.com/file/hv8phl

Edited Uruguay file
> http://www.sendspace.com/file/a7xzg4


For the export, yeah off course we can create a transparency but why? The original
file must have right transparency and alpha channel, only the program doesn't read it right.
I still think it's something about the interlace method, this was required in Game Graphic
Studio (GGS) for PES, too.
Cesc Fabregas is offline   Reply With Quote
Reply

Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes Rate This Thread
Rate This Thread:

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump





































All times are GMT +1. The time now is 11:12:AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2017, Jelsoft Enterprises Ltd.
You Rated this Thread: