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Old 17-10-2016, 05:25:PM   #1
Gonira
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Improving simulation results and league tables

UPDATED: 3 NOV 2016


THIS WAS MADE IN FIFA 14 BUT I JUST DISCOVERED IT WORKS FOR FIFA 15 AND 16 AS WELL, BECAUSE THE SIMULATION PARAMETERS ARE THE SAME


this is some heavy editing i made to simsettings.ini so simulated results would get more realistically varied. it probably took me at least 200 simulated seasons to get to this point. it's hard, because some values influence the results in misterious ways.

features of these tweaks:

- goals per game average increased from 2.5 to 2.7 goals, to better reflect top european leagues.

- widened range of possible scores. in vanilla game, there's an exaggerated predominance of "average" scores, like 1-1, 2-1, 2-0... this is because vanilla simsettings has a narrow range of possible scoring chances for each team. i slightly increased the ammount of chances to make the average score a bit higher and i drastically increased the gap between minimum and maximum chances. you'll still get an overwhelmingly higher frequency of "normal" low scores, but, as in real life, there will be (rare but) eventual funny scores like 5-3, 6-2, 7-1, and a reasonable ammount of 4-1, 4-0, 3-2.

- significantly lower home advantage. simulating an away game in vanilla fifa is pretty much the same as losing a game, because home advantage is too exaggerated. i was able to bring this down to realistic levels (this only affects home advantage in simulated games, it has nothing to do with gameplay).

- realistic point distribution in league tables. fifa was set in a way that makes reaching european spots harder than it should, and also being relegated "harder" than it should, because table points are too much spread towards the extremes (too big of a gap between strong and weak teams). with my settings, in a 38-round league, it's usually 80-90 points for winning the league, some 70 points to ucl, some 60 to europa league and mid to high 30's to avoid relegation. very close to the usual setup of these leagues irl.


here is how to have all of these things:

1. see if there's a simsettings.ini file into your FIFAxx\Game\dlc\dlc_FootbalCompEng\dlc\FootballCom pEng\data folder. if there isn't, you have to extract it from data1.big


2. save these values into the "score" section of simsettings:
Quote:
[SCORE]
NUM_SCALES = 8 // Number of different scales between teams to use, max is currently 10
SCALE_1 = 1.0 // Scale of quality values.
SCALE_2 = 2.0
SCALE_3 = 3.0
SCALE_4 = 4.0
SCALE_5 = 5.0
SCALE_6 = 6.0
SCALE_7 = 10.0
SCALE_8 = 100.0 // Final value is stupidly high to capture any hangover

MIN_CHANCES_STRONG_1 = 0
MIN_CHANCES_STRONG_2 = 0
MIN_CHANCES_STRONG_3 = 1
MIN_CHANCES_STRONG_4 = 1
MIN_CHANCES_STRONG_5 = 1
MIN_CHANCES_STRONG_6 = 1
MIN_CHANCES_STRONG_7 = 1
MIN_CHANCES_STRONG_8 = 1

MAX_CHANCES_STRONG_1 = 7
MAX_CHANCES_STRONG_2 = 7
MAX_CHANCES_STRONG_3 = 7
MAX_CHANCES_STRONG_4 = 7
MAX_CHANCES_STRONG_5 = 8
MAX_CHANCES_STRONG_6 = 8
MAX_CHANCES_STRONG_7 = 9
MAX_CHANCES_STRONG_8 = 9

MIN_CHANCES_WEAK_1 = 0
MIN_CHANCES_WEAK_2 = 0
MIN_CHANCES_WEAK_3 = 0
MIN_CHANCES_WEAK_4 = 0
MIN_CHANCES_WEAK_5 = 0
MIN_CHANCES_WEAK_6 = 0
MIN_CHANCES_WEAK_7 = 0
MIN_CHANCES_WEAK_8 = 0

MAX_CHANCES_WEAK_1 = 6
MAX_CHANCES_WEAK_2 = 5
MAX_CHANCES_WEAK_3 = 5
MAX_CHANCES_WEAK_4 = 4
MAX_CHANCES_WEAK_5 = 4
MAX_CHANCES_WEAK_6 = 3
MAX_CHANCES_WEAK_7 = 3
MAX_CHANCES_WEAK_8 = 2
this is the table that determines possible scoring chances for the favourites and underdogs in several degrees. with the way i widened the gap between minimum and maximum chances, we now have at the same time the introduction of the eventual funny scores that would just never happen before, and also an added randomness that helps with tightening the gap in results of strong vs weak teams.


3. now save these values into the "influence" section of simsettings:

Quote:
[INFLUENCE] // How much the data affects the outcome
RATING = 73 // The Team Rating
HOMEADV = 6 // Home Advantage
FOG = 0 // Funny Old Game Factor - The 'OMG, I don't believe that happened' factor
COMPETITION = 13 // The comparison of a team verus the competition quality
ENERGY = 0 // The players energy levels affect on match day overall
MATCHIMPORTANCE = 2 // How important is the game affects commitment level
DOMESTICPRESTIGE = 6 // How domestic prestige affects the match overall

PRESTIGEMULTIPLER = 6 // Multiply by 5 to get it out of 100 instead
this is the table that dictates what criteria the game will use to determine the relative strenght of the teams in each match. what i did in these values was mostly toning down the extreme randomness created by the widening of the score table. this was a pain to set, because not every value does what you'd expect them to do and in some cases they even work backwards. these changes alone would have adverse effects in a default score table, the two work in conjunction (this is why, for example, i have homeadv set to 6 while it's 4 in vanilla, but the end result is still a much weaker home field advantage).


4. regenerate.


5. keep an open mind for possible upsets/unusual results. with scorelines more open to chance, just like in real life, they WILL happen, especially in cups. i simulated several seasons with these settings to sanity-check the results and it's working quite well. barça is still barça, juve is still juve, but you know our funny sport...


if you want to bypass home field advantage so this is not a factor (good for international tournaments inside of your career, for example), just change "homeadv" to 0 and "rating" to 79 into the "influence" section of simsettings, and save the file (you don't need to regenerate again, just save). once you want to restore home advantage, set homeadv back to 6 and rating back to 73. you can just alt-tab out of the game, make your edit and return, the changes are immediate.


btw, as i just said, these tweaks can be applied to ongoing careers, with immediate effects. if you try them, please express your feelings!
you're welcome! =)

Last edited by Gonira; 06-11-2016 at 07:42:PM.
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Old 19-10-2016, 01:52:PM   #2
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Quote:
Originally Posted by Gonira View Post
hi. i know this comes very late in fifa 14's life, but better late than never.

i did some tweaks to improve the simulated results and spread league table points more realistically. i tried regularcat's, fidel's and fifaccitu's approaches on their edits, but i found some options to improve it further.


main problems with vanilla game:

- too big of a gap between good and bad teams. in real life, europa league classification zone is usually on the 60's-point area and you should need something between 30 and 40 points to avoid relegation (considering a 38-round league). in fifa 14, these number are a bit more towards the extremes, which induces us to finish mid-table in our careers more often than we should.

- domestic prestige has too much influence over the results. you'll always see the same 6 teams at the top 6 of the premier league. you'll always see the very same teams at the ucl's late stages. the promoted and relegated teams in any league will almost always be the same.

- home advantage is exaggerated. if you simulate an away game, you're screwed.


this tweak fixes most of these issues. here's what you should do:

- see if there's a simsettings.ini file into your FIFA14\Game\dlc\dlc_FootbalCompEng\dlc\FootballCom pEng\data folder. if there isn't, you should extract it from data1.big

- copy these values to the "influence" tab of simsettings:



you may need to regenerate after that.


what this does:

- cuts domestic prestige influence by half. i had to go cautious on this, because if i went too far, some teams like barcelona and bayern would start to get mid-table results on their leagues, but these values here are safe.

- makes home advantage more realistic (tones it down).

- puts emphasis on energy levels of the teams when determining the result of a match. this randomizes things a bit so weaker teams get more wins. i tried this with f.o.g. but it didn't work so well (it's too mild). the same problems of domestic prestige too low appear if energy is too high. 6 is safe. 7 is alright but can make some funny things start to happen. i tried 8 and borussia moenchengladbach won the champions league oO

you're welcome!
Great to have you here Gonira. I'm on Operation Sports as well. I've just released a beta of the 2016-17 season patch. Check it out. The full upload with new kits, balls adboards and previews is 3gb and will be available for upload this weekend.
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Old 19-10-2016, 02:44:PM   #3
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hey man! saw your post there, thanks for your work! i usually go with moddingway's, but i can give yours a try, why not? is there a thread already?

i saw your mp about transfers and coaching stints but i believe i don't have the knowledge i'd need to help you with that, i'm sorry.
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Old 19-10-2016, 03:24:PM   #4
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Quote:
Originally Posted by Gonira View Post
hey man! saw your post there, thanks for your work! i usually go with moddingway's, but i can give yours a try, why not? is there a thread already?

i saw your mp about transfers and coaching stints but i believe i don't have the knowledge i'd need to help you with that, i'm sorry.
OK. No prob. No need to aplogize. Its not a competition. You can use either. Its 14-17 patch. HeHerehttp://www.soccergaming.com/forums/s...194821&page=14
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Old 19-10-2016, 04:05:PM   #5
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wow, it works for consoles too, that's fancy! =)

i'll check it, thanks.
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Old 19-10-2016, 11:08:PM   #6
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thank you so much for sharing! It is never too late to share your findings on what could improve the game
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Old 20-10-2016, 04:06:PM   #7
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i'm glad you appreciate it, man =)

i have some other tweaks, but i shared them in the o.s. thread dedicated to my fifa 14 sliders. partly because some of them are specific for the set and partly because the thread was my most accessed internet intervention ever, so even though it's all quite dead there right now, i think it's likely more people would see it if it's there.

http://www.operationsports.com/forum...ary-15min.html

check the first post if you wish, there might be something new that you find useful. i explained what i changed and what the changes do.
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Old 20-10-2016, 04:35:PM   #8
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Quote:
Originally Posted by Gonira View Post
i'm glad you appreciate it, man =)

i have some other tweaks, but i shared them in the o.s. thread dedicated to my fifa 14 sliders. partly because some of them are specific for the set and partly because the thread was my most accessed internet intervention ever, so even though it's all quite dead there right now, i think it's likely more people would see it if it's there.

http://www.operationsports.com/forum...ary-15min.html

check the first post if you wish, there might be something new that you find useful. i explained what i changed and what the changes do.
Hey, man. Can the patch files for 16-17 season be uploaded to that site?
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Old 20-10-2016, 04:52:PM   #9
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what do you mean? hosted there? i have no idea, probably not.
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Old 30-10-2016, 08:12:PM   #10
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hello! i totally revamped the settings, with even better results. changes and explanation are in the op.
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Old 30-10-2016, 10:47:PM   #11
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Quote:
Originally Posted by Gonira View Post
hello! i totally revamped the settings, with even better results. changes and explanation are in the op.
Great work Gonira. I'll test it soon as well.
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Old 31-10-2016, 01:13:AM   #12
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thank you, rique!

the results are much more realistic with these tweaks. there is still some limitations with scoring, though. i compared a league season with real life data and i'm getting too many 2-1, 2-0 and 3-1 and too few 0-0. and no team is scoring more than 4 goals in any game. i think that if i keep the balance in the score table but increase the difference between minimum and maximum chances, i can fix this. i'm looking into it now.

you can already use it as it is though. this file can be changed in the middle of a season and it only affects the games simulated after the changes are applied.
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Old 31-10-2016, 03:13:AM   #13
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Quote:
Originally Posted by Gonira View Post
thank you, rique!

the results are much more realistic with these tweaks. there is still some limitations with scoring, though. i compared a league season with real life data and i'm getting too many 2-1, 2-0 and 3-1 and too few 0-0. and no team is scoring more than 4 goals in any game. i think that if i keep the balance in the score table but increase the difference between minimum and maximum chances, i can fix this. i'm looking into it now.

you can already use it as it is though. this file can be changed in the middle of a season and it only affects the games simulated after the changes are applied.
I will definitately be grabbing it.
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